2ccdf84dd0
SceneUnitManager: properly determine and spawn only default objects
2024-07-29 23:33:13 +03:00
cbe169fe1a
Implement event configs, more interactions work
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Implement interact event-action configurations.
More interactions work now, for more transitions, we just need to generate more configs (soon)
NOTE: this commit BREAKS your nap_gameserver.toml. To fix it, you have to add 'event_config_path' property into [assets] section of your config.
2024-07-26 22:44:44 +03:00
c710716fa1
[WIP] event graph stuff
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implementing EventGraph stuff, currently hardcoded interaction for 10000001 (street to workshop transition)
2024-07-25 22:39:59 +03:00
d196ef861a
SceneUnitManager: create default scene units
2024-07-25 19:49:39 +03:00
d3cd213d27
use AvatarBaseID instead of raw integer in more places
2024-07-25 13:03:37 +03:00
99123a15ef
newtype fun
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use newtypes for template ids, pros:
1) enforces id validation
2) ease of use (helper method for getting template struct right away)
2024-07-25 01:24:48 +03:00
69634fda64
Implement weapons
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Implement Weapon add, save, equip
Implement 'item add_weapon' command
2024-07-24 21:36:02 +03:00
370f141f88
more commands, unlock only default avatars at beginning
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Implement 'avatar add' command
Implemented 'player procedure' command
2024-07-23 18:12:05 +03:00
9af61cd33f
simple CLI command system
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Implement CLI command system
command for changing player's frontend avatar
2024-07-22 19:47:04 +03:00
2de8ee290a
Hi
2024-07-20 15:59:36 +03:00