// This file is @generated by prost-build. #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct BasicDataModelBin { #[prost(string, tag = "1")] pub nick_name: ::prost::alloc::string::String, #[prost(uint32, tag = "2")] pub level: u32, #[prost(uint32, tag = "3")] pub exp: u32, #[prost(uint32, tag = "4")] pub profile_icon: u32, #[prost(int32, tag = "5")] pub frontend_avatar_id: i32, #[prost(int32, tag = "6")] pub beginner_procedure_id: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct LockModelBin { #[prost(int32, repeated, tag = "1")] pub unlock_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct AvatarSkillBin { #[prost(uint32, tag = "1")] pub skill_type: u32, #[prost(uint32, tag = "2")] pub level: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct AvatarBin { #[prost(uint32, tag = "1")] pub template_id: u32, #[prost(uint32, tag = "2")] pub level: u32, #[prost(uint32, tag = "3")] pub exp: u32, #[prost(uint32, tag = "4")] pub star: u32, #[prost(uint32, tag = "5")] pub rank: u32, #[prost(uint32, tag = "6")] pub unlocked_talent_num: u32, #[prost(uint32, tag = "9")] pub weapon_uid: u32, #[prost(message, repeated, tag = "7")] pub avatar_skill_list: ::prost::alloc::vec::Vec, #[prost(bool, repeated, tag = "8")] pub talent_switch_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct RoleModelBin { #[prost(message, repeated, tag = "1")] pub avatar_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct ResourceItemBin { #[prost(uint32, tag = "1")] pub template_id: u32, #[prost(int32, tag = "2")] pub num: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct WeaponBin { #[prost(uint32, tag = "1")] pub template_id: u32, #[prost(uint32, tag = "2")] pub uid: u32, #[prost(uint32, tag = "3")] pub level: u32, #[prost(uint32, tag = "4")] pub exp: u32, #[prost(uint32, tag = "5")] pub star: u32, #[prost(uint32, tag = "6")] pub refine_level: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct ItemModelBin { #[prost(message, repeated, tag = "1")] pub resource_list: ::prost::alloc::vec::Vec, #[prost(message, repeated, tag = "2")] pub weapon_list: ::prost::alloc::vec::Vec, #[prost(uint32, tag = "10")] pub item_uid_counter: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct TransformBin { #[prost(double, repeated, tag = "1")] pub position: ::prost::alloc::vec::Vec, #[prost(double, repeated, tag = "2")] pub rotation: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct MainCityTimeBin { #[prost(uint32, tag = "1")] pub minutes: u32, #[prost(uint32, tag = "2")] pub day: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct MainCityModelBin { #[prost(message, optional, tag = "1")] pub transform: ::core::option::Option, #[prost(message, optional, tag = "2")] pub time: ::core::option::Option, #[prost(uint32, tag = "3")] pub section_id: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct GachaProgressBin { /// The pity (counting how many pulls) of this pull (in previous record) or the next pull (in status). #[prost(uint32, tag = "1")] pub pity: u32, /// The failure times of this category. #[prost(map = "string, uint32", tag = "2")] pub categories_progress_map: ::std::collections::HashMap< ::prost::alloc::string::String, u32, >, /// The selected priority for a Chooseable category. #[prost(map = "string, string", tag = "3")] pub category_chosen_guarantee_map: ::std::collections::HashMap< ::prost::alloc::string::String, ::prost::alloc::string::String, >, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct GachaExtraItemBin { #[prost(uint32, tag = "1")] pub extra_item_id: u32, #[prost(uint32, tag = "2")] pub extra_item_count: u32, /// How many objects of the main item obtained in gacha is present in the player's bag (before gacha). /// This is used for something like converting when there're extra characters. #[prost(uint32, tag = "3")] pub currently_gained: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct GachaRecordBin { #[prost(int64, tag = "1")] pub pull_timestamp: i64, #[prost(uint32, tag = "2")] pub obtained_item_id: u32, #[prost(uint32, tag = "3")] pub gacha_id: u32, /// The progress BEFORE this gacha is performed. uint32 is rarity. #[prost(map = "uint32, message", tag = "4")] pub progress_map: ::std::collections::HashMap, #[prost(message, optional, tag = "5")] pub extra_item_bin: ::core::option::Option, #[prost(enumeration = "GachaAddedItemType", tag = "6")] pub item_type: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct GachaStatusBin { #[prost(map = "uint32, message", tag = "1")] pub rarity_status_map: ::std::collections::HashMap, #[prost(map = "string, uint32", tag = "2")] pub discount_usage_map: ::std::collections::HashMap< ::prost::alloc::string::String, u32, >, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct GachaModelBin { /// Gacha Status query. string is sharing_guarantee_info_category. #[prost(map = "string, message", tag = "1")] pub gacha_status_map: ::std::collections::HashMap< ::prost::alloc::string::String, GachaStatusBin, >, #[prost(message, repeated, tag = "2")] pub gacha_records: ::prost::alloc::vec::Vec, #[prost(uint32, tag = "3")] pub random_number: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerDataBin { #[prost(message, optional, tag = "1")] pub basic_data_model: ::core::option::Option, #[prost(message, optional, tag = "2")] pub lock_model: ::core::option::Option, #[prost(message, optional, tag = "3")] pub role_model: ::core::option::Option, #[prost(message, optional, tag = "4")] pub item_model: ::core::option::Option, #[prost(message, optional, tag = "5")] pub main_city_model: ::core::option::Option, #[prost(message, optional, tag = "6")] pub gacha_model: ::core::option::Option, } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, ::prost::Enumeration)] #[repr(i32)] pub enum GachaAddedItemType { None = 0, Weapon = 1, Character = 2, Bangboo = 3, } impl GachaAddedItemType { /// String value of the enum field names used in the ProtoBuf definition. /// /// The values are not transformed in any way and thus are considered stable /// (if the ProtoBuf definition does not change) and safe for programmatic use. pub fn as_str_name(&self) -> &'static str { match self { GachaAddedItemType::None => "GACHA_ADDED_ITEM_TYPE_NONE", GachaAddedItemType::Weapon => "GACHA_ADDED_ITEM_TYPE_WEAPON", GachaAddedItemType::Character => "GACHA_ADDED_ITEM_TYPE_CHARACTER", GachaAddedItemType::Bangboo => "GACHA_ADDED_ITEM_TYPE_BANGBOO", } } /// Creates an enum from field names used in the ProtoBuf definition. pub fn from_str_name(value: &str) -> ::core::option::Option { match value { "GACHA_ADDED_ITEM_TYPE_NONE" => Some(Self::None), "GACHA_ADDED_ITEM_TYPE_WEAPON" => Some(Self::Weapon), "GACHA_ADDED_ITEM_TYPE_CHARACTER" => Some(Self::Character), "GACHA_ADDED_ITEM_TYPE_BANGBOO" => Some(Self::Bangboo), _ => None, } } }