use serde::Deserialize; use super::{AvatarBaseID, WeaponID}; template_id!(RobotConfig robot_id); #[derive(Deserialize, Debug)] #[serde(rename_all = "PascalCase")] pub struct RobotConfigTemplate { #[serde(rename = "RobotID")] pub robot_id: RobotConfigID, #[serde(rename = "CharacterID")] pub character_id: AvatarBaseID, pub char_level: u32, pub char_upgrade_level: u32, pub char_star: u32, pub skill_levels: Vec, pub talent_level: u32, #[serde(rename = "WeaponID")] pub weapon_id: WeaponID, pub weapon_level: u32, pub weapon_upgrade_level: u32, pub weapon_refine_level: u32, }