JaneDoe-ZS/nap_data/src/tables/battle_event_config_template.rs
xeon 50f694add0 H.D.D. and Combat commissions implementation
Implement Combat commissions (PureHollowBattle and LongFight) (including Rally commissions)
Refactor some battle structures
Unlock hollow quests (QuestInfo and YorozuyaInfo)
2024-08-05 17:45:13 +03:00

16 lines
399 B
Rust

use serde::Deserialize;
use super::OnceRewardID;
template_id!(BattleEventConfig u32 id);
#[derive(Deserialize, Debug)]
#[serde(rename_all = "PascalCase")]
pub struct BattleEventConfigTemplate {
#[serde(rename = "ID")]
pub id: BattleEventConfigID,
#[serde(rename = "LevelDesignID")]
pub level_design_id: u32,
pub normal_drop: String,
pub special_drop: Vec<OnceRewardID>,
}