:Đ delete duplicate file

This commit is contained in:
HuLiNap 2025-04-17 17:09:22 +00:00
parent 78e23046f7
commit 681207e2cb

View file

@ -1,42 +0,0 @@
const std = @import("std");
const protocol = @import("protocol");
const Session = @import("../Session.zig");
const Packet = @import("../Packet.zig");
const Allocator = std.mem.Allocator;
const CmdID = protocol.CmdID;
const B64Decoder = std.base64.standard.Decoder;
pub fn onPlayerHeartBeat(session: *Session, packet: *const Packet, allocator: Allocator) !void {
const req = try packet.getProto(protocol.PlayerHeartBeatCsReq, allocator);
const lua_code =
\\local function setTextComponent(path, newText)
\\ local obj = CS.UnityEngine.GameObject.Find(path)
\\ if obj then
\\ local textComponent = obj:GetComponentInChildren(typeof(CS.RPG.Client.LocalizedText))
\\ if textComponent then
\\ textComponent.text = newText
\\ end
\\ end
\\end
\\
\\setTextComponent("UIRoot/AboveDialog/BetaHintDialog(Clone)", "<color=#ffc800>CipherSR is a free and open source software.</color>")
\\setTextComponent("VersionText", "<color=#ffc800>Visit discord.gg/reversedrooms for more info!</color>")
;
const data = protocol.ClientDownloadData{
.version = 51,
.time = @intCast(std.time.milliTimestamp()),
.data = .{ .Owned = .{
.allocator = allocator,
.str = try allocator.dupe(u8, lua_code),
} },
};
const rsp = protocol.PlayerHeartBeatScRsp{
.retcode = 0,
.client_time_ms = req.client_time_ms,
.server_time_ms = @intCast(std.time.milliTimestamp()),
.download_data = data,
};
try session.send(CmdID.CmdPlayerHeartBeatScRsp, rsp);
}