cipher-sr/gameserver/src/services/avatar.zig
HuLiNap 78e23046f7 First push: build.zig
First push:   build.zig.zon
	First push:   config.json
	First push:   dispatch/build.zig
	First push:   dispatch/build.zig.zon
	First push:   dispatch/src/authentication.zig
	First push:   dispatch/src/dispatch.zig
	First push:   dispatch/src/hotfix.zig
	First push:   dispatch/src/main.zig
	First push:   gameserver/build.zig
	First push:   gameserver/build.zig.zon
	First push:   gameserver/src/Packet.zig
	First push:   gameserver/src/Session.zig
	First push:   gameserver/src/command.zig
	First push:   gameserver/src/commands/help.zig
	First push:   gameserver/src/commands/refill.zig
	First push:   gameserver/src/commands/sync.zig
	First push:   gameserver/src/commands/tp.zig
	First push:   gameserver/src/commands/unstuck.zig
	First push:   gameserver/src/commands/value.zig
	First push:   gameserver/src/data.zig
	First push:   gameserver/src/handlers.zig
	First push:   gameserver/src/main.zig
	First push:   gameserver/src/manager/battle_mgr.zig
	First push:   gameserver/src/manager/lineup_mgr.zig
	First push:   gameserver/src/manager/multipath_mgr.zig
	First push:   gameserver/src/manager/scene_mgr.zig
	First push:   gameserver/src/network.zig
	First push:   gameserver/src/services/avatar.zig
	First push:   gameserver/src/services/battle.zig
	First push:   gameserver/src/services/challenge.zig
	First push:   gameserver/src/services/chat.zig
	First push:   gameserver/src/services/config.zig
	First push:   gameserver/src/services/events.zig
	First push:   gameserver/src/services/gacha.zig
	First push:   gameserver/src/services/item.zig
	First push:   gameserver/src/services/lineup.zig
	First push:   gameserver/src/services/login.zig
	First push:   gameserver/src/services/mail.zig
	First push:   gameserver/src/services/misc copy.zig
	First push:   gameserver/src/services/misc.zig
	First push:   gameserver/src/services/mission.zig
	First push:   gameserver/src/services/multipath.zig
	First push:   gameserver/src/services/pet.zig
	First push:   gameserver/src/services/profile.zig
	First push:   gameserver/src/services/res_config.zig
	First push:   gameserver/src/services/scene.zig
	First push:   hotfix.json
	First push:   protocol/build.zig
	First push:   protocol/build.zig.zon
	First push:   protocol/src/protocol.pb.zig
	First push:   protocol/src/root.zig
	First push:   resources/ChallengeMazeConfig.json
	First push:   resources/MapEntrance.json
	First push:   resources/MazePlane.json
	First push:   resources/res.json
2025-04-17 16:16:03 +07:00

186 lines
7.5 KiB
Zig

const std = @import("std");
const protocol = @import("protocol");
const Session = @import("../Session.zig");
const Packet = @import("../Packet.zig");
const Config = @import("config.zig");
const Data = @import("../data.zig");
const UidGenerator = @import("item.zig").UidGenerator;
const ArrayList = std.ArrayList;
const Allocator = std.mem.Allocator;
const CmdID = protocol.CmdID;
pub var m7th: bool = true;
pub var mg: bool = true;
pub var mac: u32 = 4;
// function to check the list if true
fn isInList(id: u32, list: []const u32) bool {
for (list) |item| {
if (item == id) {
return true;
}
}
return false;
}
pub fn onGetAvatarData(session: *Session, packet: *const Packet, allocator: Allocator) !void {
const config = try Config.loadGameConfig(allocator, "config.json");
var generator = UidGenerator().init();
const req = try packet.getProto(protocol.GetAvatarDataCsReq, allocator);
var rsp = protocol.GetAvatarDataScRsp.init(allocator);
rsp.is_get_all = req.is_get_all;
for (Data.AllAvatars) |id| {
var avatar = protocol.Avatar.init(allocator);
avatar.base_avatar_id = id;
avatar.level = 80;
avatar.promotion = 6;
avatar.rank = 6;
avatar.has_taken_promotion_reward_list = ArrayList(u32).init(allocator);
for (1..6) |i| {
try avatar.has_taken_promotion_reward_list.append(@intCast(i));
}
var talentLevel: u32 = 0;
const skill_list: []const u32 = if (isInList(avatar.base_avatar_id, &Data.Rem)) &Data.skills else &Data.skills_old;
for (skill_list) |elem| {
talentLevel = switch (elem) {
1 => 6,
2...4 => 10,
301, 302 => if (isInList(avatar.base_avatar_id, &Data.Rem)) 6 else 1,
else => 1,
};
const talent = protocol.AvatarSkillTree{ .point_id = avatar.base_avatar_id * 1000 + elem, .level = talentLevel };
try avatar.skilltree_list.append(talent);
}
try rsp.avatar_list.append(avatar);
}
for (config.avatar_config.items) |avatarConf| { // rewrite data of avatar in config
var avatar = protocol.Avatar.init(allocator);
avatar.base_avatar_id = switch (avatarConf.id) {
8001...8008 => 8001,
1224 => 1001,
else => avatarConf.id,
};
avatar.level = avatarConf.level;
avatar.promotion = avatarConf.promotion;
avatar.rank = avatarConf.rank;
avatar.equipment_unique_id = generator.nextId();
avatar.equip_relic_list = ArrayList(protocol.EquipRelic).init(allocator);
for (0..6) |i| {
try avatar.equip_relic_list.append(.{
.relic_unique_id = generator.nextId(), // uid
.type = @intCast(i), // slot
});
}
var talentLevel: u32 = 0;
const skill_list: []const u32 = if (isInList(avatar.base_avatar_id, &Data.Rem)) &Data.skills else &Data.skills_old;
for (skill_list) |elem| {
talentLevel = switch (elem) {
1 => 6,
2...4 => 10,
301, 302 => if (isInList(avatar.base_avatar_id, &Data.Rem)) 6 else 1,
else => 1,
};
const talent = protocol.AvatarSkillTree{ .point_id = avatar.base_avatar_id * 1000 + elem, .level = talentLevel };
try avatar.skilltree_list.append(talent);
}
try rsp.avatar_list.append(avatar);
const avatarType: protocol.MultiPathAvatarType = @enumFromInt(avatarConf.id);
if (@intFromEnum(avatarType) > 1) {
try session.send(CmdID.CmdSetAvatarPathScRsp, protocol.SetAvatarPathScRsp{
.retcode = 0,
.avatar_id = avatarType,
});
}
}
try session.send(CmdID.CmdGetAvatarDataScRsp, rsp);
}
pub fn onGetBasicInfo(session: *Session, _: *const Packet, allocator: Allocator) !void {
var rsp = protocol.GetBasicInfoScRsp.init(allocator);
rsp.Gender = 2;
rsp.IsGenderSet = true;
rsp.PlayerSettingInfo = .{};
try session.send(CmdID.CmdGetBasicInfoScRsp, rsp);
}
pub fn onSetAvatarPath(session: *Session, packet: *const Packet, allocator: Allocator) !void {
var rsp = protocol.SetAvatarPathScRsp.init(allocator);
const req = try packet.getProto(protocol.SetAvatarPathCsReq, allocator);
rsp.avatar_id = req.avatar_id;
if (rsp.avatar_id == protocol.MultiPathAvatarType.Mar_7thKnightType) {
m7th = false;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.Mar_7thRogueType) {
m7th = true;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.BoyWarriorType) {
mac = 1;
mg = false;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.BoyKnightType) {
mac = 2;
mg = false;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.BoyShamanType) {
mac = 3;
mg = false;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.BoyMemoryType) {
mac = 4;
mg = false;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.GirlWarriorType) {
mac = 1;
mg = true;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.GirlKnightType) {
mac = 2;
mg = true;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.GirlShamanType) {
mac = 3;
mg = true;
} else if (rsp.avatar_id == protocol.MultiPathAvatarType.GirlMemoryType) {
mac = 4;
mg = true;
}
var sync = protocol.AvatarPathChangedNotify.init(allocator);
if (req.avatar_id == protocol.MultiPathAvatarType.GirlMemoryType) {
sync.base_avatar_id = 8008;
} else if (req.avatar_id == protocol.MultiPathAvatarType.GirlShamanType) {
sync.base_avatar_id = 8006;
} else if (req.avatar_id == protocol.MultiPathAvatarType.GirlKnightType) {
sync.base_avatar_id = 8004;
} else if (req.avatar_id == protocol.MultiPathAvatarType.GirlWarriorType) {
sync.base_avatar_id = 8002;
}
sync.cur_multi_path_avatar_type = req.avatar_id;
try session.send(CmdID.CmdAvatarPathChangedNotify, sync);
try session.send(CmdID.CmdSetAvatarPathScRsp, rsp);
}
pub fn onDressAvatarSkin(session: *Session, _: *const Packet, allocator: Allocator) !void {
var rsp = protocol.DressAvatarSkinScRsp.init(allocator);
rsp.retcode = 0;
try session.send(CmdID.CmdDressAvatarSkinScRsp, rsp);
}
pub fn onTakeOffAvatarSkin(session: *Session, _: *const Packet, allocator: Allocator) !void {
var rsp = protocol.TakeOffAvatarSkinScRsp.init(allocator);
rsp.retcode = 0;
try session.send(CmdID.CmdTakeOffAvatarSkinScRsp, rsp);
}
pub fn onGetBigDataAll(session: *Session, packet: *const Packet, allocator: Allocator) !void {
const req = try packet.getProto(protocol.GetBigDataAllRecommendCsReq, allocator);
var rsp = protocol.GetBigDataAllRecommendScRsp.init(allocator);
rsp.retcode = 0;
rsp.IANNEEIJAKH = req.IANNEEIJAKH;
std.debug.print("PRINT BIG DATA ALL REQ {}\n", .{req});
try session.send(CmdID.CmdGetBigDataAllRecommendScRsp, rsp);
}
pub fn onGetBigData(session: *Session, packet: *const Packet, allocator: Allocator) !void {
const req = try packet.getProto(protocol.GetBigDataRecommendCsReq, allocator);
var rsp = protocol.GetBigDataRecommendScRsp.init(allocator);
rsp.retcode = 0;
rsp.IANNEEIJAKH = req.IANNEEIJAKH;
rsp.EIGPMIBCIKG = req.EIGPMIBCIKG;
std.debug.print("PRINT BIG DATA REQ {}\n", .{req});
try session.send(CmdID.CmdGetBigDataRecommendScRsp, rsp);
}