From 0acfdc1eeab4aeed94eb2bd1db7797fe3c550f98 Mon Sep 17 00:00:00 2001 From: inkursion Date: Mon, 9 Jun 2025 22:48:28 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b77e9a9..df59fa2 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ I'm nowhere close Xeon's skill level, so my code is held together by dact-tape a ## Changes: -- New levels can be added and quests actually will send you to different grid maps instead of every HDD quest sending you to the same map (you need to specify which quest links to which map if you want to add new ones in "../gameserver/src/net/handlers/world.rs" and the maps themselves are hardcoded into the server in "../gameserver/src/game/manager/hollow_grid.rs" and can be edited there. There is a "skill issue" for me at the moment to make them load from outside the server) +- New levels can be added and quests actually will send you to different grid maps instead of every HDD quest sending you to the same map (you need to specify which quest links to which map if you want to add new ones in "../gameserver/src/net/handlers/world.rs" and the maps themselves are hardcoded into the server in "../gameserver/src/game/manager/hollow_grid.rs" and can be edited there) - 5 Custom levels designed by me, sorted by difficulty in the HDD. I wanted them to be non-linear except for 1 which is just a strict time trial(don't get fooled by it being lvl 1, it's the hardest level in the Cretan Hollow). Idk how well I accomplished that tho.