diff --git a/README.md b/README.md index df59fa2..70b4d65 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ I'm nowhere close Xeon's skill level, so my code is held together by dact-tape a - Separate battle lists for every level (again, hardcoded in "hollow_grid.rs" and can be edited there. All of the game's battle Ids can be found in BattleEventConfigTemplateCollection). -- Character parameters(level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file +- Character parameters (level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file - VisibleAtGridAround tiles