From 0c12a6ce5496f8a0206d189adf50f5caa504bfaf Mon Sep 17 00:00:00 2001 From: inkursion Date: Mon, 9 Jun 2025 22:50:46 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index df59fa2..70b4d65 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ I'm nowhere close Xeon's skill level, so my code is held together by dact-tape a - Separate battle lists for every level (again, hardcoded in "hollow_grid.rs" and can be edited there. All of the game's battle Ids can be found in BattleEventConfigTemplateCollection). -- Character parameters(level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file +- Character parameters (level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file - VisibleAtGridAround tiles