

{

    //连续触发的QTE，必定是EX QTE

    //被砸到的话可怨不得别人，要怪就怪自己逃得不够远。

    "AbilityName" : "Card_Blunt_1000708",    //注意修改ProcessModifierBlockAction

    "AbilityStacking":"Unique",

    "DefaultModifier" :

    {

        

        "OnAdded":

        [

            //充满热度值

            {

                "$type" : "MoleMole.ModifyTeamFeverAction",

                "ModifyFunction" : "Add",

                "Percent" : "%FeverRate",

                "Predicates":

                [

                    {

                        "$type" : "MoleMole.ByIsLocalAvatar",

                        "Target" : "Self",

                        "IsLocalAvatar" : true

                    }

                ]

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "FeverRate" :

        {

            "Value" : 1

        }

    }

}