{

    //生命值越低，全伤害越高。每损失1%生命值，提升1%全伤害



    "AbilityName":"Card_Medical_1000606",

    "AbilityStacking":"Unique",

    "DefaultModifier":

    {

        "ModifierStacking":"Unique",

        "OnHitOther":

        [

            {   //给AddedDamageRatio加表达式

                "$type":"MoleMole.SetAbilitySpecialByExpression",

				"ParamName":"AddedDamageRatio",

				"ValueType":"float",

				"Expression":"specials(DamageRatio)*(1-property(CurHP)/property(MaxHP))" //损失生命值%=提升伤害%

            },

            {   //给角色增加伤害倍率

                "$type":"MoleMole.ModifyAttackDataAction",

                "PropertyKey":"Actor_AddedDamageRatio",

                "PropertyValue":"%AddedDamageRatio",

                "Target":"Self"

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "AddedDamageRatio" :

		{

			"Value" : 0

		},

        "DamageRatio":

        {

            "Value" : 1

        }

    }

}