{

	// 击杀一个敌人后血量增加

	"AbilityName" : "Follower_CurHP_Increase_KillEnemy",

	"AbilityStacking":"Unique",

	"AbilityMixins" : 

    [

		{

			"$type" : "MoleMole.KillTargetMixin",

			"Actions" : 

			[

				{

					"$type": "MoleMole.ModifyProperty",

					"Target" : "Self",

					"PropertyType": "CurHP", 

					"PropertyModifyFunction": "Add", 

					"Percentage": "%AddedPlayerCurHpPercent",

					"Amount": 0,

					"Predicates":

					[

						{

							"$type" : "MoleMole.ByMonsterFunctionType",

							"Target" : "Target",

							"CompareType" : "Equal",

							"MonsterFunctionType" : "Monster"

						},

					]

				}

			]

		}

	],

	

	"AbilitySpecials":

	{

		"AddedPlayerCurHpPercent":

		{

			"Value" : 0

		},

	}

}