{

	//AttachState功能Loop循环测试脚本

    "AbilityName" : "TestPlayer_Ability_Tianheng_68",

    "AbilityStacking": "Unique",



    "AbilityMixins" : 

    [

        {

            "$type" : "MoleMole.AttachStateWithModifierMixin",

            "ConfigList":

            [

                {

                    "AnimatorStateName": "Idle",

                    "LayerIndex": 0,

                    "NormalizedTimeLow": 0.5,

                    "NormalizedTimeHigh": 1.0,

                    "IsLoop": true,

                    "ModifierNameList":

                    [

                        "SepcialEffectModifier_Dust",

                    ] 

                },

            ]

        }

    ],



    "Modifiers" :

    {

        "SepcialEffectModifier_Dust":

        {

            "ModifierStacking": "Unique",

            "Duration": -1,



            "OnAdded" :  

            [

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Billy_Fire_Normal_Dust_01",

                    "Target": "Self",

                },

            ]

        }

    }

}