{

	//生命值越低，受到的全伤害越低。每损失1%生命值，降低0.8%受到的全伤害



	"AbilityName":"Card_Medical_1000603",

    "AbilityStacking":"Unique",

    "DefaultModifier":

	{

        "ModifierStacking":"Unique",

        "OnBeingHitPre":

        [

            {   //给DamageTakeRatio加表达式

                "$type":"MoleMole.SetAbilitySpecialByExpression",

				"ParamName":"DamageTakeRatio",

				"ValueType":"float",

				"Expression":"specials(TakeRatio)*(1-property(CurHP)/property(MaxHP))" //损失生命值%=0.8*降低全伤害%

            },

            {   //降低敌人对自己造成的全伤害

                "$type":"MoleMole.ModifyAttackDataAction",

                "PropertyKey":"Actor_DamageTakeRatio",

                "PropertyValue":"%DamageTakeRatio",

                "Target":"Self"

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "DamageTakeRatio" :

		{

			"Value" : 0

		},

		"TakeRatio":

        {

            "Value" : -0.9

        }

    }

}