{

	//场景物件破损

	"AbilityName" : "GamePlayChasing_DestroyObject_Broken_Die",

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

		"OnAdded":

		[

            //触发受击表现

            {

                "$type":"MoleMole.ApplyModifier",

                "ModifierName":"TriggerHit_Modifier",

                "Target":"Self",

            },

            //护盾为0，进入破晕状态

            {

               "$type": "MoleMole.ApplyModifier",

               "ModifierName": "BreakStunModifier",

               "Target": "Self",

            },

		] ,   

	},



   "Modifiers" : 

   {

        "BreakStunModifier":

        {

           "ModifierStacking": "Unique",

           "Duration": -1,



           "OnAdded":

           [

	            //进入破晕状态

	            {

	               "$type" : "MoleMole.ModifyStunStateAction",

	               "TargetState" : "Break",

	               "Target" : "Self",

	            },

	            //添加击晕Buff

	            {

	               "$type" : "MoleMole.ApplyModifier",

	               "ModifierName" : "StunBuffModifier",

	               "Target" : "Self",

	            },

            ]

        },



        //破晕专用Buff

        "StunBuffModifier": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "Buff" : 

            {

               "BuffID" : 101002,   //StunBuff

               "IsOverrideDuration" : true,

            },

        },



        "TriggerHit_Modifier":

        {

            "ModifierStacking": "Unique",

            "Duration": -1,

            "IgnoreTimeScale" : false,



            "OnAdded" :

            [ 

                {

                    "$type" : "MoleMole.SetAnimCtrlerParamAction",

                    "ParamType" : 3,

                    "ParamName" : "Int_GroundHitIndex",

                    "Target" : "Self",

                    "IntVal" : 2,

                },

                //触发受击动作

                {

                    "$type" : "MoleMole.SetAnimCtrlerParamAction",

                    "ParamType" : 1,

                    "ParamName" : "Trigger_Hit",

                    "Target" : "Self",

                    "BoolVal" : true,

                },

            ],

        },

    },



	"AbilitySpecials" : 

	{

        //表格参数

        "HpPercentage" :

        {

            "Value" : 0.01

        },

        "ShieldAmount" :

        {

            "Value" : 0.01

        }

    }

}