{

	// 满血情况下攻击力增强

    "AbilityName" : "Follower_Attack_Increase_FullHP",

	"AbilityStacking":"Unique",

    "DefaultModifier" : 

    {

        //"ModifierStacking" : "GlobalUnique",

        "OnHitOther" :

        [

            {

                "$type": "MoleMole.ModifyAttackDataAction",

                "Target" : "Self",

                "PropertyKey": "Actor_AddedDamageRatio", 

                "PropertyValue": "%AddedPlayerAttackRatio", 

                "Predicates" :

                [

	    			{

                        "$type": "MoleMole.ByPlayerPropertyValue",

                        "IsUsePercent" : true,

                        "Numerator":"CurHP",

                        "Denominator":"MaxHP", 

                        "CompareType": "Equal", 

                        "Val1" : 0.9,

                        "Val2" : 0,

	    				"Target" : "Self"

	    			}

	    		],

            }

        ]

    },



    "AbilitySpecials":

	{

		"AddedPlayerAttackRatio":

		{

			"Value" : 0

		},

	}

}