{

	// 被动技能，结构迸发。增加角色暴击概率

	"AbilityName" : "TalentTreeAbility_CriticalRatioUp", 

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking": "Unique",

		"Properties" : 

		{

			"Actor_CriticalRatio" : "%AddedCriticalRatio",

		},

	},



	"AbilitySpecials":

	{

		"AddedCriticalRatio":

		{

			"Value" : 0.05

		},

		"AddedPlayerAttackRatio":

		{

			"Value" : 0.075

		},

	}

}