{

    //当前生命值百分比高于自己的敌人造成的全伤害提高50%



    "AbilityName":"Card_Medical_1000607",

    "AbilityStacking":"Unique",

    "DefaultModifier":

    {

        "ModifierStacking":"Unique",

        "OnHitOtherPre":

        [

            {   //获取自己CurHp%

                "$type":"MoleMole.SetAbilitySpecialByExpression",

				"ParamName":"Self_CurHP",

                "ValueType":"float",

                "Expression":"property(CurHP)/property(MaxHP)",

                "Target":"Self"

            },

            {   //获取敌人CurHp%

                "$type":"MoleMole.SetAbilitySpecialByExpression",

				"ParamName":"Target_CurHP",

                "ValueType":"float",

                "Expression":"property(CurHP)/property(MaxHP)",

                "Target":"Target"

            },

            {   //给角色增加伤害倍率

                "$type":"MoleMole.ModifyAttackDataAction",

                "PropertyKey":"Actor_AddedDamageRatio",

                "PropertyValue":"%AddedDamageRatio",

                "Target":"Self",

                "Predicates":

                [

                    {

                        "$type" : "MoleMole.ByAbilitySpecial",

                        "ParamName" : "Self_CurHP",

                        "CompareType": "Less", 

                        "Param" : "Target_CurHP",

                        //"Val2" : 0,

                        "ParamType" : "abilitySpecial_float"

                    }

                ]

            }

        ]

    },

    "AbilitySpecials" : 

    {

        "Target_CurHP":

        {

            "Value": 0

        },

        "Self_CurHP":

        {

            "Value": 0

        },

        //表格参数

        "AddedDamageRatio" :

		{

			"Value" : 0.5

		}

    }

}