{

	//被[引燃]的敌人，有<color=#2BAD00>10%的概率</color>为其他敌人施加[引燃]



	"AbilityName" : "Card_Ashes_1000104",

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

        "OnBuffAddToOther":

        [

            {

                "$type": "MoleMole.ApplyModifier",

                "ModifierName": "BurnBuffTriggerModifier",

                "Target":"Target",

                "Predicates" : [

                    {

                        "$type" : "MoleMole.ByBuffID",

                        "BuffIDList" : [1], //添加的Buff是灼烧本体Buff

                        "Target" : "Target"

                    }

                ]

            }

        ]

	},

    "Modifiers" : 

    {

        "BurnBuffTriggerModifier":

        {

            "ModifierStacking":"Unique",

            "Duration": "%Duration",

            "ThinkInterval" : 1,

            "OnThinkInterval": 

            [

                {

                    "$type" : "MoleMole.RandomOperator",

                    "Target":"Self",

                    "Odds":"%TriggerOdds",

                    "OnSuccess" :[

                        {

                            "$type": "MoleMole.ApplyModifier",

                            "ModifierName": "BurnBuffModifier",

                            "Target" : "Custom",

                            "CustomKey": "Card_Ashes_1000104_AbilityTargetting"

                        }

                    ]

                }

            ]

        },

        "BurnBuffModifier": 

        {

            "Duration": -1,

            "Buff": 

            {

                "BuffID": 101, //灼烧特制

                "IsOverrideDuration" : false,

                "IsOverrideOdds": false

            }

        }

    },

	"AbilitySpecials" : 

	{

        "Duration":

        {

            "Value":10

        },

        "TriggerOdds" :

        {

        	"Value" : 1 //此处概率是用于控制敌人给周围敌人引燃，而非角色本身的引燃概率

        }

    }

}