{

	//受到伤害提高20%

	"AbilityName" : "Curse_DamageTakenUp",

	"AbilityStacking":"UniqueOverrideMap",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

		"Properties" : 

		{

			"Actor_DamageTakeRatio" : "%DamageTakeRatio"

		}

	},

	"AbilitySpecials" : 

	{

        //表格参数

        "DamageTakeRatio" :

        {

        	"Value" : 0.2

        }

    }

}