{

	// 经过一定时间后，下一次攻击造成伤害提升

    "AbilityName" : "Follower_TimeSpan_IncreaseAttack",

	

	"AbilityStacking":"Unique",



	"DefaultModifier" : 

	{

		"OnAdded" :

        [

            {

                "$type": "MoleMole.ApplyModifier",

                "ModifierName": "IncreaseAttackModifier",

            },

        ],

    },



	"Modifiers" : 

	{

		"TimeCheckModifier":

		{

			"ModifierStacking": "Unique",

			"Duration": "%Dynamic_Timespan",



			"OnRemoved" :

			[

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "IncreaseAttackModifier",

				},

			],

		},

		

		"IncreaseAttackModifier":

		{

			"ModifierStacking": "Unique",



			"OnHitOther" :

			[

				{

					"$type" : "MoleMole.ModifyAttackDataAction",

					"PropertyKey" : "Actor_AddedDamageRatio",

					"PropertyValue" : "%Dynamic_Actor_AddedAttackRatio",

				},



				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "TimeCheckModifier",

				},



				{

					"$type" : "MoleMole.RemoveModifier",

					"ModifierName" : "IncreaseAttackModifier",

				},

			],

		},

	},

    

	"AbilitySpecials":

	{

		"Dynamic_Actor_AddedAttackRatio":

		{

			"Value" : 2

		},



		"Dynamic_Timespan":

		{

			"Value" : 10

		},

	}

}