{

  "ID": 2020855, //移动敌人2之二，普通2

  "EventTypeTag": [

    "CameraMoveToCenter"

],

  "Events": {

      "OnStart": {

        "Actions": [

          {

            "$type":"Share.CConfigEmpty"

          },

          //anim 上下左右



            //b

            {

              //右

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21004,

              "Predicates":[

                //从右-->左

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniRight.20208119",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //左

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21005,

              "Predicates":[

                //从左-->右

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniLeft.20208009",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //下

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21006,

              "Predicates":[

                //从下--上

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniDown.20208339",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //上

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21007,

              "Predicates":[

                //从上--下

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniUp.20208229",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

          {

            "$type":"Share.CConfigDropBattleID",

            "Type":["specials(difficult)"],

            "SpecialName":"BattleID"

          },

          {

            "$type": "Share.CConfigTriggerBattle",

            "BattleID": "specials(BattleID)",

            "OnSuccess": "OnRandomResult"

          }

        ]

      },

      "OnRandomResult":{

        "Actions":[

          {

            "$type": "Share.CConfigIf",

            "OnSuccess": "OnChooseNormal",

            "OnFailure": "OnFinish",

            "Conditions":[

              {

                "$type": "Share.CConfigEventByRandom",

                "Odds": "specials(odd)" //跳转概率

              }

            ]

          }

        ]

      },

      "OnChooseNormal": {

        "Actions": [

          {

            "$type": "Share.CConfigPreset",

            "PerformKey" : "Chessboard_BattleEnd_Pre"

          },

          {

            "$type": "Share.CConfigChoiceServer",

            "OptionsMode": "Normal",

            "ShowMode": "Event",

            "Choices": [

              {

                "OptionText": "Event_Common_RecoverHp",

                "OptionItemID1": "specials(ShowHp)",

                "OptionDesc1": "Event_Common_RecoverHp_Des",

                "TitleText": "Item_TeamMedicineHp_02_name",

                "OptionContents": [

                  {

                    "Actions": [

                      {

                        "$type": "Share.CConfigModifyProperty",

                        "Property": "Hp",

                        "Count": "property(HpMax_Battle)*specials(Hp)*0.01"

                      },

                      {

                        "$type": "Share.CConfigJump",

                        "Jump": "OnEnd"

                      }

                    ]

                  }

                ]

              },

              {

                "OptionText": "Event_Common_GetCoin",

                "OptionItemID1": "specials(ShowGold)",

                "OptionDesc1": "Event_Common_GetCoin_Des",

                "TitleText": "Item_RL_Purse_03_name",

                "OptionContents": [

                  {

                    "Actions": [

                      {

                        "$type": "Share.CConfigAddItem",

                        "ItemID": 1,

                        "Count": "specials(Gold)"

                      },

                      {

                        "$type": "Share.CConfigJump",

                        "Jump": "OnEnd"

                      }

                    ]

                  }

                ]

              },

              {

                "OptionText": "Event_Common_StaminaDown",

                "OptionItemID1": "specials(ShowStamina)",

                "OptionDesc1": "Event_Common_StaminaDown_Des",

                "TitleText": "Item_TeamMedicinePr_03_name",

                "OptionContents": [

                  {

                    "Actions": [

                      {

                        "$type": "Share.CConfigModifySceneProperty",

                        "Property": "Stamina",

                        "Count": "-specials(Stamina)"

                      },

                      {

                        "$type": "Share.CConfigJump",

                        "Jump": "OnEnd"

                      }

                    ]

                  }

                ]

              }

            ]

          }

        ]

      },

      "OnFinish": {

        "Actions": [

          {

            "$type": "Share.CConfigPreset",

            //无交互

            "PerformKey" : "Chessboard_BattleEnd_None"

          },

          //判断是否开门

          {

              "$type": "Share.CConfigJump",

              "Jump":"Door",

              "Predicates":[

                  {

                      "$type": "Share.CConfigEventByHollowVariable",

                      "Key": "EnemyCount.2020832",

                      "CompareType": "Equal",

                      "Count": 1

                  }

              ]

          },

          //自加

          {

              "$type": "Share.CConfigSetHollowVariable",

              "Key": "EnemyCount.2020832",

              "Value":"scenevar(EnemyCount.2020832)+1"

          },

          //杀了一个的tips

          {

              "$type": "Share.CConfigShowTip",

              "TipID": 202080510

          },

          {

            "$type": "Share.CConfigFinishEvent"

          }

        ]

      },

      "Door":{

          "Actions":[

              //镜头

              {

                  "$type": "Share.CConfigCameraMove",

                  "StretchKey": "Far",

                  "Type": "CustomBound",

                  "BoundIndexX": 4,

                  "BoundIndexY": 58

              },

              {

                  "$type": "Share.CConfigWaitSeconds",

                  "Time": "0.5"

              },

              //开门

              {

                  "$type": "Share.CConfigSetMapState",

                  "X": 7,

                  "Y": 4,

                  "Position": "Absolute",

                  "Radius": 0,

                  "Count": 1,

                  "FromVisibleState": [

                      "VisibleByTriggerEvent"

                  ],

                  "ToVisibleState": [

                      "Visible"

                  ]

              },

              {

                  "$type": "Share.CConfigSetMapState",

                  "X": 8,

                  "Y": 2,

                  "Position": "Absolute",

                  "Radius": 0,

                  "Count": 1,

                  "FromVisibleState": [

                      "VisibleByTriggerEvent"

                  ],

                  "ToVisibleState": [

                      "Visible"

                  ]

              },

              {

                  "$type": "Share.CConfigWaitSeconds",

                  "Time": "1"

              },

              {

                  "$type": "Share.CConfigShowTip",

                  "TipID": 202080511

              },

              {

                  "$type": "Share.CConfigCameraMove",

                  "StretchKey": "Back",

                  "Type": "Player"

              },

              //关门标记

              {

                  "$type": "Share.CConfigSetHollowVariable",

                  "Key": "CloseDoor.2020834",

                  "Value": 0

              },

              {

                  "$type": "Share.CConfigFinishEvent"

              }

          ]

      },

      "OnEnd": {

        "Actions": [

          {

            "$type": "Share.CConfigPreset",

            //无交互

            "PerformKey" : "Chessboard_BattleEnd_After"

          },

          {

            "$type": "Share.CConfigFinishEvent"

          }

        ]

      }

    },

    "Specials": {

      "odd":0,

      "difficult":11,

      "BattleID": 0,

  

      "Gold": 500,

    "Stamina": 30,

    "Hp": 15,

      "ShowGold": 900001,

      "ShowStamina": 900002,

      "ShowHp": 900003,

      //开门计数

      "OpenDoor":0

    }

}