{

	//星见雅天赋01：分支技（魔刃）命中血量低于50%的敌人时，造成的伤害提升28%

	"AbilityName": "Unagi_Talent_01",

	"AbilityStacking": "Unique",



	"DefaultModifier": 

	{

		"OnAdded": 

		[

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_01",

				"Target": "Self",

				"BoolVal": true

			}

		],



		"OnHitOther": 

		[

			{

				"$type": "MoleMole.ModifyAttackDataAction",

				"Target" : "Self",

				"PropertyKey": "Actor_AddedDamageRatio", 

				"PropertyValue": "%AS_AddedDamageRatio_Talent_01", 

				"Predicates":

				[

					{

						"$type" : "MoleMole.ByAnimatorEventIDs",

						"Target" : "Self",

						"AnimatorEventIDs" : 

						[

							"Unagi_Attack_Normal_06_02_AttackProperty_01_01",

							"Unagi_Attack_Normal_06_02_AttackProperty_01_02",

							"Unagi_Attack_Normal_06_02_AttackProperty_02_01",

							"Unagi_Attack_Normal_06_02_AttackProperty_02_02",

							"Unagi_Attack_Normal_06_02_AttackProperty_03_01",

							"Unagi_Attack_Normal_06_02_AttackProperty_03_02",

							"Unagi_Attack_Normal_06_02_AttackProperty_03_03",

							"Unagi_Attack_Normal_06_02_AttackProperty_03_04",

						]

					},

					{

						"$type": "MoleMole.ByPlayerPropertyValue",

						"Numerator": "CurHP",

						"Denominator": "MaxHP",

						"IsUsePercent": true,

						"CompareType": "Less",

						"Val1" : "%AS_Proportion_Talent_01",

						"Target" : "Target"

					}

				]

			}

		]

	},

	

	"AbilitySpecials": 

	{

		//伤害提升30%

		"AS_AddedDamageRatio_Talent_01": 

		{

			"Value": 0.3

		},

		//增伤生效的生命值比例

		"AS_Proportion_Talent_01": 

		{

			"Value": 0.5

		}

	}

}