{

    "AbilityName" : "StrikeJaeger_Attack_04_Bullet_60",

    "AbilityStacking":"Unique",

    "AbilityMixins" : 

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Knife_01",

            "Targetting" : "Enemy",

            "AliveDuration" : 2.45,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "Self",

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self",

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":1.3, "z":1.05},

                    "AngleOffset" : {"x":0.0, "y":60.0, "z":0.0},



                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : false,

                },

            },



            //位移

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : -100.0,

                "HitTangentialRatio" : 0,

                "HitNormalRatio" : 0,

                "TimesUpMoveOption" : "Remain",



                "InitVelocity" : {"x":0, "y":0, "z":30},

                "Acceleration" : {"x":0, "y":0, "z":0},

                "CoordinateType" : "Local",

            },

    

            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Sphere",

                "SphereColliderRadius" : 0.3,

                "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

            },

            "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "CanHitStage" : true, //能否命中墙壁

            "IsCanReflect" : false, //能否被反弹

            "MaxHitNum" : -1, //总打击次数

            "MaxHitTargetNum" : 1, //单位打击次数

            "MaxHitStageNum" : 1, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            //"HitAnimEventID" : "Monster_StrikeJaeger_ATK04_Attackproperty_1",

    

            //子弹爆炸相关

            "HitOtherExplode" : true, //命中怪物是否爆炸

            "HitStageExplode" : false, //命中墙壁是否爆炸

            "DestroyExplode" : false, //消失是否爆炸（达到最大打击次数时即为消失）

            "ExplodePosType": "HitPoint",

            "HitExplodeRadius" : 2.5,

            //"ExplodeAnimEventID" : "Monster_StrikeJaeger_ATK04_Attackproperty_1",



            //拖尾特效

            "TrailEffect" : 

            {

                "EffectPattern" : "Eff_Monster_StrikeJaeger_Attack_04_Bullet_Trail"

            },



            //爆炸特效

            "HitExplodeEffect" : 

            {



            },

            

            //消失特效

            "DestroyEffect" : 

            {



            },

    

            "OnBulletDestroyAction":

            [

                {

                    "$type" : "MoleMole.TriggerAbilityAction",

                    "AbilityName" : "StrikeJaeger_Attack_04_Bullet_HitGround",

                    "ExtraParam" : "HitStage"

                },

            ],

        }

    ]

}