{

	// 被动技能，双重观测。增加角色攻击力以及暴击伤害

	"AbilityName" : "TalentTreeAbility_AttackCriticalRatioUp", 

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking": "Unique",

		"Properties" : 

		{

			"Actor_CriticalDamageRatioRatio" : "%AddedCriticalDamageRatio",

			"Actor_AddedDamageRatio" : "%AddedPlayerAttackRatio"

		},

	},



	"AbilitySpecials":

	{

		"AddedPlayerAttackRatio":

		{

			"Value" : 0.05

		},

		"AddedCriticalDamageRatio":

		{

			"Value" : 0.025

		},

	}

}