{

    // 双臂合拢时特效

    "AbilityName" : "Golem_Ability_DefenceArmEffect",

    "AbilityStacking": "Unique",



    "AbilityMixins" : 

    [

        {

            "$type" : "MoleMole.AttachStateWithModifierMixin",

            "ConfigList":

            [

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_5_DefenceStart",

                 "NormalizedTimeLow": 0.568,

                 "NormalizedTimeHigh": 1.0,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_DefenceArmEffect",

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_5_DefenceLoop",

                 "NormalizedTimeLow": 0.0,

                 "NormalizedTimeHigh": 1.0,

                 "IsLoop": true,

                 "ModifierNameList":

                 [

                    "Golem_DefenceArmEffect",

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_5_DefenceEnd",

                 "NormalizedTimeLow": 0.0,

                 "NormalizedTimeHigh": 0.25,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_DefenceArmEffect", 

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Hit_InDefence",

                 "NormalizedTimeLow": 0.0,

                 "NormalizedTimeHigh": 1.0,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_DefenceArmEffect", 

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_3",

                 "NormalizedTimeLow": 0.044,

                 "NormalizedTimeHigh": 0.386,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_Attack_03_ArmEffect", 

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_3_Hit",

                 "NormalizedTimeLow": 0.058,

                 "NormalizedTimeHigh": 0.482,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_Attack_03_ArmEffect", 

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_4",

                 "NormalizedTimeLow": 0.044,

                 "NormalizedTimeHigh": 0.386,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_Attack_03_ArmEffect", 

                 ]

              },

              {

                 "LayerIndex": 0,

                 "AnimatorStateName": "Attack_4_Hit",

                 "NormalizedTimeLow": 0.215,

                 "NormalizedTimeHigh": 0.415,

                 "IsLoop": false,

                 "ModifierNameList":

                 [

                    "Golem_Attack_03_ArmEffect", 

                 ]

              }

            ]

        }

    ],



    "Modifiers" : 

    {

        //附加双臂防御特效

        "Golem_DefenceArmEffect": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "OnAdded":

            [

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Defence_Loop_R",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 R Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Defence_Loop_L",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 L Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

            ],

        },



        //附加双臂防御特效

        "Golem_Attack_01_ArmEffect": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "OnAdded":

            [

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 R Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 L Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

            ],

        },



        //附加双臂防御特效

        "Golem_Attack_03_ArmEffect": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "OnAdded":

            [

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_R",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 R Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_L",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 L Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

            ],

        },

        

        //附加双臂防御特效

        "Golem_Attack_04_ArmEffect": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "OnAdded":

            [

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_R",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 R Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

                {

                    "$type": "MoleMole.AttachEffect",

                    "EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_L",

                    "Target": "Self",

                    "AttachEffectPosRot" : 

                    {

                        "CoordsOption" : "ReferTarget",

                        "TargetOption" : 

                        {

                            "$type" : "MoleMole.ConfigPosRotReferTarget",

                            "OffsetReferTarget" : "Self",

                            "AttachPoint" : "Bip001 L Forearm",

                            "IsUseAttachPointPos" : true,

                            "IsUseAttachPointRotation" : true,

                        },

                        "Offset" : 

                        {

                            "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                            "IsUseRotationY" : true,

                            "IsUseRotationXZ" : true,

                        }

                    },

                },

            ],

        },

    },

}