{

    //土方Branch_02延迟斩（判定，第2个Hit）

    "AbilityName": "Unagi_Branch_02_Bullet_02_02",

    "AbilityStacking": "Unique",



    "AbilityMixins": 

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Empty_IgnoreWall",

            "Targetting" : "Enemy",

            "AliveDuration" : 0.033,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "Self",

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self"

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "RandomPositionRange" : {"x":0.0, "y":0.0, "z":0.0},

                    "RandomAngleRange": {"x":0.0, "y":0.0, "z":0.0},

    

                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : false

                }

            },



            //位移

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : 0.0,

                "HitTangentialRatio" : 1,

                "HitNormalRatio" : 1,

                "TimesUpMoveOption" : "Remain",

                

                "InitVelocity" : {"x":0, "y":0, "z":0},

                "Acceleration" : {"x":0, "y":0, "z":0},

                "CoordinateType" : "Local"

            },

            

            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Box",

                "BoxColliderWidth" : 3.0,

                "BoxColliderHeight" : 1.5,

                "BoxColliderDistance" : 11.0,

                "ColliderPosOffset" : {"x":0.0, "y":0.75, "z":-10.0}, 

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}

            },

            "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "CanHitStage" : false, //能否命中墙壁

            "MaxHitNum" : -1, //总打击次数

            "MaxHitTargetNum" : -1, //单位打击次数

            "MaxHitStageNum" : -1, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            "HitAnimEventID" : "Unagi_Attack_Branch_02_AttackProperty_02_02",



            //子弹爆炸相关

            "HitOtherExplode" : false, //命中怪物是否爆炸

            "HitStageExplode" : false, //命中墙壁是否爆炸

            "DestroyExplode" : false, //消失是否爆炸（达到最大打击次数时即为消失）

            "ExplodePosType": "HitPoint",

            "HitExplodeRadius" : 2.5,

            //"ExplodeAnimEventID" : "Unagi_Attack_Branch_02_AttackProperty_02_02"

            

            "OnBulletCreateAction":

            [

                {

                    "$type" : "MoleMole.AttackCameraShakeAction",

                    "ShakeConfigKey" : "Unagi_Attack_Branch_02_CamShake_E_02",

                }

            ],



            "OnBulletDestroyAction":

            [

                {

                    "$type" : "MoleMole.TriggerAbilityAction",

                    "AbilityName" : "Unagi_Branch_02_Bullet_02_03",

                    "ExtraParam" : "TimeUp",

                }

            ]

        }

    ]

}