{

    //若只有1名角色存活时，受到的伤害降低25%



    "AbilityName":"Card_DailyUse_1000919",

    "AbilityStacking":"Unique",

    "DefaultModifier":

    {

        "OnBeingHitPre" : 

        [

            {   //1人存活时，给角色增加抗伤倍率 25%

                "$type":"MoleMole.ModifyAttackDataAction",

                "PropertyKey":"Actor_DamageTakeRatio",

                "PropertyValue":"%DamageTakeRatio",

                "Target":"Self",

                "Predicates":

                [

                    {

                        "$type" : "MoleMole.ByAvatarCount",

                        "CompareValue" : 1,

                        "CompareType": "Equal"

                    }

                ]

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "DamageTakeRatio" :

        {

            "Value" : -0.25

        }

    }

}