//传送1

{

    "ID": 3010103,

    "Events": {

        "OnStart": {

            "Actions": [

                {

                  "$type":"Share.CConfigEmpty"

                },

                {

                    //战斗计数器+1

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Teleport_3010103",

                    "Value": 1

                },

                // {

                //     "$type": "Share.CConfigSetMapState",

                //     "ExcludePlayerPos":true,

                //     "Position": "Absolute",

                //     "NodeType": "All",

                //     "X":"specials(x_pos)-3",

                //     "Y":"specials(y_pos)",

                //     "Radius": 4,

                //     "Count": 20,

                //     "FromVisibleState": [

                //         "VisibleAtGridAround"

                //     ],

                //     "ToVisibleState": ["Visible"]

                // },

                {

                    "$type": "Share.CConfigSetMapState",

                    "ExcludePlayerPos":true,

                    "Position": "Absolute",

                    "NodeType": "All",

                    "X":"specials(x_pos)",

                    "Y":"specials(y_pos)",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigTransfer",

                    "X":"specials(x_pos)",

                    "Y":"specials(y_pos)",

                    "Random":false

                },

                {

                    "$type":"Share.CConfigFinishEvent"

                }

            ]

        }

    },

    "Specials": {

        "x_pos":20,

        "y_pos":5

    }

}

