{

	//进圈移除伤害

	"AbilityName" : "GamePlaySUMO_Player_OutRange_StopHurt",

	"AbilityStacking":"Unique",



	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

        "Duration": 1,

		"OnAdded":

		[

            //进圈移除伤害

            {

                "$type" : "MoleMole.RemoveAbilityAction",

                "AbilityName" : "GamePlaySUMO_Player_OutRange_ContinueHurt",

                "Target":"Self",

            },            

		]

	},

}