{

    "ID": 2020607,                       //人为财死tips

    "Specials": {

      //表格参数

      "debuff": 0,

      //玩家坐标

      "Player_X":0,

      "Player_Y":0

    },

  "Events": {

    "OnHollowCreated":{

      "Actions":[

        //锁压力上限

        {

          "$type": "Share.CConfigLockCurse",

          "Lock":true,

          "Count":3

        }

      ]

    },



    "OnPlayerMove": {

      "Actions": [

        //拿到玩家坐标

        {

          "$type":"Share.CConfigSetSpecial",

          "SpecialName":"Player_X",

          "SpecialValue":"playerpos(X)"

      },

      {

          "$type":"Share.CConfigSetSpecial",

          "SpecialName":"Player_Y",

          "SpecialValue":"playerpos(Y)"

      },

        //判断身上有多少丁尼

        //1500

        {

          "$type":"Share.CConfigSetConditionProgress",

          "ConditionID":30060079,

          "Progress":1,

          "ModifyType":"Add",

          "Predicates":[

              {

                "$type": "Share.CConfigEventByItemID",

                "ItemID": 10,

                "CompareType": "GreaterEqual",

                "Count": 300

              }

          ]

      },

      //2500

      {

        "$type":"Share.CConfigSetConditionProgress",

        "ConditionID":30060080,

        "Progress":1,

        "ModifyType":"Add",

        "Predicates":[

            {

              "$type": "Share.CConfigEventByItemID",

              "ItemID": 10,

              "CompareType": "GreaterEqual",

              "Count": 500

            }

        ]

    },

    //3500

    {

      "$type":"Share.CConfigSetConditionProgress",

      "ConditionID":30060081,

      "Progress":1,

      "ModifyType":"Add",

      "Predicates":[

          {

            "$type": "Share.CConfigEventByItemID",

            "ItemID": 10,

            "CompareType": "GreaterEqual",

            "Count": 700

          }

      ]

  },

        //判断侵蚀情况

        {

          "$type": "Share.CConfigSetSpecial",

          "SpecialName": "debuff",

          "SpecialValue": "specials(debuff)+1",

          "Predicates": [

            {

              "$type": "Share.CConfigEventBySceneProperty",

              "Count": 100,

              "Property": "Stamina",

              "CompareType": "Equal"

            }

          ]

        },

        {

          "$type":"Share.CConfigJump",

          "Jump":"OnTips",

          "Predicates":[

            {

              "$type": "Share.CConfigEventBySceneProperty",

              "Count": 60,

              "Property": "Stamina",

              "CompareType": "Equal"

            },

            {

              "$type":"Share.CConfigEventByCurse",

              "CompareType":"Equal",

              "Count":1

            }

          ]

        }

      ]

    },

    "OnTips":{

      "Actions":[

        {

          "$type": "Share.CConfigShowTip",

          "TipID": 202060101,

          "Type": "Duration",

          "Delay": 0,

          "Duration": 50,

          "NextTips": [

            {

              "$type": "Share.CConfigShowTip",

              "TipID": 202060102,

              "Type": "End",

              "Delay": 0,

              "Duration": 50,

              "NextTips": [

                {

                  "$type": "Share.CConfigShowTip",

                  "TipID": 202060103,

                  "Delay": 0

                }

              ]

            }

          ]

        },

        //去除60压力值时的tips循环

        {

          "$type": "Share.CConfigSetSpecial",

          "SpecialName": "debuff",

          "SpecialValue":0,

          "Predicates": [

            {

              "$type": "Share.CConfigEventBySceneProperty",

              "Count": 60,

              "Property": "Stamina",

              "CompareType": "Equal"

            }

          ]

        }



      ]

    }

    

}

  

}





