{

	//本天赋02：强化特殊技和对应追击攻击造成的伤害提升15%；且场上敌人小于等于3人时，强化特殊技分支攻击和对应追击造成的伤害额外提升15%；场上敌人大于3人时，强化特殊技反击和对应追击攻击造成的伤害额外提升15%

	"AbilityName": "Ben_Talent_02",

	"AbilityStacking": "Unique",

	"DefaultModifier": 

	{

		"OnAdded": 

		[

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_02",

				"Target": "Self",

				"BoolVal": true

			}

		]

	},

	"AbilityMixins": 

	[

		{

			"$type": "MoleMole.AttachStateWithModifierMixin",

			"ConfigList": 

			[

				//Exsp反击

				{

					"AnimatorStateName": "Attack_Branch_02_Attack_01",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BenTalent02Modifier01"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Attack_01_Block",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BenTalent02Modifier01"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Attack_02",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BenTalent02Modifier01"

					]

				},

				//Exsp分支

				{

					"AnimatorStateName": "Attack_Branch_03_Attack_01",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BenTalent02Modifier02"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_03_Attack_02",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BenTalent02Modifier02"

					]

				}

			]

		}

	],

	"Modifiers":

	{

		//Exsp造成的伤害提升15%

		"BenTalent02Modifier01": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			"OnHitOtherPre": [

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifier01",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimTagList",

							"TagList": [

								"ExSp"

							]

						}

					]

				},

				//场上敌人大于3人时，强化特殊技反击和对应追击攻击造成的伤害额外提升15%

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifier02",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimTagList",

							"TagList": [

								"ExSp"

							]

						},

						{

							"$type": "MoleMole.ByEnemyCount",

							"FilterType": "ByStrengthType",

							"EnemyStrengthType": 

							[

								"Normal",

								"Elite",

								"Boss"

							],

							"CompareValue": 3,

							"CompareType": "Greater"

						}

					]

				}

			],

			"OnDamageCalculated": [

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifier01",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifier02",

					"Target": "Self"

				}

			]

		},



		 //Exsp造成的伤害提升15%

		 "BenTalent02Modifier02": 

		 {

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			"OnHitOtherPre": [

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifier01",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimTagList",

							"TagList": [

								"ExSp"

							]

						}

					]

				},

				//场上敌人小于等于3人时，强化特殊技分支攻击和对应追击造成的伤害额外提升15%

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifier02",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimTagList",

							"TagList": [

								"ExSp"

							]

						},

						{

							"$type": "MoleMole.ByEnemyCount",

							"FilterType": "ByStrengthType",

							"EnemyStrengthType": 

							[

								"Normal",

								"Elite",

								"Boss"

							],

							"CompareValue": 3,

							"CompareType": "LessEqual"

						}

					]

				}

			],

			"OnDamageCalculated": [

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifier01",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifier02",

					"Target": "Self"

				}

			]

		},

		

		//基础伤害加成

		"ChangeDamageModifier01": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//造成伤害提升15%

			"Properties": 

			{

				"Actor_AddedDamageRatio": "%AS_AddedDamageRatio_Talent_02_Basic"

			}

		},

        //额外伤害加成

		"ChangeDamageModifier02": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//造成伤害提升15%

			"Properties": 

			{

				"Actor_AddedDamageRatio": "%AS_AddedDamageRatio02_Talent_02_Add"

			}

		}

	},

	"AbilitySpecials": 

	{

		//造成伤害提升15%

		"AS_AddedDamageRatio_Talent_02_Basic": 

		{

			"Value": 0.15

		},

		//造成伤害提升15%

		"AS_AddedDamageRatio02_Talent_02_Add": 

		{

			"Value": 0.15

		}

	}

}