{

    //右手

    "AbilityName" : "Billy_Attack_Normal_02_BulletType_02",

    "AbilityStacking":"Unique",

    "AbilityMixins" :

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Empty",

            "Targetting" : "Enemy",

            "AliveDuration" : 3,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "ReferTarget",

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self",

                    "AttachPoint" : "GunPoint_01",

                    "IsUseAttachPointPos" : true,

                    "IsUseAttachPointRotation" : true,

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "RandomPositionRange" : {"x":0.0, "y":0.0, "z":0.0},

                    "RandomAngleRange": {"x":0.0, "y":0.0, "z":0.0},

    

                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : false,

                },

            },



            //旋转

            "RotationConfig" :

            {

                "$type" : "MoleMole.ConfigRotationToTarget",

                "Duration" : 0.01,

                "TargetPosRot" : 

                {

                    "CoordsOption" : "Relative",

                    "TargetOption" : 

                    {

                        "$type" : "MoleMole.ConfigPosRotReferTarget",

                        "OffsetReferTarget" : "Target",

                        "BackupOffsetReferTarget" : "None",

                        "AttachPoint" : "MiddlePoint",

                        "IsUseAttachPointPos" : true,

                        "IsUseAttachPointRotation" : true,

                    },

                    "Offset" : 

                    {

                        "PositionOffset" : {"x":0.15, "y":0.0, "z":0.0},

                        "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    },

                },

                "RotateType" : "Fixed",

                "RotateSpeed" : 360,

                "TargetUpdateMode" : "OnStart",

                "ReachTargetStop" : true,

                "RotationAngleLimit" : 15.0,

                "ReachLimitStop" : true,

                "FreezeRotateXZ" : true,

                "FreezeRotateY" : false,

            },



            //位移

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : 0.0,

                "HitTangentialRatio" : 1,

                "HitNormalRatio" : 1,

                "TimesUpMoveOption" : "Remain",

                

                "InitVelocity" : {"x":0, "y":0, "z":120},

                "Acceleration" : {"x":0, "y":0, "z":0},

                "CoordinateType" : "Local",

            },



            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Sphere",

                "SphereColliderRadius" : 0.1,

                "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

            },

            "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "CanHitStage" : true, //能否命中墙壁

            "IsCanReflect" : true, //能否被反弹

            "MaxHitNum" : 0, //总打击次数

            "MaxHitTargetNum" : 0, //单位打击次数

            "MaxHitStageNum" : 0, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            //"HitAnimEventID" : "Billy_Attack_Normal_02_Bullet_AttackProperty_01",

    

            //子弹爆炸相关

            "HitOtherExplode" : true, //命中怪物是否爆炸

            "HitStageExplode" : true, //命中墙壁是否爆炸

            "DestroyExplode" : true, //消失是否爆炸（达到最大打击次数时即为消失）

            "OverrideReflectDestroyExplode" : "NotExplode", //反弹是否爆炸（Override DestroyExplode配置）

            "ExplodePosType": "HitPoint",

            "HitExplodeRadius" : 0.5,

            "ExplodeAnimEventID" : "Billy_Attack_Normal_02_Bullet_AttackProperty_01",

            

            // //子弹特效

            // "BulletEffect" : 

            // {

            //     "EffectPattern" : "Eff_Billy_Bullet_Normal_01"

            // },

            //爆炸特效

            "HitExplodeEffect" : 

            {

                "EffectPattern" : "Hit_Bullet_Small"

            },

        }

    ]

}