{

	//可琳天赋02：在非移动状态下释放exsp，1.5s后获得暴击率提升20%效果，技能释放完毕或开始移动效果消失

	"AbilityName": "Corin_Talent_02",

	"AbilityStacking": "Unique",



	"DefaultModifier": 

	{

		"OnAdded": 

		[

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_02",

				"Target": "Self",

				"BoolVal": true

			}

		]

	},

	"AbilityMixins": 

	 //非移动状态exsp动作

	[

		{

			"$type": "MoleMole.AttachStateWithModifierMixin",

			"ConfigList": 

			[

				{

					"AnimatorStateName": "Attack_Branch_02",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"CorinTalent02Modifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Loop",

					"LayerIndex": 0,

					"Target": "Self",

					"IsLoop": true,

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"CorinTalent02Modifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Explode",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"CorinTalent02Modifier"

					]

				}



			]

		}

	],

	

	"Modifiers":

	{

		//添加后1.5s后获得暴击提升buff，移除时移除暴击增加buff

		"CorinTalent02Modifier": 

		{

			"ModifierStacking": "Refresh",

			"Duration":-1,

			"IgnoreTimeScale": false,

			"DelayHandlers":

            [

                {

                    "DelayTime": 1.5,

                    "TimeUpActions":

                    [

                        {

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "AddedCriticalModifier",

							"Target": "Self"

						}

                    ]

                }

            ],

			"OnRemoved": [

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "AddedCriticalModifier",

					"Target": "Self"

				}	

			]



		},

		

		"AddedCriticalModifier": 

		{

			"ModifierStacking": "Refresh",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//暴击提升20%

			"Properties": 

			{

				"Actor_CriticalDelta": "%AS_AddedCritical_Talent_02"

			}

		}



	},

	"AbilitySpecials": 

	{

		//暴击率提升20%

		"AS_AddedCritical_Talent_02": 

		{

			"Value": 0.2

		}

	}

}