{

    //若只有1名角色存活时，伤害提升50%



    "AbilityName":"Card_DailyUse_1000918",

    "AbilityStacking":"Unique",

    "DefaultModifier":

    {

        "OnHitOther" : 

        [

            {   //1人存活时，给角色增加伤害倍率 50%

                "$type":"MoleMole.ModifyAttackDataAction",

                "PropertyKey":"Actor_AddedDamageRatio",

                "PropertyValue":"%AddedDamageRatio",

                "Target":"Self",

                "Predicates":

                [

                    {

                        "$type" : "MoleMole.ByAvatarCount",

                        "CompareValue" : 1,

                        "CompareType": "Equal"

                    }

                ]   

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "AddedDamageRatio" :

        {

            "Value" : 0.5

        }

    }

}