{

	// 受到伤害后，造成伤害提升，可累积

	"AbilityName" : "Follower_BeHit_IncreaseAttack",

	

	"AbilityStacking": "Unique",



	"DefaultModifier":

	{

        "OnBeingHit" :

        [

            {

                "$type": "MoleMole.ApplyModifier",

                "ModifierName": "IncreaseAttackModifier",

            },

        ],

	},



	"Modifiers" : 

	{

		"IncreaseAttackModifier":

		{

			"MaxStackingNumber": 3,



			"ModifierStacking": "MultipleAllRefresh",



			"Duration": "%Dynamic_Duration",



			"OnAdded" :

			[

				{

					"$type" : "MoleMole.ModifyAttackDataAction",

					"PropertyKey" : "Actor_AddedDamageRatio",

					"PropertyValue" : "%Dynamic_Actor_AddedAttackRatio",

				},

			],

		},

	},



	"AbilitySpecials":

	{

		"Dynamic_Actor_AddedAttackRatio":

		{

			"Value" : 0

		},



		"Dynamic_Duration":

		{

			"Value" : 5

		},

	}

}