{

    "AbilityName" : "StrikeJaeger_Attack_06_Bullet_HitGround",

    "AbilityStacking":"Unique",



    "AbilityMixins" : 

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Knife_01",

            "Targetting" : "Enemy",

            "AliveDuration" : 1.0,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "Self",

                "NeedRaycastGround": true,

                "RaycastGroundOffset": 0.0,

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self",

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},



                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : false,

                },

            },



            //位移

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : -1000.0,

                "HitTangentialRatio" : 0,

                "HitNormalRatio" : 0,

                "TimesUpMoveOption" : "Remain",



                "InitVelocity" : {"x":0, "y":0, "z":0},

                "Acceleration" : {"x":0, "y":0, "z":0},

                "CoordinateType" : "Local",

            },



            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Sphere",

                "SphereColliderRadius" : 0.5,

                "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

            },

            "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "HitInterval" : 0.0, //多段打击间隔（仅在Penetrate类型中生效）

            "CanHitStage" : false, //能否命中墙壁

            "MaxHitNum" : 0, //总打击次数

            "MaxHitTargetNum" : 0, //单位打击次数

            "MaxHitStageNum" : 0, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            //"HitAnimEventID" : "Monster_StrikeJaeger_ATK06_Attackproperty_1",

    

            //子弹爆炸相关

            "HitOtherExplode" : false, //命中怪物是否爆炸

            "HitStageExplode" : false, //命中墙壁是否爆炸

            "DestroyExplode" : true, //消失是否爆炸（达到最大打击次数时即为消失）

            "ExplodePosType": "Bullet",

            "HitExplodeRadius" : 1.5,

            "ExplodeAnimEventID" : "Monster_StrikeJaeger_ATK06_Attackproperty_2",

            

            //子弹特效

            "BulletEffect" : 

            {

                "EffectPattern" : "Eff_Monster_StrikeJaeger_Attack_04_Bullet_Dust",

                "EffectPattern" : "Eff_Monster_StrikeJaeger_Attack_04_Bullet_WarningZone"

            },

    

            //摧毁特效

            "HitExplodeEffect" : 

            {

                "EffectPattern" : "Eff_Monster_StrikeJaeger_Attack_04_Boom"

            },

            

            "OnBulletDestroyAction":

            [

                {

                    "$type" : "MoleMole.AttackCameraShakeAction",

                    "ShakeConfigKey" : "Monster_StrikeJaeger_ATK6_Perform_CamShake_01",

                    "ExtraParam" : "TimeUp"

                },

            ],

        }

    ]

}