{

    "AbilityName" : "Bangboo_Eous001_Skill_Cannon_Death_Explosion",

    "AbilityStacking":"Unique",



    //生化炮爆炸



    "AbilityMixins" : 

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Empty",

            "Targetting" : "Enemy",

            "AliveDuration" : 6,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "Self",

                //"NeedRaycastGround": true,

                //"RaycastGroundOffset": 0.0,

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self",

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},



                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : false,

                },

            },

            

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : 0.0,

                "HitTangentialRatio" : 1,

                "HitNormalRatio" : 1,

                "TimesUpMoveOption" : "Remain",



                "InitVelocity" : {"x":0.0, "y":0.0, "z":0.0},

                "Acceleration" : {"x":0.0, "y":0.0, "z":0.0},

                "CoordinateType" : "Local",

            },



            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Sphere",

                "SphereColliderRadius" : 3,

                "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

            },

            "BulletHitTypeName" : "Penetrate", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "HitInterval" : 0.5, //多段打击间隔（仅在Penetrate类型中生效）

            "CanHitStage" : false, //能否命中墙壁

            "MaxHitNum" : -1, //总打击次数

            "MaxHitTargetNum" : -1, //单位打击次数

            "MaxHitStageNum" : 0, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            "HitAnimEventID" : "Bangboo_Eous001_Skill_Cannon_Death_Explosion_Attackproperty_01",

    

            //子弹爆炸相关

            "HitOtherExplode" : false, //命中怪物是否爆炸

            "HitStageExplode" : false, //命中墙壁是否爆炸

            "DestroyExplode" : false, //消失是否爆炸（达到最大打击次数时即为消失）

            "ExplodePosType": "HitPoint",

            "HitExplodeRadius" : 4,

            //"ExplodeAnimEventID" : "Bangboo_Eous001_Skill_Cannon_Death_Explosion_Attackproperty_01",

            

            // //子弹特效

            // "BulletEffect" : 

            // {

            //     "EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Core"

            // },

    

            // //摧毁特效

            // "DestroyEffect" : 

            // {

            //     "EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Core_End"

            // },

        }

    ],



    "Modifiers" : 

    {

        "BuffModifier":

        {

            "ModifierStacking" : "Refresh",

            "Duration" : 2,

            "IgnoreTimeScale" : false,

            

            "Buff" : 

            {

                "BuffID" : 116001,

                "IsOverrideDuration" : true

            }

        },

    }

}