{

    //受到来自后面的伤害提高40%

    "AbilityName":"Curse_DamageTakenUp_FromBack",

    "AbilityStacking":"UniqueOverrideMap",

    "DefaultModifier":

    {

        "ModifierStacking":"Unique",

        "OnBeingHitPre":

        [

            {

                "$type": "MoleMole.ModifyAttackDataAction",

                "Target" : "Self",

                "PropertyKey": "Actor_DamageTakeRatio", 

                "PropertyValue": "%DamageTakeRatio", 

                "Predicates": 

                [

                    {

                        "$type": "MoleMole.ByHitAngleRange",

                        "AngleMin": -180,

                        "AngleMax": 0

                    }

                ]

            }

        ]

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "DamageTakeRatio" :

        {

            "Value" : 0.4

        }

    }

}