{

	//玩家出圈持续掉血（以玩家自身攻击力的对应倍数计算）

	"AbilityName" : "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test_1",

	"AbilityStacking":"Unique",

    

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

		"OnAdded":

		[             

            //移除第一个ability

            {

                "$type" : "MoleMole.RemoveAbilityAction",

                "AbilityName" : "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test",

                "Target":"Self",

            }, 

		],

	},

}