{

    "ID": 2020854, //移动敌人之二，普通2 

    "EventTypeTag": [

      "CameraMoveToCenter"

  ],

    "Events": {

        "OnStart": {

          "Actions": [

            {

              "$type":"Share.CConfigEmpty"

            },

            // {

            //   "$type": "Share.CConfigWaitSeconds",

            //   "Time": 0.5

            // },

            //anim 上下左右



            //b

            {

              //右

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21004,

              "Predicates":[

                //从右-->左

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniRight.20208119",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //左

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21005,

              "Predicates":[

                //从左-->右

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniLeft.20208009",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //下

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21006,

              "Predicates":[

                //从下--上

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniDown.20208339",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              //上

              "$type": "Share.CConfigPlayAnim",

              "WaitingTime": 1,

              "AnimID":21007,

              "Predicates":[

                //从上--下

                {

                  "$type": "Share.CConfigEventByHollowVariable",

                  "Key": "AniUp.20208229",

                  "CompareType": "Equal",

                  "Count": 1

                }

              ]

            },

            {

              "$type":"Share.CConfigDropBattleID",

              "Type":["specials(difficult)"],

              "SpecialName":"BattleID"

            },

            {

              "$type": "Share.CConfigTriggerBattle",

              "BattleID": "specials(BattleID)",

              "OnSuccess": "OnRandomResult"

            }

          ]

        },

        "OnRandomResult":{

          "Actions":[

            {

              "$type": "Share.CConfigIf",

              "OnSuccess": "OnChooseNormal",

              "OnFailure": "OnFinish",

              "Conditions":[

                {

                  "$type": "Share.CConfigEventByRandom",

                  "Odds": "specials(odd)" //跳转概率

                }

              ]

            }

          ]

        },

        "OnChooseNormal": {

          "Actions": [

            {

              "$type": "Share.CConfigPreset",

              "PerformKey" : "Chessboard_BattleEnd_Pre"

            },

            {

              "$type": "Share.CConfigChoiceServer",

              "OptionsMode": "Normal",

              "ShowMode": "Event",

              "Choices": [

                {

                  "OptionText": "Event_Common_RecoverHp",

                  "OptionItemID1": "specials(ShowHp)",

                  "OptionDesc1": "Event_Common_RecoverHp_Des",

                  "TitleText": "Item_TeamMedicineHp_02_name",

                  "OptionContents": [

                    {

                      "Actions": [

                        {

                          "$type": "Share.CConfigModifyProperty",

                          "Property": "Hp",

                          "Count": "property(HpMax_Battle)*specials(Hp)*0.01"

                        },

                        {

                          "$type": "Share.CConfigJump",

                          "Jump": "OnEnd"

                        }

                      ]

                    }

                  ]

                },

                {

                  "OptionText": "Event_Common_GetCoin",

                  "OptionItemID1": "specials(ShowGold)",

                  "OptionDesc1": "Event_Common_GetCoin_Des",

                  "TitleText": "Item_RL_Purse_03_name",

                  "OptionContents": [

                    {

                      "Actions": [

                        {

                          "$type": "Share.CConfigAddItem",

                          "ItemID": 1,

                          "Count": "specials(Gold)"

                        },

                        {

                          "$type": "Share.CConfigJump",

                          "Jump": "OnEnd"

                        }

                      ]

                    }

                  ]

                },

                {

                  "OptionText": "Event_Common_StaminaDown",

                  "OptionItemID1": "specials(ShowStamina)",

                  "OptionDesc1": "Event_Common_StaminaDown_Des",

                  "TitleText": "Item_TeamMedicinePr_03_name",

                  "OptionContents": [

                    {

                      "Actions": [

                        {

                          "$type": "Share.CConfigModifySceneProperty",

                          "Property": "Stamina",

                          "Count": "-specials(Stamina)"

                        },

                        {

                          "$type": "Share.CConfigJump",

                          "Jump": "OnEnd"

                        }

                      ]

                    }

                  ]

                }

              ]

            }

          ]

        },

        "OnFinish": {

          "Actions": [

            {

              "$type": "Share.CConfigPreset",

              //无交互

              "PerformKey" : "Chessboard_BattleEnd_None"

            },

            //判断是否开门

            {

                "$type": "Share.CConfigJump",

                "Jump":"Door",

                "Predicates":[

                    {

                        "$type": "Share.CConfigEventByHollowVariable",

                        "Key": "EnemyCount.2020832",

                        "CompareType": "Equal",

                        "Count": 1

                    }

                ]

            },

            //自加

            {

                "$type": "Share.CConfigSetHollowVariable",

                "Key": "EnemyCount.2020832",

                "Value":"scenevar(EnemyCount.2020832)+1"

            },

            //杀了一个的tips

            {

                "$type": "Share.CConfigShowTip",

                "TipID": 202080510

            },

            {

              "$type": "Share.CConfigFinishEvent"

            }

          ]

        },

        "Door":{

            "Actions":[

                //镜头

                {

                    "$type": "Share.CConfigCameraMove",

                    "StretchKey": "Far",

                    "Type": "CustomBound",

                    "BoundIndexX": 183,

                    "BoundIndexY": 234

                },

                {

                    "$type": "Share.CConfigWaitSeconds",

                    "Time": "0.5"

                },

                //开门

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 7,

                    "Y": 10,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": [

                        "Visible"

                    ]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 13,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": [

                        "Visible"

                    ]

                },

                {

                    "$type": "Share.CConfigWaitSeconds",

                    "Time": "1"

                },

                {

                    "$type": "Share.CConfigShowTip",

                    "TipID": 202080511

                },

                {

                    "$type": "Share.CConfigCameraMove",

                    "StretchKey": "Back",

                    "Type": "Player"

                },

                //关门标记

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "CloseDoor.2020834",

                    "Value": 0

                },

                {

                    "$type": "Share.CConfigFinishEvent"

                }

            ]

        },

        "OnEnd": {

          "Actions": [

            {

              "$type": "Share.CConfigPreset",

              //无交互

              "PerformKey" : "Chessboard_BattleEnd_After"

            },

            {

              "$type": "Share.CConfigFinishEvent"

            }

          ]

        }

      },

      "Specials": {

        "odd":0,

        "difficult":11,

        "BattleID": 0,

    

        "Gold": 500,

      "Stamina": 30,

      "Hp": 15,

        "ShowGold": 900001,

        "ShowStamina": 900002,

        "ShowHp": 900003,

        //开门计数

        "OpenDoor":0

      }

}