{

    //比利天赋01：释放exsp时，距离较近的敌人受到额外伤害，距离越近受到的伤害越高。

    "AbilityName": "Billy_Talent_01",

    "AbilityStacking": "Unique",

   

    "DefaultModifier":

	{

		"OnAdded": [

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_01",

				"Target": "Self",

				"BoolVal": true

			}

		]

	},

    //比利Exsp动作

	"AbilityMixins": 

	[

		{

			"$type": "MoleMole.AttachStateWithModifierMixin",

			"ConfigList": 

			[

				{

					"AnimatorStateName": "Attack_Branch_04",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"BillyTalent01Modifier"

					]

				}

			]

		}

	],



	"Modifiers": {

		//当造成伤害时，根据距离增伤

		"BillyTalent01Modifier": {

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			"OnHitOther":

			[

				//5米以内递增值

				{

					"$type": "MoleMole.ModifyAttackDataAction",

					"Target" : "Self",

					"PropertyKey": "Actor_AddedDamageRatio", 

					"PropertyValue": "%AS_AddedDamageRatio", 

					"Predicates":

					[

						{   

							"$type" : "MoleMole.ByDistance",

							"Target" : "Target",

							"CompareTarget" : "Self",

							"CompareType" : "Less",

							"Distance" : 5,

						},

						{

							"$type" : "MoleMole.ByAnimatorEventIDs",

							"Target" : "Self",

							"AnimatorEventIDs" : 

							[

								"Billy_Attack_Branch_04_AttackProperty_01",

								"Billy_Attack_Branch_04_AttackProperty_02",

								"Billy_Attack_Branch_04_AttackProperty_03",

								"Billy_Attack_Branch_04_AttackProperty_04"

							]

						}

					]

				},

	

				//10米以内递增值

				{

					"$type": "MoleMole.ModifyAttackDataAction",

					"Target" : "Self",

					"PropertyKey": "Actor_AddedDamageRatio", 

					"PropertyValue": "%AS_AddedDamageRatio", 

					"Predicates":

					[

						{   

							"$type" : "MoleMole.ByDistance",

							"Target" : "Target",

							"CompareTarget" : "Self",

							"CompareType" : "Less",

							"Distance" : 10,

						},

						{

							"$type" : "MoleMole.ByAnimatorEventIDs",

							"Target" : "Self",

							"AnimatorEventIDs" : 

							[

								"Billy_Attack_Branch_04_AttackProperty_01",

								"Billy_Attack_Branch_04_AttackProperty_02",

								"Billy_Attack_Branch_04_AttackProperty_03",

								"Billy_Attack_Branch_04_AttackProperty_04"

							]

						}

					]

				},

	

				//15米以内递增值

				{

					"$type": "MoleMole.ModifyAttackDataAction",

					"Target" : "Self",

					"PropertyKey": "Actor_AddedDamageRatio", 

					"PropertyValue": "%AS_AddedDamageRatio", 

					"Predicates":

					[

						{   

							"$type" : "MoleMole.ByDistance",

							"Target" : "Target",

							"CompareTarget" : "Self",

							"CompareType" : "Less",

							"Distance" : 15,

						},

						{

							"$type" : "MoleMole.ByAnimatorEventIDs",

							"Target" : "Self",

							"AnimatorEventIDs" : 

							[

								"Billy_Attack_Branch_04_AttackProperty_01",

								"Billy_Attack_Branch_04_AttackProperty_02",

								"Billy_Attack_Branch_04_AttackProperty_03",

								"Billy_Attack_Branch_04_AttackProperty_04"

							]

						}

					]

				},

	

				//20米以内递增值

				{

					"$type": "MoleMole.ModifyAttackDataAction",

					"Target" : "Self",

					"PropertyKey": "Actor_AddedDamageRatio", 

					"PropertyValue": "%AS_AddedDamageRatio", 

					"Predicates":

					[

						{   

							"$type" : "MoleMole.ByDistance",

							"Target" : "Target",

							"CompareTarget" : "Self",

							"CompareType" : "Less",

							"Distance" : 20,

						},

						{

							"$type" : "MoleMole.ByAnimatorEventIDs",

							"Target" : "Self",

							"AnimatorEventIDs" : 

							[

								"Billy_Attack_Branch_04_AttackProperty_01",

								"Billy_Attack_Branch_04_AttackProperty_02",

								"Billy_Attack_Branch_04_AttackProperty_03",

								"Billy_Attack_Branch_04_AttackProperty_04"

							]

						}

					]

				}

			]

		}

	},



	"AbilitySpecials": 

    {

		//伤害每5米提升递增值，0~5米为4倍此值，20~15为1倍

		"AS_AddedDamageRatio": 

		{

			"Value": 0.15

		}

	}

}