{

	//攻击脆弱状态的敌人，角色受到的伤害增加50%，不可叠加，持续6s

	"AbilityName" : "Curse_DamageTakenUp_ByVulnerable",

	"AbilityStacking":"UniqueOverrideMap",

	"DefaultModifier" : 

	{

		"ModifierStacking":"Unique",

		"OnHitOther" :

		[

			{

                "$type": "MoleMole.ApplyModifier",

                "ModifierName" : "PlayerDamageTakenUp",

                "Predicates" :

                [

                    {

                        "$type" : "MoleMole.ByBuffGroup",

                        "BuffGroupList" : ["Electric"],

                        "Target" : "Target"

                    }

                ]

            }

		]

	},

	"Modifiers" :

    {

        "PlayerDamageTakenUp" : 

        {

            "Duration" : "%TimeOfDuration",

            "ModifierStacking" : "Refresh",

            "Properties" : 

            {

                "Actor_DamageTakeRatio" : "%DamageTakeRatio"

            }

        }

    },

	"AbilitySpecials" : 

	{

        //表格参数

        "DamageTakeRatio" :

        {

        	"Value" : 0.5

        },

        "TimeOfDuration" :

        {

            "Value" : 6

        }

    }

}