{

	"AbilityName": "Ben_BlockManager",

	"AbilityStacking": "Unique",



	"AbilityMixins": 

	[

		//根据动作上对应格挡Modifier

		{

			"$type": "MoleMole.AttachStateWithModifierMixin",

			"ConfigList": 

			[

				//Sp防御架构

				{

					"AnimatorStateName": "Attack_Branch_01_TracingStart",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"LowBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_01_Start",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"LowBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_01_Loop_01",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"LowBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_01_Loop_02",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"LowBlockModifier"

					]

				},

				//ExSp防御架构

				{

					"AnimatorStateName": "Attack_Branch_02_TracingStart",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Start",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Loop_01",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Loop_02",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Loop_03",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Loop_04",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": 

					[

						"HighBlockModifier"

					]

				}

			]

		},

		{

			//完美格挡

			//2022.07.11备注：100%减伤Modifier覆盖不到前8帧，此外无论是否成功都有0.25秒的格挡窗口，即使闪避也会触发（包括100%减伤与受击镜头），似乎不太合理

			"$type": "MoleMole.ActwithStateFrameMixin",

			"ConfigList": 

			[

				{

					"AnimatorStateName": "Attack_Branch_01_TracingStart",

					"LayerIndex": 0,

					"Frame": 8,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "NormalPerfectBlockModifier",

							"Target": "Self"

						}

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_01_Start",

					"LayerIndex": 0,

					"Frame": 8,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "NormalPerfectBlockModifier",

							"Target": "Self"

						}

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_TracingStart",

					"LayerIndex": 0,

					"Frame": 8,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						//源：Ben_Talent_04 本天赋04：血量低于50%时，完美格挡判定区间增大

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "ExPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnimCtrlerParam",

									"ParamType": 2,

									"ParamName": "Bool_Talent_04",

									"CompareType": "Equal",

									"BoolVal": false

								}

							]

						},

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "ExPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnd",

									"Target": "Self",

									"Predicates": 

									[

										//天赋4解锁

										{

											"$type": "MoleMole.ByAnimCtrlerParam",

											"ParamType": 2,

											"ParamName": "Bool_Talent_04",

											"CompareType": "Equal",

											"BoolVal": true

										},

										//血量大于50%

										{

											"$type": "MoleMole.ByPlayerPropertyValue",

											"Numerator": "CurHP",

											"Denominator": "MaxHP",

											"IsUsePercent": true,

											"CompareType": "Greater",

											"Val1" : 0.5,

											"Target" : "Self"

										}

									]

								}

							]

						},

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "LongPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnd",

									"Target": "Self",

									"Predicates": 

									[

										//天赋4解锁

										{

											"$type": "MoleMole.ByAnimCtrlerParam",

											"ParamType": 2,

											"ParamName": "Bool_Talent_04",

											"CompareType": "Equal",

											"BoolVal": true

										},

										//血量小于等于50%

										{

											"$type": "MoleMole.ByPlayerPropertyValue",

											"Numerator": "CurHP",

											"Denominator": "MaxHP",

											"IsUsePercent": true,

											"CompareType": "LessEqual",

											"Val1" : 0.5,

											"Target" : "Self"

										}

									]

								}

							]

						}

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Start",

					"LayerIndex": 0,

					"Frame": 8,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						//源：Ben_Talent_04 本天赋04：血量低于50%时，完美格挡判定区间增大

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "ExPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnimCtrlerParam",

									"ParamType": 2,

									"ParamName": "Bool_Talent_04",

									"CompareType": "Equal",

									"BoolVal": false

								}

							]

						},

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "ExPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnd",

									"Target": "Self",

									"Predicates": 

									[

										//天赋4解锁

										{

											"$type": "MoleMole.ByAnimCtrlerParam",

											"ParamType": 2,

											"ParamName": "Bool_Talent_04",

											"CompareType": "Equal",

											"BoolVal": true

										},

										//血量大于50%

										{

											"$type": "MoleMole.ByPlayerPropertyValue",

											"Numerator": "CurHP",

											"Denominator": "MaxHP",

											"IsUsePercent": true,

											"CompareType": "Greater",

											"Val1" : 0.5,

											"Target" : "Self"

										}

									]

								}

							]

						},

						{

							"$type": "MoleMole.ApplyModifier",

							"ModifierName": "LongPerfectBlockModifier",

							"Target": "Self",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByAnd",

									"Target": "Self",

									"Predicates": 

									[

										//天赋4解锁

										{

											"$type": "MoleMole.ByAnimCtrlerParam",

											"ParamType": 2,

											"ParamName": "Bool_Talent_04",

											"CompareType": "Equal",

											"BoolVal": true

										},

										//血量小于等于50%

										{

											"$type": "MoleMole.ByPlayerPropertyValue",

											"Numerator": "CurHP",

											"Denominator": "MaxHP",

											"IsUsePercent": true,

											"CompareType": "LessEqual",

											"Val1" : 0.5,

											"Target" : "Self"

										}

									]

								}

							]

						}

					]

				},

				//Sp进入完美格挡分支后，Trigger重置处理

				//2022.07.11备注：这个可能被TransitonOffset吞掉，需要等ForceTriggerOnTransitionIn机制开发完毕后补上

				//https://www.tapd.cn/51079720/prong/stories/view/1151079720001487438

				{

					"AnimatorStateName": "Attack_Branch_01_TracingStart",

					"LayerIndex": 0,

					"Frame": 0,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						{

							"$type": "MoleMole.SetAnimCtrlerParamAction",

							"ParamType": 1,

							"ParamName": "Trigger_SpBlockAttack",

							"Target": "Self",

							"BoolVal": false

						}

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_01_Start",

					"LayerIndex": 0,

					"Frame": 0,

					"ForceTriggerOnTransitionOut": false,

					"IsLoop": false,

					"ActionList": 

					[

						{

							"$type": "MoleMole.SetAnimCtrlerParamAction",

							"ParamType": 1,

							"ParamName": "Trigger_SpBlockAttack",

							"Target": "Self",

							"BoolVal": false

						}

					]

				}

			]

		}

	],



	"Modifiers": 

	{

		//Sp格挡buff

		"LowBlockModifier": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,



			"OnBeingHit": 

			[

				//受到攻击进行计数

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "BeingHitTimes",

					"PropertyModifyFunction": "Add",

					"Percentage": 0,

					"Amount": 1

				},

				//播放受击特效

				{

					"$type": "MoleMole.FireEffect",

					"EffectPattern": "Eff_Ben_Attack_Branch_01_Block",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByNot",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByHasModifier",

									"Target": "Self",

									"ModifierNameList": 

									[

										"NormalPerfectBlockModifier"

									]

								}

							]

						}

					]

				}

			],



			//Tag初始化 & 改变受到的伤害

			"OnAdded": 

			[

				{

					"$type": "MoleMole.HandleAnimatorZoneTagsAction",

					"Target": "Self",

					"AnimatorStateTags": 

					[

						"BlockFailed"

					],

					"IsAdd": true

				},

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifierLow",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 2,

					"ParamName": "Bool_Blocking",

					"Target": "Self",

					"BoolVal": true

				}

			],



			//防御架构中受击次数统计

			"ModifierMixins": 

			[

				{

					"$type": "MoleMole.ActionsOnPropertyChangeMixin",

					"PropertyActions": 

					[

						{

							"PropertyType": "Custom",

							"CustomPropertyType": "BeingHitTimes",

							"IsUsePercentage": false,

							"ValueRangeActions": 

							[

								{

									"Val": 1,

									"LowToValueActions": 

									[

										{

											"$type": "MoleMole.SetAnimCtrlerParamAction",

											"ParamType": 1,

											"ParamName": "Trigger_SpBlockAttack",

											"Target": "Self",

											"BoolVal": true

										},

										{

											"$type": "MoleMole.RemoveModifier",

											"ModifierName": "LowBlockModifier",

											"Target": "Self"

										}

									]

								}

							]

						}

					]

				}

			],



			//离开防御架构时计数清0 & 移除免伤Buff

			"OnRemoved": 

			[

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "BeingHitTimes",

					"PropertyModifyFunction": "Replace",

					"Percentage": 0,

					"Amount": 0

				},

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "LoopTimes",

					"PropertyModifyFunction": "Replace",

					"Percentage": 0,

					"Amount": 0

				},

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifierLow",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 2,

					"ParamName": "Bool_Blocking",

					"Target": "Self",

					"BoolVal": false

				}

			]

		},



		//ExSp格挡buff

		"HighBlockModifier": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,



			"OnBeingHit": 

			[

				//受到攻击进行计数

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "BeingHitTimes",

					"PropertyModifyFunction": "Add",

					"Percentage": 0,

					"Amount": 1

				},

				//播放受击特效

				{

					"$type": "MoleMole.FireEffect",

					"EffectPattern": "Eff_Ben_Attack_Branch_02_Block",

					"Target": "Self",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByNot",

							"Predicates": 

							[

								{

									"$type": "MoleMole.ByHasModifier",

									"Target": "Self",

									"ModifierNameList": 

									[

										"ExPerfectBlockModifier",

										"LongPerfectBlockModifier"

									]

								}

							]

						}

					]

				}

			],



			//Tag初始化 & 改变受到的伤害 & 在刚进入格挡状态0.5s内受到攻击立即发动强力格挡反击

			"OnAdded": 

			[

				//2022.07.11疑问：这个Tag是用在哪里的？

				{

					"$type": "MoleMole.HandleAnimatorZoneTagsAction",

					"Target": "Self",

					"AnimatorStateTags": 

					[

						"BlockFailed"

					],

					"IsAdd": true

				},

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifierHigh",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 2,

					"ParamName": "Bool_Blocking",

					"Target": "Self",

					"BoolVal": true

				}

			],



			//防御架构中受击次数统计

			"ModifierMixins": 

			[

				{

					"$type": "MoleMole.ActionsOnPropertyChangeMixin",

					"PropertyActions": 

					[

						{

							"PropertyType": "Custom",

							"CustomPropertyType": "BeingHitTimes",

							"IsUsePercentage": false,

							"ValueRangeActions": 

							[

								{

									"Val": 5,

									"LowToValueActions": 

									[

										{

											"$type": "MoleMole.SetAnimCtrlerParamAction",

											"ParamType": 1,

											"ParamName": "Trigger_ExSpBlockAttack",

											"Target": "Self",

											"BoolVal": true

										},

										{

											"$type": "MoleMole.RemoveModifier",

											"ModifierName": "HighBlockModifier",

											"Target": "Self"

										}

									]

								}

							]

						}

					]

				}

			],



			//离开防御架构时计数清0 & 移除免伤buff

			"OnRemoved": 

			[

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "BeingHitTimes",

					"PropertyModifyFunction": "Replace",

					"Percentage": 0,

					"Amount": 0

				},

				{

					"$type": "MoleMole.ModifyProperty",

					"Target": "Self",

					"PropertyType": "Custom",

					"CustomPropertyType": "LoopTimes",

					"PropertyModifyFunction": "Replace",

					"Percentage": 0,

					"Amount": 0

				},

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifierHigh",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 2,

					"ParamName": "Bool_Blocking",

					"Target": "Self",

					"BoolVal": false

				}

			]

		},



		//Start播放0.25内修改Tag，并检测攻击，若受到攻击则触发强力格挡反击,普通Sp完美格挡处理，主要为镜头不同

		"NormalPerfectBlockModifier": 

		{

			"ModifierStacking": "Refresh",

			"Duration": 0.25,

			"IgnoreTimeScale": false,



			"OnAdded": 

			[

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				},

			],



			"OnRemoved": 

			[

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				}

			],



			"OnBeingHit": 

			[

				//格挡瞬间双方定帧，以及Stretch，Zoom

				{

					"$type": "MoleMole.CameraStretchAction",

					"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_02"

				},

				{

					"$type" : "MoleMole.CameraZoomAction",

					"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_02"

				},

				{

					"$type": "MoleMole.DamageByAttackPropertyAction",

					"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",

					"Target": "Target"

				},

				{

					"$type": "MoleMole.ProcessScreenEffectAction",

					"EffectType": "RadialBlur",

					"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"

				},

				//完美格挡受击特效

				{

					"$type": "MoleMole.FireEffect",

					"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 1,

					"ParamName": "Trigger_PerfectBlock",

					"Target": "Self",

					"BoolVal": true

				},

				//源：Ben_Talent_01 本天赋01：完美格挡后，攻击者防御力下降20%，持续8s 

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "BenTalent01Modifier",

					"Target": "Target",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimCtrlerParam",

							"ParamType": 2,

							"ParamName": "Bool_Talent_01",

							"CompareType": "Equal",

							"BoolVal": true

						}

					]

				}

			]

		},



		//Start播放0.25内修改Tag，并检测攻击，若受到攻击则触发强力格挡反击

		"ExPerfectBlockModifier": 

		{

			"ModifierStacking": "Refresh",

			"Duration": 0.25,

			"IgnoreTimeScale": false,



			"OnAdded": 

			[

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				},

			],



			"OnRemoved": 

			[

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				}

			],



			"OnBeingHit": 

			[

				//格挡瞬间双方定帧，以及Stretch，Zoom

				{

					"$type": "MoleMole.CameraStretchAction",

					"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_01"

				},

				{

					"$type" : "MoleMole.CameraZoomAction",

					"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_01"

				},

				{

					"$type": "MoleMole.DamageByAttackPropertyAction",

					"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",

					"Target": "Target"

				},

				{

					"$type": "MoleMole.ProcessScreenEffectAction",

					"EffectType": "RadialBlur",

					"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"

				},

				//完美格挡受击特效

				{

					"$type": "MoleMole.FireEffect",

					"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 1,

					"ParamName": "Trigger_PerfectBlock",

					"Target": "Self",

					"BoolVal": true

				},

				//源：Ben_Talent_01 本天赋01：完美格挡后，攻击者防御力下降20%，持续8s 

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "BenTalent01Modifier",

					"Target": "Target",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimCtrlerParam",

							"ParamType": 2,

							"ParamName": "Bool_Talent_01",

							"CompareType": "Equal",

							"BoolVal": true

						}

					]

				}

			]

		},



		//Start播放0.5s内修改Tag，并检测攻击，若受到攻击则触发强力格挡反击

		"LongPerfectBlockModifier": 

		{

			"ModifierStacking": "Refresh",

			"Duration": 0.5,

			"IgnoreTimeScale": false,



			"OnAdded": 

			[

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				}

			],



			"OnRemoved": 

			[

				{

					"$type": "MoleMole.RemoveModifier",

					"ModifierName": "ChangeDamageModifierPerfect",

					"Target": "Self"

				}

			],



			"OnBeingHit": 

			[

				//格挡瞬间双方定帧，以及stretch，zoom

				{

					"$type": "MoleMole.CameraStretchAction",

					"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_01"

				},

				{

					"$type" : "MoleMole.CameraZoomAction",

					"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_01"

				},

				{

					"$type": "MoleMole.DamageByAttackPropertyAction",

					"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",

					"Target": "Target"

				},

				{

					"$type": "MoleMole.ProcessScreenEffectAction",

					"EffectType": "RadialBlur",

					"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"

				},

				//完美格挡受击特效

				{

					"$type": "MoleMole.FireEffect",

					"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",

					"Target": "Self"

				},

				{

					"$type": "MoleMole.SetAnimCtrlerParamAction",

					"ParamType": 1,

					"ParamName": "Trigger_PerfectBlock",

					"Target": "Self",

					"BoolVal": true

				},

				//源：Ben_Talent_01 本天赋01：完美格挡后，攻击者防御力下降20%，持续8s 

				{

					"$type": "MoleMole.ApplyModifier",

					"ModifierName": "BenTalent01Modifier",

					"Target": "Target",

					"Predicates": 

					[

						{

							"$type": "MoleMole.ByAnimCtrlerParam",

							"ParamType": 2,

							"ParamName": "Bool_Talent_01",

							"CompareType": "Equal",

							"BoolVal": true

						}

					]

				}

			]

		},



		//格挡免伤buff

		"ChangeDamageModifierLow": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//格挡生效期间减伤率80%

			"Properties": 

			{

				"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockLow"

			}

		},



		"ChangeDamageModifierHigh": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//格挡生效期间受伤为0

			"Properties": 

			{

				"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockHigh"

			}

		},



		"ChangeDamageModifierPerfect": 

		{

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			//格挡生效期间受伤为0

			"Properties": 

			{

				"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockPerfect"

			}

		},



		//源：Ben_Talent_01 本天赋01：完美格挡后，攻击者防御力下降20%，持续8s

		"BenTalent01Modifier": 

		{

			"ModifierStacking": "Unique",

			"Duration": 8,

			"IgnoreTimeScale": false,

			//防御力下降20%, 但目前Actor_DefenceRatio实测无效

			"Properties": 

			{

				"Actor_DefenceRatio": "%AS_DefenceRatio_Talent_01"

			}

		}

	},



	"AbilitySpecials": 

	{

		//格挡伤害降低值，-1000%以确保不会被怪物的易伤效果影响

		"AS_DamageTakeRatio_BlockLow": 

		{

			"Value": -0.8

		},



		"AS_DamageTakeRatio_BlockHigh": 

		{

			"Value": -10.0

		},



		"AS_DamageTakeRatio_BlockPerfect": 

		{

			"Value": -10.0

		},



		"AS_DefenceRatio_Talent_01": 

		{

			"Value": -0.15

		}

	}

}