{

	//"已[引燃]的敌人被再次[引燃]时，会<color=#2BAD00>引发[爆燃]</color>，该效果每10秒可触发1次

    //[爆燃]：清除敌人的[引燃]状态，并将[引燃]状态的剩余火焰伤害<color=#2BAD00>一次性爆发。</color>"



	"AbilityName" : "TestPlayer_Ability_Jiantong_01",

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

        "Properties":

        {

            "AnimEventBuffOddsDelta_Burn": 1

        },

        "OnBuffAddToOther":

        [

            {

                "$type": "MoleMole.ApplyModifier",

                "ModifierName": "FlameBurstModifier",

                "Predicates" : [

					{	//加了一个Burn

                        "$type" : "MoleMole.ByBuffID",

                        "BuffIDList" : [1], //添加的Buff是灼烧本体Buff

                        "Target" : "Target"

                    }

                ]

            }

        ]

	},

    "Modifiers" : 

    {

        "FlameBurstModifier": 

        {

            "ModifierStacking" : "Unique",

            "Duration": -1,

            "ModifierMixins" :

            [

                {

                    "$type": "MoleMole.FlameBurstMixin",

                    "TriggerStackingCount": 1, //触发爆燃的引燃层数,触发后仅移除触发的Buff。

                    "CD": "%CD", //同一个单位两次爆燃触发间隔

                    "FlameBurstActions" :

                    [

                        {

                            "$type": "MoleMole.AttachEffect",

                            "EffectPattern": "Buff_BurnBurst_S",

                            "Target": "SelfAttackTarget",

                            "AttachEffectPosRot" : 

                            {

                                "CoordsOption" : "ReferTarget",

                                "TargetOption" : 

                                {

                                        "$type" : "MoleMole.ConfigPosRotReferTarget",

                                        "OffsetReferTarget" : "Self",

                                        // "AttachPoint" : "LockBone",

                                        "IsUseAttachPointPos" : true,

                                        "IsUseAttachPointRotation" : false

                                },

                                "Offset" : 

                                {

                                        "PositionOffset" : {"x":0, "y":0.0, "z":0},

                                        "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                                        "IsUseRotationY" : true,

                                        "IsUseRotationXZ" : true

                                }

                            }

                        },

                        {

                            "$type" : "MoleMole.ModifyMaterialPropertyAction",

                            "Target" : "SelfAttackTarget",

                            "key" : "Monster_Common_MA_BurnBurst_Override_01"

                        },

                        {

                            "$type" : "MoleMole.ModifyMaterialPropertyAction",

                            "Target" : "SelfAttackTarget",

                            "key" : "Monster_Common_MA_BurnBurst_Override2Tone_01"

                        },

                        {

                            "$type" : "MoleMole.RemoveBuffModifier",

                            "BuffID" : 1, //灼烧buff-->打击帧

                            "Target" : "SelfAttackTarget"

                        }

                    ]

                }

            ]

        }

    },

	"AbilitySpecials" : 

	{

        "CD" :

        {

        	"Value" : 1

        }

    }

}