{

   //玩法模式_追击者模式_追击者超血量护盾，第二次添加

   "AbilityName" : "GamePlayChasing_FollowerHyperShield_1",

   "AbilityStacking": "Unique",



   "DefaultModifier":

   {

      "OnAdded":

      [

         //默认出生时添加护盾

         {

            "$type": "MoleMole.ApplyModifier",

            "ModifierName": "HPShieldModifier",

            "Target": "Self",

         },

         //调整受击晕值

         {

            "$type": "MoleMole.ApplyModifier",

            "ModifierName": "ChangeBreakStunTakeRatio",

            "Target": "Self",

         },

      ],      

      "OnStunDestroyActions":

      [

         //触发破晕时移除护盾

         {

            "$type": "MoleMole.RemoveModifier",

            "ModifierName" : "HPShieldModifier",

            "Target" : "Self",

         },

         //触发破晕时恢复受晕值

         {

            "$type": "MoleMole.RemoveModifier",

            "ModifierName" : "ChangeBreakStunTakeRatio",

            "Target" : "Self",

         },

      ],

   },



   "Modifiers" : 

   {

      "HPShieldModifier":

      {

         "ModifierStacking": "MultipleRefresh",

         "Duration": -1,



         "ModifierMixins":

         [

            {

               "$type" : "MoleMole.HpShieldMixin",

               "Duration": -1, //有效时长,

               "Tag": "FollowerHyperShield",

               //护盾值

               "TotalValueConfig": 

               {

                  "PropertyType": "MaxHP",

                  "Percentage": "%HpPercentage",

                  "Amount": 0

               },

               "RecoverPercentage": 0.0, //每秒回复百分比

               "RecoverAmount": 0, //每秒回复固定值

               "Priority": 0, //扣除优先级

               "IfTakeRestDamageWhenEmpty": true, //护盾值归零时是否承受剩余伤害,



            }

         ]

      },

      "ChangeBreakStunTakeRatio":

      {

         "Properties":

         {

            "BreakStunTake_Ratio": -999,

         }

      },



      "Mudiky_Modifier":

      {

         "ModifierStacking": "Unique",

         "Duration": -1,



         "OnAdded":

         [

            //进入破晕状态

            {

               "$type" : "MoleMole.ModifyStunStateAction",

               "TargetState" : "Break",

               "Target" : "Self",

            },

            //添加击晕Buff

            {

               "$type" : "MoleMole.ApplyModifier",

               "ModifierName" : "StunBuffModifier",

               "Target" : "Self",

            },

            {

               "$type" : "MoleMole.FireEffect",

               "EffectPattern" : "Eff_Monster_Arlaune_Stun_Start_GasOff_01",

               "Target" : "Self",

            },

            {

               "$type": "MoleMole.RemoveModifier",

               "ModifierName" : "BreakStunModifier",

               "Target" : "Self",

            },

         ]

      },



      //破晕专用Buff

      "StunBuffModifier": 

      {

         "ModifierStacking" : "Unique",

         "Duration": -1,

         "Buff" : 

         {

            "BuffID" : 101002,   //StunBuff

            "IsOverrideDuration" : true,

         },

      },

   },



   "AbilitySpecials" : 

   {

      //表格参数

      "HpPercentage" :

      {

         "Value" : 100.0

      },

   }

}