{

    "AbilityName" : "LightJaeger_BulletType_01",

    "AbilityStacking":"Unique",

    "AbilityMixins" :

    [

        {

            //初始位置及朝向

            "$type" : "MoleMole.BulletMixin",

            "BulletName" : "Bullet_Empty",

            "Targetting" : "Enemy",

            "AliveDuration" : 3,



            "BulletInitPosRot" : 

            {

                "CoordsOption" : "ReferTarget",

                "TargetOption" : 

                {

                    "$type" : "MoleMole.ConfigPosRotReferTarget",

                    "OffsetReferTarget" : "Self",

                    "AttachPoint" : "AimPoint_01",

                    "IsUseAttachPointPos" : true,

                    "IsUseAttachPointRotation" : true,

                },

                "Offset" : 

                {

                    "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

                    //"RandomPositionRange" : {"x":0.0, "y":0.0, "z":0.0},

                    //"RandomAngleRange": {"x":0.5, "y":2.0, "z":0.0},

    

                    "IsUseRotationY" : true,

                    "IsUseRotationXZ" : true,

                },

            },



            //位移

            "MovementConfig" :

            {

                "$type" : "MoleMole.ConfigMovementSimple",

                "Duration" : -1,

                "Gravity" : 0.0,

                "HitTangentialRatio" : 1,

                "HitNormalRatio" : 1,

                "TimesUpMoveOption" : "Remain",



                "InitVelocity" : {"x":0, "y":0, "z":80},

                "Acceleration" : {"x":0, "y":0, "z":0},

                "CoordinateType" : "Local",

            },



            //子弹打击相关

            "BulletColliderConfig": 

            {

                "ColliderType" : "Sphere",

                "SphereColliderRadius" : 0.1,

                "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},

                "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},

            },

            "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击，Penetrate为接触时持续攻击

            "CanHitStage" : true, //能否命中墙壁

            "IsCanReflect" : true, //能否被反弹

            "MaxHitNum" : 0, //总打击次数

            "MaxHitTargetNum" : 0, //单位打击次数

            "MaxHitStageNum" : 0, //墙壁打击次数

            "MaxTouchStageNum" : 0, //墙壁反弹次数

            //"HitAnimEventID" : "Monster_RangeSoldier_ATK01_Attackproperty",

    

            //子弹爆炸相关

            "HitOtherExplode" : true, //命中怪物是否爆炸

            "HitStageExplode" : true, //命中墙壁是否爆炸

            "DestroyExplode" : true, //消失是否爆炸（达到最大打击次数时即为消失）

            "OverrideReflectDestroyExplode" : "NotExplode", //反弹是否爆炸（Override DestroyExplode配置）

            "ExplodePosType": "HitPoint",

            "HitExplodeRadius" : 0.5,

            "ExplodeAnimEventID" : "Monster_LightJaeger_ATK01_Attackproperty",

            

            //子弹特效

            "BulletEffect" : 

            {

                "EffectPattern" : "Bullet1"

            },

            //爆炸特效

            "HitExplodeEffect" : 

            {

                "EffectPattern" : "TestHit_Bullet"

            },

            //子弹反弹特效

            "ReflectEffect" : 

            {

                "EffectPattern" : "TestHit_Reflector_Bullet"

            },

        }

    ]

}