//全局事件

{

    "ID": 9991233,

    "Specials": {

        "turn": 0,

        //循环计数

        "cycle": 0,

        //出生位置

        "initPos1": 1,

        "initPos2": 1,

        "initPos3": 1,

        "initPos4": 1,

        //死亡重招做准备

        "recover_pos1": 1,

        "recover_pos2": 1,

        "recover_pos3": 1,

        "recover_pos4": 1,

        //战斗

        "BattleID": 0

    },

    "Events": {

        "OnHollowCreated": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 50,

                            "Actions": [

                                //6条路径的方向,正确表达

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1001",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1001",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1002",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1002",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1003",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1003",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1004",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1004",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1005",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1005",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1006",

                                                    "Value": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": 50,

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.1006",

                                                    "Value": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //初始出生位置1-3

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1001",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1001",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1001",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1001",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1002",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1002",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1002",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1002",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1003",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1003",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1003",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1003",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //重置initPos

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "initPos1",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "initPos2",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "initPos3",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "initPos4",

                                    "SpecialValue": 1

                                },

                                //初始出生位置4-6

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1004",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1004",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1004",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1004",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1005",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1005",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1005",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1005",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": "25*specials(initPos1)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1006",

                                                    "Value": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos2)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1006",

                                                    "Value": 2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 1

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos3)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1006",

                                                    "Value": 3

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        },

                                        {

                                            "Weight": "25*specials(initPos4)",

                                            "Actions": [

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.1006",

                                                    "Value": 4

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos1",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos2",

                                                    "SpecialValue": 1

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos3",

                                                    "SpecialValue": 0

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "initPos4",

                                                    "SpecialValue": 0

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //巡逻速度

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Speed.1000",

                                    "Value": 2

                                },

                                {

                                    "$type": "Share.CConfigFinishEvent"

                                }

                            ]

                        }

                    ]

                }

            ]

        },

        "OnStart": {

            "Actions": [

                {

                    "$type": "Share.CConfigFinishEvent"

                }

            ]

        },

        "OnPlayerMove": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 100,

                            "Actions": [

                                //cycle复位

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": 0

                                },

                                //复位玩家踩过的路面

                                //【表现】左1，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": -1,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】左2，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": -2,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】右1，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 1,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】右2，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 2,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】右3，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 3,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】上1，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 0,

                                    "Y": -1,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                //【表现】下1，复位玩家踩过的路面

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 0,

                                    "Y": 1,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Finished"

                                    ],

                                    "ToState": ["Locked"],

                                    "EventTypeTag": "PatrolArmy"

                                },

                                {

                                    "$type": "Share.CConfigFinishEvent"

                                }

                            ]

                        }

                    ]

                }

            ]

        },

        "OnEnd": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 1000,

                            "Actions": [

                                //清理玩家坐标

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "PlayerR.1000",

                                    "Value": 0

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "PlayerP.1000",

                                    "Value": 0

                                },

                                //重置位置标记

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "recover_pos1",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "recover_pos2",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "recover_pos3",

                                    "SpecialValue": 1

                                },

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "recover_pos4",

                                    "SpecialValue": 1

                                },

                                //如果已复活{Dead.100{specials(cycle)}}== -2，则重置{Dead.100{specials(cycle)}}=0

                                //cycle==0

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": 0

                                },

                                //cycle==1

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==2

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==3

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==4

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==5

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==6

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 0,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": -2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //【表现】强制完成脚下事件

                                {

                                    "$type": "Share.CConfigSetMapState",

                                    "X": 0,

                                    "Y": 0,

                                    "Position": "Relative",

                                    "NodeType": "All",

                                    "Radius": 0,

                                    "Count": 1,

                                    "FromState": [

                                        "Locked",

                                        "Unlocked",

                                        "ShowEvent"

                                    ],

                                    "ToState": ["Finished"]

                                },

                                //结束回合 

                                {

                                    "$type": "Share.CConfigFinishEvent"

                                }

                            ]

                        }

                    ]

                }

            ]

        },

        "OnTurn": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 100,

                            "Actions": [

                                //回合+1

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "turn",

                                    "SpecialValue": "specials(turn)+1"

                                },

                                //禁行-1

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Patrol.1000",

                                    "Value": "scenevar(Patrol.1000)-1"

                                },

                                //死亡重招，如果需要复活

                                //重置循环计数发生在OnPlayerMove

                                //cycle=1

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果dead.100{specials(cycle)}==1,就在非玩家位置，进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                //完成复活后，dead.100{specials(cycle)}=-2,意思是此路本回合执行的是复活操作，不需要再执行巡逻

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1001)",

                                                    "Y": 1,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==2

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活+【表现】。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1002)",

                                                    "Y": 2,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==3

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活+【表现】。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1003)",

                                                    "Y": 3,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==4

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活+【表现】。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1004)",

                                                    "Y": 1,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==5

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活+【表现】。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1005)",

                                                    "Y": 2,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //cycle==6

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": "specials(cycle)+1"

                                },

                                //复活+【表现】。如果Dead.100{specials(cycle)}==1，则立即复活，然后Dead.100{specials(cycle)}=-2，-2意味着这回合不执行巡逻（因为执行了复活逻辑）

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //排除玩家位置*如果玩家还在路上

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos1",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos2",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 2,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos3",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 3,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "recover_pos4",

                                                    "SpecialValue": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "PlayerP.1000",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventBySpecials",

                                                            "ParamName": "cycle",

                                                            "Param": "scenevar(PlayerR.1000)",

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //进行复活

                                                {

                                                    "$type": "Share.CConfigSwitchServer",

                                                    "Switch": [

                                                        {

                                                            "Weight": "25*specials(recover_pos1)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 1

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos2)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 2

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos3)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 3

                                                                }

                                                            ]

                                                        },

                                                        {

                                                            "Weight": "25*specials(recover_pos4)",

                                                            "Actions": [

                                                                {

                                                                    "$type": "Share.CConfigSetHollowVariable",

                                                                    "Key": "Coord.100{specials(cycle)}",

                                                                    "Value": 4

                                                                }

                                                            ]

                                                        }

                                                    ]

                                                },

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Dead.100{specials(cycle)}",

                                                    "Value": -2

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1006)",

                                                    "Y": 3,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ],

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 1,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                },

                                //等待复活。如果Dead.100{specials(cycle)}==2，则使Dead.100{specials(cycle}=1。为2意味着这回合刚死，将2变更为1，等待下回合复活

                                {

                                    "$type": "Share.CConfigSetHollowVariable",

                                    "Key": "Dead.100{specials(cycle)}",

                                    "Value": 1,

                                    "Predicates": [

                                        {

                                            "$type": "Share.CConfigEventByHollowVariable",

                                            "Key": "Dead.100{specials(cycle)}",

                                            "Count": 2,

                                            "CompareType": "Equal"

                                        }

                                    ]

                                }

                            ]

                        }

                    ]

                },

                //是否轮到巡逻回合，轮到则进行巡逻，否则处理完复活相关逻辑就结束此回合

                //回合数turn>={scenevar(Speed.1000)} and 禁止巡逻{Patrol.1000}<=0 ? PatorlLoop : OnEnd

                {

                    "$type": "Share.CConfigIf",

                    "OnSuccess": "PatrolLoop",

                    "OnFailure": "OnEnd",

                    "Conditions": [

                        {

                            "$type": "Share.CConfigEventBySpecials",

                            "ParamName": "turn",

                            "Param": "scenevar(Speed.1000)",

                            "CompareType": "GreaterEqual"

                        },

                        {

                            "$type": "Share.CConfigEventByHollowVariable",

                            "Key": "Patrol.1000",

                            "Count": 0,

                            "CompareType": "LessEqual"

                        }

                    ]

                }

            ]

        },

        "PatrolLoop": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 100,

                            "Actions": [

                                //cycle==0，重置循环计数

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": 0

                                },

                                //cycle==1

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //cycle==2

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //cycle==3

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //cycle==4

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //cycle==5

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //cycle==6

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //cycle+=1

                                                {

                                                    "$type": "Share.CConfigSetSpecial",

                                                    "SpecialName": "cycle",

                                                    "SpecialValue": "specials(cycle)+1"

                                                },

                                                //如果是永久死亡{Dead.100{specials(cycle)}}== -1 ，则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": -1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果是等待复活{Dead.100{specials(cycle)}}== 1 ，则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99，设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序，执行巡逻逻辑后（本回合），敌军出生位置依然不存在

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": 99,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //更改巡逻方向

                                                //如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4，方向变为向左（降序）{Direct.100{specials(cycle)}} = 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 0,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 4,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1，方向变为向右（升序）{Direct.100{specials(cycle)}} = 1

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Direct.100{specials(cycle)}",

                                                    "Value": 1,

                                                    "Predicates": [

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Coord.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向左执行（降序）{Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})-1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                },

                                                //执行巡逻【数值】；条件：按照向右执行（升序）{Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻（由策略事件决定）{Move.100{specials(cycle)}} == 0

                                                {

                                                    "$type": "Share.CConfigSetHollowVariable",

                                                    "Key": "Coord.100{specials(cycle)}",

                                                    "Value": "scenevar(Coord.100{specials(cycle)})+1",

                                                    "Predicates": [

                                                        //没死

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Dead.100{scenevar{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        },

                                                        //方向要对

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Direct.100{specials(cycle)}",

                                                            "Count": 1,

                                                            "CompareType": "Equal"

                                                        },

                                                        {

                                                            "$type": "Share.CConfigEventByHollowVariable",

                                                            "Key": "Move.100{specials(cycle)}",

                                                            "Count": 0,

                                                            "CompareType": "Equal"

                                                        }

                                                    ]

                                                }

                                            ]

                                        }

                                    ]

                                },

                                //【表现】巡逻完成，更改脚底图标，为可能的战斗做准备

                                {

                                    "$type": "Share.CConfigSwitchServer",

                                    "Switch": [

                                        {

                                            "Weight": 100,

                                            "Actions": [

                                                //【表现】盖上所有，如何避免玩家脚底下的事件被影响？

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": 0,

                                                    "Y": 0,

                                                    "Position": "Relative",

                                                    "NodeType": "All",

                                                    "Radius": 11,

                                                    "Count": 24,

                                                    "FromState": [

                                                        "ShowEvent"

                                                    ],

                                                    "ToState": ["Locked"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                //【表现】巡逻

                                                //路径1-3

                                                {

                                                    //路径1-3

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1001)",

                                                    "Y": 1,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1002)",

                                                    "Y": 2,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "7+scenevar(Coord.1003)",

                                                    "Y": 3,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                //路径4-6

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1004)",

                                                    "Y": 1,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1005)",

                                                    "Y": 2,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                },

                                                {

                                                    "$type": "Share.CConfigSetMapState",

                                                    "X": "12+scenevar(Coord.1006)",

                                                    "Y": 3,

                                                    "Position": "Absolute",

                                                    "NodeType": "All",

                                                    "Radius": 0,

                                                    "Count": 1,

                                                    "FromState": [

                                                        "Locked",

                                                        "Finished"

                                                    ],

                                                    "ToState": ["ShowEvent"],

                                                    "EventTypeTag": "PatrolArmy"

                                                }

                                            ]

                                        }

                                    ]

                                }

                            ]

                        }

                    ]

                },

                //此路敌军存活（而且不算刚复活）{Dead.100{scenevar(PlayerR.1000)}} == 0，且敌军位置与玩家位置重合{Coord.100{scenevar(PlayerR.1000)}}=={scenevar(PlayerP.1000)},同时玩家应该处于战斗区域{PlayerR.1000} != 0 ? TriggerBattle : Clear

                {

                    "$type": "Share.CConfigIf",

                    "OnSuccess": "TriggerBattle",

                    "OnFailure": "Clear",

                    "Conditions": [

                        //敌军位置与玩家位置重合

                        {

                            "$type": "Share.CConfigEventByHollowVariable",

                            "Key": "Coord.100{scenevar(PlayerR.1000)}",

                            "Count": "scenevar(PlayerP.1000)",

                            "CompareType": "Equal"

                        },

                        //玩家处于战斗区域

                        {

                            "$type": "Share.CConfigEventByHollowVariable",

                            "Key": "PlayerR.1000",

                            "Count": 0,

                            "CompareType": "NotEqual"

                        },

                        //敌军存活

                        {

                            "$type": "Share.CConfigEventByHollowVariable",

                            "Key": "Dead.100{scenevar(PlayerR.1000)}",

                            "Count": 0,

                            "CompareType": "Equal"

                        }

                    ]

                }

            ]

        },

        "TriggerBattle": {

            "Actions": [

                //Kill.1000 == 1 ？ OnEliteBattle : OnNormalBattle，在策略事件中修改此变量

                {

                    "$type": "Share.CConfigIf",

                    "OnSuccess": "OnEliteBattle",

                    "OnFailure": "OnNormalBattle",

                    "Conditions": [

                        {

                            "$type": "Share.CConfigEventByHollowVariable",

                            "Key": "Kill.1000",

                            "Count": 1,

                            "CompareType": "Equal"

                        }

                    ]

                }

            ]

        },

        "OnNormalBattle": {

            "Actions": [

                //文本提示

                {

                    "$type": "Share.CConfigOpenDialog"

                },

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1382" // 被发现了！准备进入战斗

                    ]

                },

                {

                    "$type":"Share.CConfigDropBattleID",

                    "Type":[20],

                    "SpecialName":"BattleID"

                },

                //触发战斗

                {

                    "$type": "Share.CConfigTriggerBattle",

                    "BattleID": "specials(BattleID)",

                    "OnSuccess": "OnNormalEnd",

                    "OnFailure": "OnNormalEnd"

                }

            ]

        },

        "OnEliteBattle": {

            "Actions": [

                //文本提示

                {

                    "$type": "Share.CConfigOpenDialog"

                },

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1383" // 由于白噪音的刺激，敌人被激怒了，做好准备！

                    ]

                },

                {

                    "$type":"Share.CConfigDropBattleID",

                    "Type":[22],

                    "SpecialName":"BattleID"

                },

                //触发战斗

                {

                    "$type": "Share.CConfigTriggerBattle",

                    "BattleID": "specials(BattleID)",

                    "OnSuccess": "OnEliteEnd"

                }

            ]

        },

        "OnNormalEnd": {

            "Actions": [

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1384" // 战斗的动静太大，附近似乎也有敌人被引了过来！

                    ]

                },

                {

                    "$type": "Share.CConfigCloseDialog"

                },

                //等待复活标记{Dead.100{scenevar(PlayerR.1000)}} = 1

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Dead.100{scenevar(PlayerR.1000)}",

                    "Value": 1

                },

                //敌军从地图上撤退{Coord.100{scenevar(PlayerR.1000)}} = 99

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Coord.100{scenevar(PlayerR.1000)}",

                    "Value": 99

                },

                //统一收尾——战斗、精英战斗、无战斗

                {

                    "$type": "Share.CConfigJump",

                    "Jump": "Clear"

                }

            ]

        },

        "OnEliteEnd": {

            "Actions": [

                //重置触发关键变量{Kill.1000} = 0

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Kill.1000",

                    "Value": 0

                },

                //永久死亡{Dead.100{scenevar(PlayerR.1000)}} = -1

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Dead.100{scenevar(PlayerR.1000)}",

                    "Value": -1

                },

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1385" // 由于破损邦布发出的定向扰乱信号，周围敌人并没有注意到这边的动静

                    ]

                },

                {

                    "$type": "Share.CConfigCloseDialog"

                },

                //永久无法复活操作

                {

                    "$type": "Share.CConfigSetHollowVariable",

                    "Key": "Coord.100{scenevar(PlayerR.1000)}",

                    "Value": 99

                },

                //统一收尾——战斗、精英战斗、无战斗

                {

                    "$type": "Share.CConfigJump",

                    "Jump": "Clear"

                }

            ]

        },

        "Clear": {

            "Actions": [

                {

                    "$type": "Share.CConfigSwitchServer",

                    "Switch": [

                        {

                            "Weight": 50,

                            "Actions": [

                                //重置循环指针

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "cycle",

                                    "SpecialValue": 0

                                },

                                //回合重新计算

                                {

                                    "$type": "Share.CConfigSetSpecial",

                                    "SpecialName": "turn",

                                    "SpecialValue": 0

                                },

                                //统一结束逻辑——巡逻、非巡逻

                                {

                                    "$type": "Share.CConfigJump",

                                    "Jump": "OnEnd"

                                }

                            ]

                        }

                    ]

                }

            ]

        }

    }

}

