{

	// 对玩家指定范围内的敌人造成伤害提升

    "AbilityName" : "Follower_DistanceEnemy_IncreaseAttack",

	

	"AbilityStacking": "Unique",



    "DefaultModifier" : 

    {

        "OnHitOther" :

        [

            {

                "$type": "MoleMole.ModifyAttackDataAction",

                "PropertyKey": "Actor_AddedDamageRatio", 

                "PropertyValue": "%Dynamic_Actor_AddedAttackRatio", 

                "Predicates" :

                [

	    			{

                        "$type": "MoleMole.ByDistance",

						"Target" : "Target",

                        "Distance" : "%Dynamic_Distance",  

                        "CompareType": "LessEqual", 

	    			}

	    		],

            }

        ]

    },



	"AbilitySpecials":

	{

		"Dynamic_Actor_AddedAttackRatio":

		{

			"Value" : 0

		},



		"Dynamic_Distance":

		{

			"Value" : 1

		},

	}

}