{

	//触发消失

	"AbilityName" : "GamePlayChasing_Trigger_Disappear",

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

		"OnAdded":

		[

            //触发受击演出

            {

               "$type": "MoleMole.ApplyModifier",

               "ModifierName": "TriggerDisappear_Modifier",

               "Target": "Self",

            },

		]

	},



   "Modifiers" : 

   {

        "TriggerDisappear_Modifier":

        {

            "ModifierStacking": "Unique",

            "Duration": -1,

            "IgnoreTimeScale" : false,



            "OnAdded" :

            [

                //触发消失动画

                {

                    "$type" : "MoleMole.SetAnimCtrlerParamAction",

                    "ParamType" : 1,

                    "ParamName" : "Trigger_Disappear",

                    "Target" : "Self",

                    "BoolVal" : true,

                },



                {

                    "$type" : "MoleMole.SpecialEffectFadeAction",

                    "EffectNames" : ["Eff_Monster_Common_Ether_HeadPoint_02"],

                    "OverrideFadeOutTime" : 0.0,

                    "OverrideFadeOutCurve" : "QuintEaseInReverse",

                    "Target" : "Self",

                },

                {

                    "$type" : "MoleMole.SpecialEffectFadeAction",

                    "EffectNames" : ["Eff_Monster_Goblin_Buff_SuperArmor"],

                    "OverrideFadeOutTime" : 0.0,

                    "OverrideFadeOutCurve" : "QuintEaseInReverse",

                    "Target" : "Self",

                },

                

                {

                    "$type" : "MoleMole.SpecialEffectFadeAction",

                    "EffectNames" : ["Eff_Monster_Goblin_Body_01"],

                    "OverrideFadeOutTime" : 0.0,

                    "OverrideFadeOutCurve" : "QuintEaseInReverse",

                    "Target" : "Self",

                },

            ],

        },

    },



	"AbilitySpecials" : 

	{

        //表格参数

        "HpPercentage" :

        {

            "Value" : 100.0

        },

        "ShieldAmount" :

        {

            "Value" : 1

        }

    }

}