{

    //角色此次攻击若是未造成暴击，则下次攻击造成的<color=#E60016>伤害提升30%</color>



    "AbilityName":"Card_DailyUse_1000927",

    "AbilityStacking":"Unique",

    "DefaultModifier":

    {

        "ModifierStacking":"Unique",

        "OnAttackLanded":

        [

            {

                "$type":"MoleMole.ApplyModifier",

                "ModifierName":"DamageUpOnce",

                "Target" : "Self",

                "Predicates" :

                [

                    {

                        "$type": "MoleMole.ByHitResult",

                        "HitResult" : "Normal"

                    }

                ]

            }

        ]

    },

    "Modifiers":

    {

        "DamageUpOnce":

        {

            "ModifierStacking":"Unique",

            "OnHitOther":

            [

                {

                    "$type": "MoleMole.ModifyAttackDataAction",

                    "Target" : "Self",

                    "PropertyKey": "Actor_AddedDamageRatio", 

                    "PropertyValue": "%AddedDamageRatio"

                },

                {

                    "$type":"MoleMole.RemoveModifier",

                    "ModifierName":"DamageUpOnce"

                }

            ]

        }

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "AddedDamageRatio" :

        {

            "Value" : 0.2

        }

    }

}