{

	//怪物基础攻击增加

	"AbilityName" : "Hollow_Bane_EnemyAtkUp", 

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking": "Unique",

		"Properties" : 

		{

			"Actor_AddedDamageRatio" : "%AddedEnemyAttack",

		},

	},



	"AbilitySpecials":

	{

		"AddedEnemyAttack":

		{

			"Value" : 0.25

		},

	}

}