{

    //猫又天赋01：在场上时，每击杀一个敌人，自身暴击率提升2%，最高提升10%；换下场时，该效果消失

    "AbilityName": "Tsubaki_Talent_01",

    "AbilityStacking": "Unique",

   

    "DefaultModifier":

	{

		"OnAdded": [

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_01",

				"Target": "Self",

				"BoolVal": true

			}

		],

		"OnKillOther": [

			{

				"$type": "MoleMole.ApplyModifier",

				"ModifierName": "TsubakiTalent01Modifier",

				"Target": "Self"

			}

		],

		"OnSwitchOutBegin": [

			{

				"$type": "MoleMole.RemoveModifier",

				"ModifierName": "TsubakiTalent01Modifier",

				"StackCount": 5,

				"Target": "Self"

			}

		]

	},



	"Modifiers": {

		//暴击率提升2%

		"TsubakiTalent01Modifier": {

			"ModifierStacking": "MultipleAllRefresh",

			"MaxStackingNumber" : 5,

			"Duration": -1,

			"IgnoreTimeScale": false,

			//暴击率提升2%

			"Properties": 

			{

				"Actor_CriticalDelta": "%AS_CriticalDelta_Talent_01"

			}

		}

	},



	"AbilitySpecials": {

		//暴击率提升2%

		"AS_CriticalDelta_Talent_01": {

			"Value": 0.02

		}

	}

}