{

    "ID": 9991094,

    "Events": {

        //起始执行的事件

        "OnStart": {

            "Actions": [

                {

                    "$type": "Share.CConfigOpenDialog"

                },

                {

                    //对话框内容

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1245" // 前面有怪物出没！

                    ]

                },

                {

                    //根据选项模式选择选项

                    "$type": "Share.CConfigChoiceServer",

                    "OptionsMode": "Normal",

                    "Description": "JsonText_1246", // 如何选择？

                    "Choices": [

                        {

                            "OptionText": "JsonText_1247", // 直接背刺

                            "OptionText2": "JsonText_1248", // （{scenevar(Assassin.9991094)}%概率成功避免战斗，失败则进入战斗）

                            "OptionContents": [

                                {

                                    "Weight": "scenevar(Assassin.9991094)",

                                    "Actions": [

                                        {

                                            "$type": "Share.CConfigJump",

                                            "Jump": "Op_1_Over_1"

                                        }

                                    ]

                                },

                                {

                                    "Weight": "100-scenevar(Assassin.9991094)",

                                    "Actions": [

                                        {

                                            "$type": "Share.CConfigJump",

                                            "Jump": "Op_1_Over_2"

                                        }

                                    ]

                                }

                            ]

                        },

                        {

                            "OptionText": "JsonText_1249", // 战斗中观察

                            "OptionText2": "JsonText_1250", // （进入战斗，探索中背刺概率+25%，当前概率：{scenevar(Assassin.9991094)}%）

                            "OptionContents": [

                                {

                                    "Actions": [

                                        {

                                            "$type": "Share.CConfigSetHollowVariable",

                                            "Key": "Assassin.9991094",

                                            "Value": "scenevar(Assassin.9991094)+25"

                                        },

                                        {

                                            "$type": "Share.CConfigJump",

                                            "Jump": "Op_2_Over_1"

                                        }

                                    ]

                                }

                            ]

                        }

                    ]

                }

            ]

        },

        "Op_1_Over_1": {

            "Actions": [

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1251" // 你成功的背刺了一群怪物！真是太牛逼了！

                    ]

                },

                {

                    "$type": "Share.CConfigJump",

                    "Jump": "OnEnd"

                }

            ]

        },

        "Op_1_Over_2": {

            "Actions": [

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1252" // 你笨手笨脚的惊动了怪物们，啧

                    ]

                },

                {

                    "$type": "Share.CConfigTriggerBattle",

                    "BattleID": "specials(BattleID)",

                    "OnSuccess": "OnEnd"

                }

            ]

        },

        "Op_2_Over_1": {

            "Actions": [

                {

                    "$type": "Share.CConfigLogText",

                    "Messages": [

                        "JsonText_1253" // 你学习了怪物们的行为，并和怪物开始搏斗了起来

                    ]

                },

                {

                    "$type": "Share.CConfigTriggerBattle",

                    "BattleID": "specials(BattleID)",

                    "OnSuccess": "OnEnd"

                }

            ]

        },

        "OnEnd": {

            "Actions": [

                {

                    "$type": "Share.CConfigCloseDialog"

                },

                {

                    "$type": "Share.CConfigFinishEvent"

                }

            ]

        }

    },

    "Specials": {

        "BattleID": 0,

        "MessageID": 1001

    }

}

