{

	//本天赋4：完美格挡反击造成的眩晕值提升100%,且自身血量低于50%时，强化特殊攻击会变得更加容易触发完美格挡

	"AbilityName": "Ben_Talent_04",

	"AbilityStacking": "Unique",

	"DefaultModifier": {

		"OnAdded": [

			{

				"$type": "MoleMole.SetAnimCtrlerParamAction",

				"ParamType": 2,

				"ParamName": "Bool_Talent_04",

				"Target": "Self",

				"BoolVal": true

			}

		]

	},

	"AbilityMixins": [

		{

			"$type": "MoleMole.AttachStateWithModifierMixin",

			"ConfigList": [

				//完美格挡攻击

				{

					"AnimatorStateName": "Attack_Branch_01_Attack_Block",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": [

						"BenTalent04Modifier"

					]

				},

				{

					"AnimatorStateName": "Attack_Branch_02_Attack_01_Block",

					"LayerIndex": 0,

					"Target": "Self",

					"NormalizedTimeLow": 0.0,

					"NormalizedTimeHigh": 1.0,

					"ModifierNameList": [

						"BenTalent04Modifier"

					]

				}

			]

		}

	],

	"Modifiers": {

		//造成伤害时，造成的眩晕值提升100%

		"BenTalent04Modifier": {

			"ModifierStacking": "Unique",

			"Duration": -1,

			"IgnoreTimeScale": false,

			"OnHitOther": [

				{

					"$type": "MoleMole.ModifyAttackDataAction",

					"Target": "Self",

					"PropertyKey": "BreakStun_Ratio",

					"PropertyValue": "%AS_BreakStunRatio_Talent_04",

					"Predicates": [

						{

							"$type": "MoleMole.ByAnimTagList",

							"TagList": [

								"Block"

							]

						}

					]

				}

			]

		}

	},

	"AbilitySpecials": {

		//击晕力提升100%

		"AS_BreakStunRatio_Talent_04": {

			"Value": 1

		}

	}

}