{

	//场上每有一个被[引燃]的敌人，角色的火焰伤害<color=#2BAD00>提升10%（最高100%）。</color>



	//暂时没有功能，先这么配



	"AbilityName" : "Card_Ashes_1000106",

	"AbilityStacking":"Unique",

	"DefaultModifier":

	{

		"ModifierStacking":"Unique",

		"OnHitOther":

        [

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "float",

				"ModifyFunction": "Replace",

				"Param": 0

			},

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "abilitySpecial_float",

				"ModifyFunction": "Add",

				"Param": "AddedDamageRatio_Delta",

				"Predicates" :

				[

					{

						//场上1个Burn

						"$type": "MoleMole.ByBuffCountAllEnemy",

						"Target": "Self",

						"FilterType": "ByBuffGroup",

						"GroupName": "Burn",

						"EnemyType": [ "Normal","Elite","Boss" ],

						"CompareValue": 1,

						"CompareType": "GreaterEqual"

					  }

				]

			},

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "abilitySpecial_float",

				"ModifyFunction": "Add",

				"Param": "AddedDamageRatio_Delta",

				"Predicates" :

				[

					{

						//场上2个Burn

						"$type": "MoleMole.ByBuffCountAllEnemy",

						"Target": "Self",

						"FilterType": "ByBuffGroup",

						"GroupName": "Burn",

						"EnemyType": [ "Normal","Elite","Boss" ],

						"CompareValue": 2,

						"CompareType": "GreaterEqual"

					  }

				]

			},

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "abilitySpecial_float",

				"ModifyFunction": "Add",

				"Param": "AddedDamageRatio_Delta",

				"Predicates" :

				[

					{

						//场上3个Burn

						"$type": "MoleMole.ByBuffCountAllEnemy",

						"Target": "Self",

						"FilterType": "ByBuffGroup",

						"GroupName": "Burn",

						"EnemyType": [ "Normal","Elite","Boss" ],

						"CompareValue": 3,

						"CompareType": "GreaterEqual"

					  }

				]

			},

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "abilitySpecial_float",

				"ModifyFunction": "Add",

				"Param": "AddedDamageRatio_Delta",

				"Predicates" :

				[

					{

						//场上4个Burn

						"$type": "MoleMole.ByBuffCountAllEnemy",

						"Target": "Self",

						"FilterType": "ByBuffGroup",

						"GroupName": "Burn",

						"EnemyType": [ "Normal","Elite","Boss" ],

						"CompareValue": 4,

						"CompareType": "GreaterEqual"

					  }

				]

			},

			{

				"$type": "MoleMole.SetAbilitySpecialAction",

				"ParamName": "AddedDamageRatio",

				"ParamType": "abilitySpecial_float",

				"ModifyFunction": "Add",

				"Param": "AddedDamageRatio_Delta",

				"Predicates" :

				[

					{

						//场上5个Burn

						"$type": "MoleMole.ByBuffCountAllEnemy",

						"Target": "Self",

						"FilterType": "ByBuffGroup",

						"GroupName": "Burn",

						"EnemyType": [ "Normal","Elite","Boss" ],

						"CompareValue": 5,

						"CompareType": "GreaterEqual"

					  }

				]

			},

			// {

			// 	"$type": "MoleMole.SetAbilitySpecialAction",

			// 	"ParamName": "AddedDamageRatio",

			// 	"ParamType": "abilitySpecial_float",

			// 	"ModifyFunction": "Add",

			// 	"Param": "AddedDamageRatio_Delta",

			// 	"Predicates" :

			// 	[

			// 		{

			// 			//场上6个Burn

			// 			"$type": "MoleMole.ByBuffCountAllEnemy",

			// 			"Target": "Self",

			// 			"FilterType": "ByBuffGroup",

			// 			"GroupName": "Burn",

			// 			"EnemyType": [ "Normal","Elite","Boss" ],

			// 			"CompareValue": 6,

			// 			"CompareType": "GreaterEqual"

			// 		  }

			// 	]

			// },

			// {

			// 	"$type": "MoleMole.SetAbilitySpecialAction",

			// 	"ParamName": "AddedDamageRatio",

			// 	"ParamType": "abilitySpecial_float",

			// 	"ModifyFunction": "Add",

			// 	"Param": "AddedDamageRatio_Delta",

			// 	"Predicates" :

			// 	[

			// 		{

			// 			//场上7个Burn

			// 			"$type": "MoleMole.ByBuffCountAllEnemy",

			// 			"Target": "Self",

			// 			"FilterType": "ByBuffGroup",

			// 			"GroupName": "Burn",

			// 			"EnemyType": [ "Normal","Elite","Boss" ],

			// 			"CompareValue": 7,

			// 			"CompareType": "GreaterEqual"

			// 		  }

			// 	]

			// },

			// {

			// 	"$type": "MoleMole.SetAbilitySpecialAction",

			// 	"ParamName": "AddedDamageRatio",

			// 	"ParamType": "abilitySpecial_float",

			// 	"ModifyFunction": "Add",

			// 	"Param": "AddedDamageRatio_Delta",

			// 	"Predicates" :

			// 	[

			// 		{

			// 			//场上8个Burn

			// 			"$type": "MoleMole.ByBuffCountAllEnemy",

			// 			"Target": "Self",

			// 			"FilterType": "ByBuffGroup",

			// 			"GroupName": "Burn",

			// 			"EnemyType": [ "Normal","Elite","Boss" ],

			// 			"CompareValue": 8,

			// 			"CompareType": "GreaterEqual"

			// 		  }

			// 	]

			// },

			// {

			// 	"$type": "MoleMole.SetAbilitySpecialAction",

			// 	"ParamName": "AddedDamageRatio",

			// 	"ParamType": "abilitySpecial_float",

			// 	"ModifyFunction": "Add",

			// 	"Param": "AddedDamageRatio_Delta",

			// 	"Predicates" :

			// 	[

			// 		{

			// 			//场上9个Burn

			// 			"$type": "MoleMole.ByBuffCountAllEnemy",

			// 			"Target": "Self",

			// 			"FilterType": "ByBuffGroup",

			// 			"GroupName": "Burn",

			// 			"EnemyType": [ "Normal","Elite","Boss" ],

			// 			"CompareValue": 9,

			// 			"CompareType": "GreaterEqual"

			// 		  }

			// 	]

			// },

			// {

			// 	"$type": "MoleMole.SetAbilitySpecialAction",

			// 	"ParamName": "AddedDamageRatio",

			// 	"ParamType": "abilitySpecial_float",

			// 	"ModifyFunction": "Add",

			// 	"Param": "AddedDamageRatio_Delta",

			// 	"Predicates" :

			// 	[

			// 		{

			// 			//场上10个Burn

			// 			"$type": "MoleMole.ByBuffCountAllEnemy",

			// 			"Target": "Self",

			// 			"FilterType": "ByBuffGroup",

			// 			"GroupName": "Burn",

			// 			"EnemyType": [ "Normal","Elite","Boss" ],

			// 			"CompareValue": 10,

			// 			"CompareType": "GreaterEqual"

			// 		  }

			// 	]

			// },

			{

                "$type": "MoleMole.ModifyAttackDataAction",

                "Target" : "Self",

                "PropertyKey": "Actor_AddedDamageRatio", 

                "PropertyValue": "%AddedDamageRatio",

				"Predicates":[

					{

						"$type":"MoleMole.ByDamageElementType",

						"Target":"Self",

						"DamageElement":"Fire"

					}

				]

            }

        ]

	},

	"AbilitySpecials" : 

	{

		"AddedDamageRatio" :

        {

        	"Value" : 0

        },

		"AddedDamageRatio_Delta" :

        {

        	"Value" : 1

        }

    }

}