{

    "ID": 1010612,

    "Events": {

        "OnStart":{

            "Actions":[

                //镜头拉远，解锁棋盘

                {

                    "$type": "Share.CConfigPlayAnim",

                    "WaitingTime": 4

                },

                {

                    "$type": "Share.CConfigCameraMove",

                    "Type": "CustomBound",

                    "StretchKey": "Far",

                    "CanControl": false ,

                    "BoundIndexX":4,

                    "BoundIndexY": 34

                },

                {

                    "$type": "Share.CConfigWaitSeconds",

                    "Time": 0.3

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 5,

                    "Y": 0,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 5,

                    "Y": 4,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 0,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 1,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 2,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 3,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigSetMapState",

                    "X": 6,

                    "Y": 4,

                    "Position": "Absolute",

                    "Radius": 0,

                    "Count": 1,

                    "FromVisibleState": [

                        "VisibleByTriggerEvent"

                    ],

                    "ToVisibleState": ["Visible"]

                },

                {

                    "$type": "Share.CConfigWaitSeconds",

                    "Time": 1.5

                },

                {

                    "$type": "Share.CConfigCameraMove",

                    "Type": "Player"

                },

                {

                    "$type": "Share.CConfigFinishEvent"

                }

            ]

        }  

    }

}

