{

    //伤害增加N%

    "AbilityName":"Bless_DamageUp",

    "AbilityStacking":"UniqueOverrideMap",

    "DefaultModifier":

    {

        "ModifierStacking":"Unique",

        "Properties" : 

        {

            "Actor_AddedDamageRatio" : "%AddedDamageRatio"

        }

    },

    "AbilitySpecials" : 

    {

        //表格参数

        "AddedDamageRatio" :

        {

            "Value" : 0.3

        }

    }

}