{ //场上每有一个被[引燃]的敌人,角色的火焰伤害提升10%(最高100%)。 //暂时没有功能,先这么配 "AbilityName" : "Card_Ashes_1000106", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnHitOther": [ { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "float", "ModifyFunction": "Replace", "Param": 0 }, { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamageRatio_Delta", "Predicates" : [ { //场上1个Burn "$type": "MoleMole.ByBuffCountAllEnemy", "Target": "Self", "FilterType": "ByBuffGroup", "GroupName": "Burn", "EnemyType": [ "Normal","Elite","Boss" ], "CompareValue": 1, "CompareType": "GreaterEqual" } ] }, { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamageRatio_Delta", "Predicates" : [ { //场上2个Burn "$type": "MoleMole.ByBuffCountAllEnemy", "Target": "Self", "FilterType": "ByBuffGroup", "GroupName": "Burn", "EnemyType": [ "Normal","Elite","Boss" ], "CompareValue": 2, "CompareType": "GreaterEqual" } ] }, { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamageRatio_Delta", "Predicates" : [ { //场上3个Burn "$type": "MoleMole.ByBuffCountAllEnemy", "Target": "Self", "FilterType": "ByBuffGroup", "GroupName": "Burn", "EnemyType": [ "Normal","Elite","Boss" ], "CompareValue": 3, "CompareType": "GreaterEqual" } ] }, { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamageRatio_Delta", "Predicates" : [ { //场上4个Burn "$type": "MoleMole.ByBuffCountAllEnemy", "Target": "Self", "FilterType": "ByBuffGroup", "GroupName": "Burn", "EnemyType": [ "Normal","Elite","Boss" ], "CompareValue": 4, "CompareType": "GreaterEqual" } ] }, { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AddedDamageRatio", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamageRatio_Delta", "Predicates" : [ { //场上5个Burn "$type": "MoleMole.ByBuffCountAllEnemy", "Target": "Self", "FilterType": "ByBuffGroup", "GroupName": "Burn", "EnemyType": [ "Normal","Elite","Boss" ], "CompareValue": 5, "CompareType": "GreaterEqual" } ] }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AddedDamageRatio", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Add", // "Param": "AddedDamageRatio_Delta", // "Predicates" : // [ // { // //场上6个Burn // "$type": "MoleMole.ByBuffCountAllEnemy", // "Target": "Self", // "FilterType": "ByBuffGroup", // "GroupName": "Burn", // "EnemyType": [ "Normal","Elite","Boss" ], // "CompareValue": 6, // "CompareType": "GreaterEqual" // } // ] // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AddedDamageRatio", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Add", // "Param": "AddedDamageRatio_Delta", // "Predicates" : // [ // { // //场上7个Burn // "$type": "MoleMole.ByBuffCountAllEnemy", // "Target": "Self", // "FilterType": "ByBuffGroup", // "GroupName": "Burn", // "EnemyType": [ "Normal","Elite","Boss" ], // "CompareValue": 7, // "CompareType": "GreaterEqual" // } // ] // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AddedDamageRatio", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Add", // "Param": "AddedDamageRatio_Delta", // "Predicates" : // [ // { // //场上8个Burn // "$type": "MoleMole.ByBuffCountAllEnemy", // "Target": "Self", // "FilterType": "ByBuffGroup", // "GroupName": "Burn", // "EnemyType": [ "Normal","Elite","Boss" ], // "CompareValue": 8, // "CompareType": "GreaterEqual" // } // ] // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AddedDamageRatio", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Add", // "Param": "AddedDamageRatio_Delta", // "Predicates" : // [ // { // //场上9个Burn // "$type": "MoleMole.ByBuffCountAllEnemy", // "Target": "Self", // "FilterType": "ByBuffGroup", // "GroupName": "Burn", // "EnemyType": [ "Normal","Elite","Boss" ], // "CompareValue": 9, // "CompareType": "GreaterEqual" // } // ] // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AddedDamageRatio", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Add", // "Param": "AddedDamageRatio_Delta", // "Predicates" : // [ // { // //场上10个Burn // "$type": "MoleMole.ByBuffCountAllEnemy", // "Target": "Self", // "FilterType": "ByBuffGroup", // "GroupName": "Burn", // "EnemyType": [ "Normal","Elite","Boss" ], // "CompareValue": 10, // "CompareType": "GreaterEqual" // } // ] // }, { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AddedDamageRatio", "Predicates":[ { "$type":"MoleMole.ByDamageElementType", "Target":"Self", "DamageElement":"Fire" } ] } ] }, "AbilitySpecials" : { "AddedDamageRatio" : { "Value" : 0 }, "AddedDamageRatio_Delta" : { "Value" : 1 } } }