{//隐藏支线2主城对话1 "ID": 1001351, "Specials": { "Radius": 2000, "UnlockState": 1 }, "Events": { "OnInteract": { "ID": 100, "Actions": [ // {//气泡-1000丁尼都没有吗! // "$type": "Share.CActionPerformCfg", // "ID": 101, // "PerformID": 60000003 // }, // { // "$type": "Share.CActionResetEventCfg", // "ID": 102 // } // // { // // "$type": "Share.CActionSetQuestPhaseCfg", // // "ID": 103, // // "TargetPhase": "Finished", // // //Unlocked InProgress Finished // // "QuestID": 10020194 // // } {//完成状态对话-嗯···我看到了你的诚意。 "$type": "Share.CActionPerformCfg", "ID": 120, "PerformID": 60000004, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"3", "CompareType":"Equal" } ] }, {//完成状态对话-嗯···我看到了你的诚意。 "$type": "Share.CActionPerformCfg", "ID": 101, "PerformID": 60000004, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"2", "CompareType":"Equal" } ] }, // {//完成态标记交互完成 // "$type": "Share.CActionInteractFinishCfg", // "ID": 112, // "Predicates": [ // { // "$type": "Share.CConfigEventBySpecials", // "ParamName": "UnlockState", // "Param":"2", // "CompareType":"Equal" // } // ] // }, {//设置任务完成状态 "$type": "Share.CActionSetQuestPhaseCfg", "ID": 110, "TargetPhase": "Finished", //Unlocked InProgress Finished "QuestID": 10020194, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"2", "CompareType":"Equal" } ] }, {//交付状态参数修正 "$type": "Share.CConfigSetSpecial", "ID": 130, "SpecialName": "UnlockState", "SpecialValue": 3, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"2", "CompareType":"Equal" } ] }, {//未满足状态对话-3000丁尼对你来说不是什么难事吧? "$type": "Share.CActionPerformCfg", "ID": 102, "PerformID": 60000003, "Predicates": [ {//少于3000丁尼 "$type": "Share.CConfigEventByItemID", "Package": "Player", "ItemID": 10, "CompareType": "Less", "Count": 3000 }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"1", "CompareType":"Equal" } ] }, {//交付状态对话 "$type": "Share.CActionPerformCfg", "ID": 103, "PerformID": 60002, "Predicates": [ {//不止3000丁尼 "$type":"Share.CConfigEventByNot", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Package": "Player", "ItemID": 10, "CompareType": "Less", "Count": 3000 } ] }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"1", "CompareType":"Equal" } ] }, {//交付状态道具发放 "$type":"Share.CConfigAddItem", "ID": 104, "ItemID":33231, "Count":1, "Package": "Player", "Predicates": [ {//不止3000丁尼 "$type":"Share.CConfigEventByNot", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Package": "Player", "ItemID": 10, "CompareType": "Less", "Count": 3000 } ] }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"1", "CompareType":"Equal" } ] }, {//交付状态道具扣除 "$type":"Share.CConfigAddItem", "ID": 106, "ItemID":10, "Count":-3000, "Package": "Player", "Predicates": [ {//不止3000丁尼 "$type":"Share.CConfigEventByNot", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Package": "Player", "ItemID": 10, "CompareType": "Less", "Count": 3000 } ] }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"1", "CompareType":"Equal" } ] }, {//交付状态参数修正 "$type": "Share.CConfigSetSpecial", "ID": 107, "SpecialName": "UnlockState", "SpecialValue": 2, "Predicates": [ { //有对应道具 "$type": "Share.CConfigEventByItemID", "Package": "Player", "ItemID": 33231, "CompareType": "GreaterEqual", "Count": 1 }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "UnlockState", "Param":"1", "CompareType":"Equal" } ] }, { "$type": "Share.CActionResetEventCfg", "ID": 111 } ] } }, "Predicates": [ // { // //丁尼不足时 // "$type": "Share.CConfigEventByItemID", // "Package": "Player", // "ItemID": 10, // "CompareType": "Less", // "Count": 1000 // }, // { // "$type": "Share.CConfigEventByCharacterType", // "Type": "1" // } ] }