{ "AbilityName" : "RandomSkill_Follower_Magic_Gravity", "AbilityStacking":"Unique", "AbilityMixins" : [ { //初始位置及朝向 "$type" : "MoleMole.BulletMixin", "BulletName" : "Bullet_Empty", "Targetting" : "Enemy", "AliveDuration" : 3, "BulletInitPosRot" : { "CoordsOption" : "Target", "NeedRaycastGround": true, "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "BackupPositionOffset" : {"x":0.0, "y":0.0, "z":5.0}, "BackupAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : false, }, }, //子弹打击相关 "BulletColliderConfig": { "ColliderType" : "Sphere", "SphereColliderRadius" : 7.5, "ColliderPosOffset" : {"x":0.0, "y":1.0, "z":0.0}, "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, "BulletHitTypeName" : "Penetrate", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击 "HitInterval" : 0.25, //多段打击间隔(仅在Penetrate类型中生效) "CanHitStage" : false, //能否命中墙壁 "MaxHitNum" : -1, //总打击次数 "MaxHitTargetNum" : -1, //单位打击次数 "MaxHitStageNum" : 0, //墙壁打击次数 "MaxTouchStageNum" : 0, //墙壁反弹次数 "HitAnimEventID" : "#RandomSkill_Follower_Magic_Gravity_AttackProperty", //子弹爆炸相关 "HitOtherExplode" : false, //命中怪物是否爆炸 "HitStageExplode" : false, //命中墙壁是否爆炸 "DestroyExplode" : false, //消失是否爆炸(达到最大打击次数时即为消失) "ExplodePosType": "HitPoint", "HitExplodeRadius" : 2, //"ExplodeAnimEventID" : "#RandomSkill_Follower_Magic_Gravity_AttackProperty", //出生特效 "StartEffect" : { "EffectPattern" : "Eff_RandomSkill_Magic_Gravity_Start" }, //子弹特效 "BulletEffectDelayTime" : 0.15, "BulletEffect" : { "EffectPattern" : "Eff_RandomSkill_Magic_Gravity" }, //摧毁特效 "DestroyEffect" : { "EffectPattern" : "Eff_RandomSkill_Magic_Gravity_End" }, } ] }