{ // 被动技能,双重观测。增加角色攻击力以及暴击伤害 "AbilityName" : "TalentTreeAbility_AttackCriticalRatioUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_CriticalDamageRatioRatio" : "%AddedCriticalDamageRatio", "Actor_AddedDamageRatio" : "%AddedPlayerAttackRatio" }, }, "AbilitySpecials": { "AddedPlayerAttackRatio": { "Value" : 0.05 }, "AddedCriticalDamageRatio": { "Value" : 0.025 }, } }