{ "AbilityName" : "Bangboo_Eous001_Skill_Cannon_Weaken", "AbilityStacking":"Unique", //脆弱炮,命中敌人时施加脆弱状态,持续5秒 "DefaultModifier" : { "OnAdded" : [ { "$type": "MoleMole.ApplyAbilityAction", "AbilityName": "Bangboo_Eous001_Skill_Cannon_Weaken_Explosion", "IsAutoTrigger": false, "Target" : "Self" }, ], }, "OnAbilityStart": [ { "$type": "MoleMole.SkillStartAction", "StartedSkillName": "Bangboo_Eous001_Skill_Cannon_Weaken", "Target" : "Self" }, ], "AbilityMixins" : [ { //初始位置及朝向 "$type" : "MoleMole.BulletMixin", "BulletName" : "Bullet_Empty", "Targetting" : "Enemy", "AliveDuration" : 10, "BulletInitPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "GunPoint", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":-2.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : false, }, }, "MovementConfig" : { "$type" : "MoleMole.ConfigMovementSimple", "Duration" : -1, "Gravity" : 0.0, "HitTangentialRatio" : 1, "HitNormalRatio" : 1, "TimesUpMoveOption" : "Remain", "InitVelocity" : {"x":0, "y":0, "z":20}, "Acceleration" : {"x":0, "y":0, "z":0}, "CoordinateType" : "Local", }, //向目标旋转 "RotationConfig" : { "$type" : "MoleMole.ConfigRotationToTarget", "Duration" : 0.3, "TargetPosRot" : { "CoordsOption" : "Relative", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Target", "BackupOffsetReferTarget" : "None", "AttachPoint" : "MiddlePoint", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, }, "RotateType" : "Fixed", "RotateSpeed" : 360, "TargetUpdateMode" : "Always", "ReachTargetStop" : false, }, //子弹打击相关 "BulletColliderConfig": { "ColliderType" : "Sphere", "SphereColliderRadius" : 0.3, "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0}, "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击 "CanHitStage" : true, //能否命中墙壁 "MaxHitNum" : 0, //总打击次数 "MaxHitTargetNum" : 0, //单位打击次数 "MaxHitStageNum" : 0, //墙壁打击次数 "MaxTouchStageNum" : 0, //墙壁反弹次数 //"HitAnimEventID" : "Bangboo_Eous001_Skill_Cannon_Weaken_Attackproperty_01", //子弹爆炸相关 "HitOtherExplode" : true, //命中怪物是否爆炸 "HitStageExplode" : true, //命中墙壁是否爆炸 "DestroyExplode" : true, //消失是否爆炸(达到最大打击次数时即为消失) "ExplodePosType": "HitPoint", "HitExplodeRadius" : 2.5, "ExplodeAnimEventID" : "Bangboo_Eous001_Skill_Cannon_Weaken_Attackproperty_01", //子弹特效 "BulletEffect" : { "EffectPattern" : "Eff_Bangboo_Cannon_Electric_Bullet" }, //拖尾特效 "TrailEffect" : { "EffectPattern" : "Eff_Bangboo_Cannon_Electric_Trail" }, //爆炸特效 "HitExplodeEffect" : { "EffectPattern" : "Eff_Bangboo_Cannon_Electric_Explode" }, "OnBulletDestroyAction": [ { "$type" : "MoleMole.TriggerAbilityAction", "AbilityName" : "Bangboo_Eous001_Skill_Cannon_Weaken_Explosion", "ExtraParam" : "HitStage" }, { "$type" : "MoleMole.TriggerAbilityAction", "AbilityName" : "Bangboo_Eous001_Skill_Cannon_Weaken_Explosion", "ExtraParam" : "HitOther" }, { "$type" : "MoleMole.TriggerAbilityAction", "AbilityName" : "Bangboo_Eous001_Skill_Cannon_Weaken_Explosion", "ExtraParam" : "TimeUp" }, { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Bangboo_Skill_Cannon_CamShake_01", "ExtraParam" : "HitStage" }, { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Bangboo_Skill_Cannon_CamShake_01", "ExtraParam" : "HitOther" }, { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Bangboo_Skill_Cannon_CamShake_01", "ExtraParam" : "TimeUp" }, ], } ], }