{ //比利天赋01:释放exsp时,距离较近的敌人受到额外伤害,距离越近受到的伤害越高。 "AbilityName": "Billy_Talent_01", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "MoleMole.SetAnimCtrlerParamAction", "ParamType": 2, "ParamName": "Bool_Talent_01", "Target": "Self", "BoolVal": true } ] }, //比利Exsp动作 "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Attack_Branch_04", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BillyTalent01Modifier" ] } ] } ], "Modifiers": { //当造成伤害时,根据距离增伤 "BillyTalent01Modifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "OnHitOther": [ //5米以内递增值 { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AS_AddedDamageRatio", "Predicates": [ { "$type" : "MoleMole.ByDistance", "Target" : "Target", "CompareTarget" : "Self", "CompareType" : "Less", "Distance" : 5, }, { "$type" : "MoleMole.ByAnimatorEventIDs", "Target" : "Self", "AnimatorEventIDs" : [ "Billy_Attack_Branch_04_AttackProperty_01", "Billy_Attack_Branch_04_AttackProperty_02", "Billy_Attack_Branch_04_AttackProperty_03", "Billy_Attack_Branch_04_AttackProperty_04" ] } ] }, //10米以内递增值 { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AS_AddedDamageRatio", "Predicates": [ { "$type" : "MoleMole.ByDistance", "Target" : "Target", "CompareTarget" : "Self", "CompareType" : "Less", "Distance" : 10, }, { "$type" : "MoleMole.ByAnimatorEventIDs", "Target" : "Self", "AnimatorEventIDs" : [ "Billy_Attack_Branch_04_AttackProperty_01", "Billy_Attack_Branch_04_AttackProperty_02", "Billy_Attack_Branch_04_AttackProperty_03", "Billy_Attack_Branch_04_AttackProperty_04" ] } ] }, //15米以内递增值 { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AS_AddedDamageRatio", "Predicates": [ { "$type" : "MoleMole.ByDistance", "Target" : "Target", "CompareTarget" : "Self", "CompareType" : "Less", "Distance" : 15, }, { "$type" : "MoleMole.ByAnimatorEventIDs", "Target" : "Self", "AnimatorEventIDs" : [ "Billy_Attack_Branch_04_AttackProperty_01", "Billy_Attack_Branch_04_AttackProperty_02", "Billy_Attack_Branch_04_AttackProperty_03", "Billy_Attack_Branch_04_AttackProperty_04" ] } ] }, //20米以内递增值 { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AS_AddedDamageRatio", "Predicates": [ { "$type" : "MoleMole.ByDistance", "Target" : "Target", "CompareTarget" : "Self", "CompareType" : "Less", "Distance" : 20, }, { "$type" : "MoleMole.ByAnimatorEventIDs", "Target" : "Self", "AnimatorEventIDs" : [ "Billy_Attack_Branch_04_AttackProperty_01", "Billy_Attack_Branch_04_AttackProperty_02", "Billy_Attack_Branch_04_AttackProperty_03", "Billy_Attack_Branch_04_AttackProperty_04" ] } ] } ] } }, "AbilitySpecials": { //伤害每5米提升递增值,0~5米为4倍此值,20~15为1倍 "AS_AddedDamageRatio": { "Value": 0.15 } } }