{ //若只有1名角色存活时,受到的伤害降低25% "AbilityName":"Card_DailyUse_1000919", "AbilityStacking":"Unique", "DefaultModifier": { "OnBeingHitPre" : [ { //1人存活时,给角色增加抗伤倍率 25% "$type":"MoleMole.ModifyAttackDataAction", "PropertyKey":"Actor_DamageTakeRatio", "PropertyValue":"%DamageTakeRatio", "Target":"Self", "Predicates": [ { "$type" : "MoleMole.ByAvatarCount", "CompareValue" : 1, "CompareType": "Equal" } ] } ] }, "AbilitySpecials" : { //表格参数 "DamageTakeRatio" : { "Value" : -0.25 } } }