{ "ID": 1011001, "Events": { "OnHollowCreated": //将邦布的初始状态设置为打烊;打烊=1,戒备=2,嘲笑=3 { "Actions": [ { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 1 }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnStart": //判断邦布的状态是否为【打烊】 { "Actions": [ { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "DoorStatus.1011001", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "OnDoorStatus_Ajar", //成功则走打烊路线 "OnFailure": "OnDoorStatus_OpenOrClosed" //失败则再次跳转 } ] }, "OnDoorStatus_OpenOrClosed": //判断是Open还是Closed { "Actions": [ { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "DoorStatus.1011001", "Count": 2, "CompareType": "Equal" } ], "OnSuccess": "OnDoorStatus_Open", //成功则走戒备开场对话 "OnFailure": "OnDoorStatus_Closed" //失败则再次跳转 } ] }, "OnDoorStatus_Ajar": //打烊 支线 { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, //打烊-开场对话 { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_Log_1_1" //前方孤零零的矗立着一扇邦布,邦布打烊着。似乎有一些光从邦布缝透了出来 ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Description": "Event_1011001_Des_1", //要怎么做? "Choices": [ //打烊:Option_1 { "OptionText": "Event_1011001_op_1_Ajar", "OptionText2": "Event_1011001_op_1_Ajar_split", //一脚踹开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_1_Over_1_Ajar" } ] } ] }, //打烊:Option_2 { "OptionText": "Event_1011001_op_2_Ajar", "OptionText2": "Event_1011001_op_2_Ajar_split", //谨慎推开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_2_Over_1_Ajar" } ] } ] }, //打烊:Option_3 { "OptionText": "Event_1011001_op_3_Ajar", "OptionText2": "Event_1011001_op_3_Ajar_split", //迅速离开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_3_Over_1_Ajar" } ] } ] } ] } ] }, "OnDoorStatus_Open": //戒备 支线 { "Actions": [ //戒备-开场对话 { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_Log_1_2" //前方孤零零的矗立着一扇邦布,邦布敞开着。邦布后雾蒙蒙的,什么也看不清楚 ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Description": "Event_1011001_Des_1", //要怎么做? "Choices": [ //戒备:Option_1 { "OptionText": "Event_1011001_op_1_Open", "OptionText2": "Event_1011001_op_1_Open_split", //饱和攻击 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_1_Over_1_Open" } ] } ] }, //戒备:Option_2 { "OptionText": "Event_1011001_op_2_Open", "OptionText2": "Event_1011001_op_2_Open_split", //谨慎步入 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_2_Over_1_Open" } ] } ] }, //戒备:Option_3 { "OptionText": "Event_1011001_op_3_Open", "OptionText2": "Event_1011001_op_3_Open_split", //迅速离开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_3_Over_1_Open" } ] } ] } ] } ] }, "OnDoorStatus_Closed": //嘲笑 支线 { "Actions": [ //嘲笑-开场对话 { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_Log_1_3" //前方孤零零的矗立着一扇邦布,邦布紧闭着 ], "Predicates": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "DoorStatus.1011001", "Count": 3, "CompareType": "Equal" } ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Description": "Event_1011001_Des_1", //要怎么做? "Choices": [ //嘲笑:Option_1 { "OptionText": "Event_1011001_op_1_Closed", "OptionText2": "Event_1011001_op_1_Closed_split", //谨慎步入 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_1_Over_1_Closed" } ] } ] }, //嘲笑:Option_2 { "OptionText": "Event_1011001_op_2_Closed", "OptionText2": "Event_1011001_op_2_Closed_split", //迅速离开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_2_Over_1_Closed" } ] } ] } ] } ] }, "Op_1_Over_1_Ajar": //打烊-->戒备 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_1_over_1_Ajar" //一脚踹开了大邦布后,小队在邦布内发现了一个装满齿轮硬币的盒子 ] }, { //+999金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Op_1_Over_1_Ajar)" }, //将邦布的状态设置为戒备 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 2 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_2_Over_1_Ajar": //打烊-->嘲笑 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_2_over_1_Ajar" //慢慢开邦布时,邦布突然从另一侧被嘲笑了,小队成员被哈了一跳 ] }, { //+25压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "specials(Op_2_Over_1_Ajar)" }, //将邦布的状态设置为嘲笑 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 3 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_3_Over_1_Ajar": //打烊-->打烊 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_3_over_1_Ajar" //太哈人了,我们先润吧 ] }, //将邦布的状态设置为打烊 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 1 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_1_Over_1_Open": //戒备-->戒备 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_1_over_1_Open", //小队成员对邦布内进行了饱和式攻击,一片硝烟后,小队成员谨慎的步入了邦布中 "Event_1011001_op_1_over_2_Open" //邦布后除了火药留下的痕迹外,什么都没有,小队成员们松了一口气 ] }, { //-25压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Op_1_Over_1_Open)" }, //将邦布的状态设置为戒备 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 2 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_2_Over_1_Open": //戒备-->戒备 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_2_over_1_Open" ] }, { //+25压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "specials(Op_2_Over_1_Open)" }, //将邦布的状态设置为戒备 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 2 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_3_Over_1_Open": //戒备-->戒备 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_3_over_1_Open" //太哈人了,我们先润吧 ] }, //将邦布的状态设置为戒备 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 2 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_1_Over_1_Closed": //嘲笑-->嘲笑 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_1_over_1_Closed" //小队成员将邦布轰成了碎片,火力覆盖到了邦布内。一片硝烟后,小队成员谨慎的进入邦布内,发现邦布内一具人形的尸骸正在裂解 ] }, { //-25压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Op_1_Over_1_Closed)" }, //将邦布的状态设置为戒备 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 2 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "Op_2_Over_1_Closed": //嘲笑-->嘲笑 { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event_1011001_op_2_over_1_Closed" //太哈人了,我们先润吧 ] }, //将邦布的状态设置为嘲笑 { "$type": "Share.CConfigSetHollowVariable", "Key": "DoorStatus.1011001", "Value": 3 }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } }, "Specials": { //表格参数 "Op_1_Over_1_Ajar": 999, "Op_2_Over_1_Ajar": 25, "Op_1_Over_1_Open": 25, "Op_2_Over_1_Open": 25, "Op_1_Over_1_Closed": 25 } }