//急布
{
"ID": 1011017,
"Specials": {
"TriggerEvent": 1011018,
"TriggerEvent2": 1011016,
"BeTriggeredEvent": 1011017,
//Pre
"BlessID1": 1105011,
"BlessPrice": 100,
"Award": 1200,
//After
"HpRecoverRatio": 30,
"BlessID2": 1105012,
"byOdds": 10,
"CurseCount": 1,
//状态参数
//剧情选项屏蔽
"var1": 0,
"op_stamina_2":20,
"op_stamina_3":20
},
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011017,
"WeightFactor": 0
},
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011018,
"WeightFactor": 10000,
"Predicates": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "HaveBeenTo.1011018",
"Count": 0,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011017",
"Value": 1
},
//设置下一个任务的触发状态
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent)}",
"Value": 1
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent2)}",
"Value": "scenevar(EventTrigger.{specials(TriggerEvent2)})+1"
},
{
"$type": "Share.CConfigLog",
"ShowVariables": "HollowVariables"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发,1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你远远地看到一只邦布举着牌子向你跑了过来。“我叫忙布!我在寻找一个叫迷布的同伴,它长这样,有见过吗?”",
// "忙布一边说着,一边将画着同伴的牌子伸了过来。会自我介绍的邦布够少见的了,更别提会画画的了!",
"Event_1011017_Sec1_Log_1",
"Event_1011017_Sec1_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
"Pre_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011017_Sec1_Des_1",
"Choices": [
//【1】剧情选项
{
// "OptionText" : "看一下迷布的画像",
"OptionText": "Event_1011017_Sec1_OP_1",
"OptionText2": "Event_1011017_Sec1_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_1"
}
]
}
]
},
//【2】物资一,发放祝福,有10%它是永久的
{
// "OptionText" : "帮它找一下同伴(获得【振奋】特立独行)",
"OptionText": "Event_1011017_Sec1_OP_2",
"OptionText2": "Event_1011017_Sec1_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
//【3】物资二,最大生命值提升10%
{
// "OptionText" : "帮它留意一下同伴(恢复{specials(HpRecoverRatio)}}%生命值)",
"OptionText": "Event_1011017_Sec1_OP_3",
"OptionText2": "Event_1011017_Sec1_OP_3_split",
"OptionContents": [
{
"Actions": [
//最大值上升
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01",
"ModifyType": "Add"
},
//可能的对应的回血
//跳转结束
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "离开",
"OptionText": "Event_1011017_Sec1_OP_4",
"OptionText2": "Event_1011017_Sec1_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
//剧情选项结果
"Pre_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这是一只眯着眼的邦布,最大的特征是只有一只耳朵。“那是在打瞌睡的时候被以骸咬掉的”一旁的忙布补充道。"
"Event_1011017_Sec1_OP_1_Over_1"
]
},
//回到选项中
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
//定制祝福,概率随机
"Pre_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“谢谢你们!见到迷布的话,请告诉它就在走散的地方等我!”这只邦布的AI版本,似乎很高啊。"
"Event_1011017_Sec1_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(byOdds)"
}
],
//永久
// "OnSuccess":"Pre_add_bless_const",
"OnSuccess": "Pre_add_bless",
//限时
"OnFailure": "Pre_add_bless"
}
]
},
"Pre_add_bless_const": {
"Actions": [
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": -1,
"Stack": "Overwrite"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_add_bless": {
"Actions": [
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_2)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“万分感谢!”忙布说完对着你们跳了一段奇怪的舞蹈,虽然不知道是什么含义,但感觉身心舒爽了不少。"
"Event_1011017_Sec1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "大家嘴上答应了会帮它留意,但其实没往心里去。"
"Event_1011017_Sec1_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你远远地看到一只邦布举着牌子向你跑了过来。“我叫忙布!我在寻找一个叫迷布的同伴,它长这样,有见过吗?”",
"Event_1011017_Sec2_Log_1",
// "看来它就是写下留言板的那只邦布了。"
"Event_1011017_Sec2_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice"
}
]
},
"After_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011017_Sec2_Des_1",
"Choices": [
//【1】物资一,金币
{
// "OptionText" : "答应帮它找同伴(获得{specials(Award)}齿轮硬币)",
"OptionText": "Event_1011017_Sec2_OP_1",
"OptionText2": "Event_1011017_Sec2_OP_1_split",
"OptionContents": [
{
"Actions": [
{
//+800金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_1_Over_1"
}
]
}
]
},
//【2】物资二,清除诅咒
// {
// // "OptionText" : "询问它和迷布的关系(随机清除{specials(CurseCount)}个已有诅咒)",
// "OptionText": "Event_1011017_Sec2_OP_2",
// "OptionText2": "Event_1011017_Sec2_OP_2_split",
// "Predicates": [
// {
// "$type": "Share.CConfigEventByCurse",
// "Count": 1,
// "Type": 1,
// "CompareType": "GreaterEqual"
// }
// ],
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigRemoveBuff",
// "BuffType": 1,
// "Count": "specials(CurseCount)"
// },
// {
// "$type": "Share.CConfigJump",
// "Jump": "After_Op_2_Over_1"
// }
// ]
// }
// ]
// },
//【3】物资三,发放特殊祝福2,10%是永久的
{
// "OptionText" : "看看牌子上的内容(获得【振奋】时刻操心)",
"OptionText": "Event_1011017_Sec2_OP_3",
"OptionText2": "Event_1011017_Sec2_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_3_Over_1"
}
]
}
]
},
//【4】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011017_Sec2_OP_4",
"OptionText2": "Event_1011017_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“谢谢你们!见到迷布的话,请告诉它就在走散的地方等我!”说完,它捧着一大堆齿轮硬币递了过来。这邦布也太懂事了!"
"Event_1011017_Sec2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“我们一起辅助调查员探索空洞,但因为迷布太迷糊,被调查员抛弃了,我得自己把它找回来。”这是不是违背了邦布辅助指令?究竟如何办到的?",
"Event_1011017_Sec2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "上面画着迷布的画像,细致得很难想象是出自一只邦布的手笔。"
"Event_1011017_Sec2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(byOdds)"
}
],
//永久
// "OnSuccess":"After_add_bless_const",
"OnSuccess": "After_add_bless",
//限时
"OnFailure": "After_add_bless"
}
]
},
"After_add_bless_const": {
"Actions": [
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID2)",
"TimeCount": -1,
"Stack": "Overwrite"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_add_bless": {
"Actions": [
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_3)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "大家嘴上答应了会帮它留意,但其实没往心里去。"
"Event_1011017_Sec2_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011017,
// "EventID" : 1011017,
// "Events" :
// {
// //实验室
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011017_Log_1_1"
// ]
// },
// {
// "$type" : "Share.CConfigRandomCardIDFromItem",
// "Type" : 0,
// "SpecialName" :
// [
// "card_1"
// ]
// },
// {
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011017_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011017_op_1",
// "Predicates" :
// [
// {
// //有1卡牌
// "$type" : "Share.CConfigEventByTarotCard",
// "CardType" : 0,
// "CompareType" : "GreaterEqual",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //失去卡牌
// "$type" : "Share.CConfigRemoveCard",
// "ItemID" : "specials(card_1)",
// "Count" : 1
// },
// {
// //400金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_1_0)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011017_op_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigModifySceneProperty",
// "ModifyType" : "Replace",
// "Property" : "Stamina_OverLevel",
// "Count" : 1
// },
// {
// "$type" : "Share.CConfigRegenerateStressPunish"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011017_op_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //每拥有1张卡牌,则降低3点压力值
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-cardtype(0)*specials(op_3_0)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011017_op_1_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011017_op_2_over_1",
// "Event_1011017_op_2_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011017_op_3_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// "op_1_0" : 400,
// "op_3_0" : 3,
// "card_1" : 0
// }
// }