{ //以太BOSS战 - 移动终点 "ID": 2020705, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigJump", "Jump":"OnState_1", "Predicates":[ { "$type": "Share.CConfigEventByHollowVariable", "Key": "BOSS.20207", "CompareType": "Equal", "Count": 1 } ] }, { "$type": "Share.CConfigJump", "Jump":"OnState_2" } ] }, "OnState_1":{ //利用机关追上 "Actions":[ { //对话框内容 "$type": "Share.CConfigLogText", "Messages": [ "Event2020705_1"//成功找到了杂货店小邦布三人组筹备的礼物之一,可惜已经受到了严重的以太侵蚀,不能带出空洞使用了。在委托日志里记录一下吧。 ] }, //拿到斩加成 { "$type":"Share.CConfigAddItem", "ItemID":1000928,//斩加成 "Count":1 }, //找到第二把刀 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060054, "Progress":1, "ModifyType":"Add" }, { //对话框内容 "$type": "Share.CConfigLogText", "Messages": [ "Event2020705_2"//清单上的物品信息收集完成,而那个四处奔窜的以骸也被逼到了绝路,虽然不是委托的内容,顺手将它消灭吧! ] }, //将BOSS逼上绝路 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060066, "Progress":1, "ModifyType":"Add" }, { "$type": "Share.CConfigJump", "Jump":"OnBattle" } ] }, "OnState_2":{ //追累了 "Actions":[ { //对话框内容 "$type": "Share.CConfigLogText", "Messages": [ "Event2020705_3"//你们发现一枚骸章,经过邦布的鉴定,正是被侵蚀的出刃刀。既然已经变成了这副样子,也没有带出空洞的必要了。在清单上记录一下吧。 ] }, //拿到斩加成 { "$type":"Share.CConfigAddItem", "ItemID":1000928,//斩加成 "Count":1 }, //找到第二把刀 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060054, "Progress":1, "ModifyType":"Add" }, { //对话框内容 "$type": "Share.CConfigLogText", "Messages": [ "Event2020705_4"//清单上的物品信息收集完成,而那个四处奔窜的以骸也终于停止行动,虽然不是委托的内容,顺手将它消灭吧! ] }, //坚持不懈追逐到首领停止行动(15次 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060065, "Progress":1, "ModifyType":"Add" }, { "$type": "Share.CConfigJump", "Jump":"OnBattle" } ] }, "OnBattle":{ "Actions":[ { "$type":"Share.CConfigDropBattleID", "Type":[23], "SpecialName":"BattleID" }, { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060053, "Progress":1, "ModifyType":"Add" }, //击败头目 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060055, "Progress":1, "ModifyType":"Add" }, { //这里已经出去了 "$type": "Share.CConfigTriggerBattle", "BattleID": "specials(BattleID)", "OnSuccess": "OnEnd", "EndHollow": true } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigFinishHollow" } ] } }, "Specials": { "BattleID": 0 } }