{ //场景物件破损 "AbilityName" : "GamePlayChasing_DestroyObject_Broken_Die", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnAdded": [ //触发受击表现 { "$type":"MoleMole.ApplyModifier", "ModifierName":"TriggerHit_Modifier", "Target":"Self", }, //护盾为0,进入破晕状态 { "$type": "MoleMole.ApplyModifier", "ModifierName": "BreakStunModifier", "Target": "Self", }, ] , }, "Modifiers" : { "BreakStunModifier": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ //进入破晕状态 { "$type" : "MoleMole.ModifyStunStateAction", "TargetState" : "Break", "Target" : "Self", }, //添加击晕Buff { "$type" : "MoleMole.ApplyModifier", "ModifierName" : "StunBuffModifier", "Target" : "Self", }, ] }, //破晕专用Buff "StunBuffModifier": { "ModifierStacking" : "Unique", "Duration": -1, "Buff" : { "BuffID" : 101002, //StunBuff "IsOverrideDuration" : true, }, }, "TriggerHit_Modifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale" : false, "OnAdded" : [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_GroundHitIndex", "Target" : "Self", "IntVal" : 2, }, //触发受击动作 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Hit", "Target" : "Self", "BoolVal" : true, }, ], }, }, "AbilitySpecials" : { //表格参数 "HpPercentage" : { "Value" : 0.01 }, "ShieldAmount" : { "Value" : 0.01 } } }