{ //Guardian音效 "AbilityName" : "Guardian_SkillCD", "AbilityStacking": "Unique", "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ //机枪 { "LayerIndex": 1, "AnimatorStateName": "Range_Attack_01_Start", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "SkillCDModifier_01", ], }, { "LayerIndex": 1, "AnimatorStateName": "Range_Attack_01_Loop", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "SkillCDModifier_01", ], }, { "LayerIndex": 1, "AnimatorStateName": "Range_Attack_01_End", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "SkillCDModifier_01", ], }, //榴弹 { "LayerIndex": 0, "AnimatorStateName": "Range_Attack_02_Start", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "SkillCDModifier_02", ], }, { "LayerIndex": 0, "AnimatorStateName": "Range_Attack_02_Start_2", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "SkillCDModifier_02", ], }, { "LayerIndex": 0, "AnimatorStateName": "Range_Attack_02_Loop", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "SkillCDModifier_02", ], }, { "LayerIndex": 0, "AnimatorStateName": "Range_Attack_02_End", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "SkillCDModifier_02", ], }, ] } ], "Modifiers" : { //机枪 "SkillCDModifier_01": { "OnAdded": [ { "$type": "MoleMole.ModifySkillCDAction", "SkillName": "Monster_Guardian_RangeAttack_01", "ValueType": "DefaultValue", // CurrentValue(当前值),DefaultValue(默认值) "ModifyType": "ByZero", // ByCurValue(基于当前值),ByResetValue(基于默认值),ByZero(基于零值) //"SkillCDType": "ForceCD", // ForceCD,CountCD,SilenceCD "Ratio": 0, "Delta": 4, "Target" : "Self", "Predicates": [ { "$type":"MoleMole.ByTags", "Target" : "Self", "TagList":["LongRange"] } ] } ] //"ModifierStacking": "Unique", /*"Duration": -1, "OnAdded" : [ //发动技能 { "$type": "MoleMole.SkillStartAction", "StartedSkillName": "Monster_Guardian_RangeAttack_01", "Target" : "Self" }, //技能发动期间,技能CD暂停读秒 { "$type": "MoleMole.PauseSkillCDAction", "Target" : "Self", "IsPause": true, "SkillNames": [ "Monster_Guardian_RangeAttack_01" ], }, ], "OnRemoved" : [ //技能CD开始读秒 { "$type": "MoleMole.PauseSkillCDAction", "Target" : "Self", "IsPause": false, "SkillNames": [ "Monster_Guardian_RangeAttack_01" ], }, ]*/ }, //榴弹 "SkillCDModifier_02": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded" : [ //发动技能 { "$type": "MoleMole.SkillStartAction", "StartedSkillName": "Monster_Guardian_RangeAttack_02", "Target" : "Self" }, //技能发动期间,技能CD暂停读秒 { "$type": "MoleMole.PauseSkillCDAction", "Target" : "Self", "IsPause": true, "SkillNames": [ "Monster_Guardian_RangeAttack_02" ], }, ], "OnRemoved" : [ //技能CD开始读秒 { "$type": "MoleMole.PauseSkillCDAction", "Target" : "Self", "IsPause": false, "SkillNames": [ "Monster_Guardian_RangeAttack_02" ], }, ] }, } }