{ // 被动技能,结构迸发。增加角色暴击概率 "AbilityName" : "TalentTreeAbility_CriticalRatioUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_CriticalRatio" : "%AddedCriticalRatio", }, }, "AbilitySpecials": { "AddedCriticalRatio": { "Value" : 0.05 }, "AddedPlayerAttackRatio": { "Value" : 0.075 }, } }