{ // ModifySkillCDAction测试脚本 "AbilityName": "TestPlayer_Ability_ModifySkillCDAction", "AbilityStacking": "Unique", "OnAbilityStart": [ { "$type": "MoleMole.ModifySkillCDAction", "SkillName": "Monster_Goblin_Evade", //默认配置的是10秒CD "ValueType": "DefaultValue", // CurrentValue(当前值),DefaultValue(默认值) "ModifyType": "ByZero", // ByCurValue(基于当前值),ByResetValue(基于默认值),ByZero(基于零值) "SkillCDType": "ForceCD", // ForceCD,CountCD,SilenceCD "Ratio": 0, "Delta": 123, "Target" : "Self" //CountCD与ForceCD的对应逻辑为: //当CountCD大于ForceCD时,将CountCD的值赋予ForceCD,仅触发ForceCD的倒计时 //当CountCD小于ForceCD时,忽略ForceCD,仅触发CountCD的倒计时 //应用时需要注意一下 } ], }