{ //猫又天赋4:猫又暴击伤害提升20%;若连携攻击(不包括aidattack)造成击杀,则进入状态,暴击伤害额外提升40%,持续10s "AbilityName": "Tsubaki_Talent_04", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "MoleMole.SetAnimCtrlerParamAction", "ParamType": 2, "ParamName": "Bool_Talent_04", "Target": "Self", "BoolVal": true }, { "$type": "MoleMole.ApplyModifier", "ModifierName": "BasicCriDmgModifier", "Target": "Self" } ] }, "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "SwitchIn_Attack", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "TsubakiTalent04Modifier" ] }, { "AnimatorStateName": "SwitchIn_Attack_End", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "TsubakiTalent04Modifier" ] }, { "AnimatorStateName": "SwitchIn_Attack_Ex_Start", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "TsubakiTalent04Modifier" ] }, { "AnimatorStateName": "SwitchIn_Attack_Ex", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "TsubakiTalent04Modifier" ] }, { "AnimatorStateName": "SwitchIn_Attack_Ex_End", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "TsubakiTalent04Modifier" ] } ] } ], "Modifiers": { //基本爆伤增益 "BasicCriDmgModifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "Properties": { "Actor_CriticalDamageRatioDelta": "%AS_BasicCriDmgDelta_Talent_04" } }, //若连携攻击(不包括aidattack)造成击杀,则暴击伤害提升50%,持续10s "TsubakiTalent04Modifier": { "ModifierStacking": "Unique", "Duration":-1, "IgnoreTimeScale": false, "OnKillOther": [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "CriticalDamageModifier", "Target": "Self", "Predicates": [ { "$type": "MoleMole.ByAnimTagList", "TagList": [ "AttackQTE" ] } ] } ] }, "CriticalDamageModifier": { "ModifierStacking": "Unique", "Duration": 10, "IgnoreTimeScale": false, "Properties": { "Actor_CriticalDamageRatioDelta": "%AS_CriticalDamageDelta_Talent_04" } } }, "AbilitySpecials" : { //基本增益 "AS_BasicCriDmgDelta_Talent_04" : { "Value" : 0.2 }, //击杀增益 "AS_CriticalDamageDelta_Talent_04" : { "Value" : 0.4 } } }