{ //若只有1名角色存活时,伤害提升50% "AbilityName":"Card_DailyUse_1000918", "AbilityStacking":"Unique", "DefaultModifier": { "OnHitOther" : [ { //1人存活时,给角色增加伤害倍率 50% "$type":"MoleMole.ModifyAttackDataAction", "PropertyKey":"Actor_AddedDamageRatio", "PropertyValue":"%AddedDamageRatio", "Target":"Self", "Predicates": [ { "$type" : "MoleMole.ByAvatarCount", "CompareValue" : 1, "CompareType": "Equal" } ] } ] }, "AbilitySpecials" : { //表格参数 "AddedDamageRatio" : { "Value" : 0.5 } } }