{ //角色此次攻击若是未造成暴击,则下次攻击造成的伤害提升30% "AbilityName":"Card_DailyUse_1000927", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnAttackLanded": [ { "$type":"MoleMole.ApplyModifier", "ModifierName":"DamageUpOnce", "Target" : "Self", "Predicates" : [ { "$type": "MoleMole.ByHitResult", "HitResult" : "Normal" } ] } ] }, "Modifiers": { "DamageUpOnce": { "ModifierStacking":"Unique", "OnHitOther": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AddedDamageRatio" }, { "$type":"MoleMole.RemoveModifier", "ModifierName":"DamageUpOnce" } ] } }, "AbilitySpecials" : { //表格参数 "AddedDamageRatio" : { "Value" : 0.2 } } }