{ //战斗中每次使敌人进入【感电】,雷电伤害提升10%,最高100% "AbilityName":"Card_Electro_1000506", "AbilityStacking":"Unique", "DefaultModifier" : { //因为要对Buff进行Predicate,所以必须在Pre中调用 "OnBuffAddToOther": [ { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "CurDMG", "ParamType": "abilitySpecial_float", "ModifyFunction": "Add", "Param": "AddedDamage", "DoRefresh":true, "Predicates" : [ { "$type" : "MoleMole.ByAbilitySpecial", "Target" : "Self", "ParamName": "CurDMG", "ParamType": "abilitySpecial_float", "CompareType": "Less", "Param" : "MaxAddedDamage" }, { "$type" : "MoleMole.ByBuffGroup", "BuffGroupList" : ["Electric"], "Target" : "Target" } ] } ], "OnHitOther" : [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%CurDMG", "Predicates" : [ { "$type":"MoleMole.ByDamageElementType", "Target":"Self", "DamageElement":"Elec" } ] } ] }, "AbilitySpecials" : { //表格参数 "CurDMG" : { "Value" : 0 }, "AddedDamage" : { "Value" : 0.1 }, "MaxAddedDamage": { "Value" : 1 } } }