//贩卖机 { "ID": 1011014, "Specials": { "BeTriggeredEvent": 1011014, "op_stamina_2":40, //出现卡牌的种类 "genrecase1": 50, "genrecase2": 50, "genrecase3": 50, "genrecase4": 50, "genrecase5": 50, "genrecase6": 50, //下面两个如果有不为0的情况,说明出现问题了 "genrecaseother1": 0, "genrecaseother2": 0, //流派库各ID "genreEvade": 1011, "genreSP": 1004, "genreCrit": 1005, "genreArmor": 1006, "genreStun": 1010, "genreLowHP": 1003, "genreother": 0, //最终决定掉什么,4对应了错误处理 "drop1": 0, "drop2": 0, //装卡牌的容器 "RandomCard1": 0, "RandomCard2": 0, "Award": 1200, "stamina": 60, //坏掉贩卖机概率 "odds1": 30, "odds2": 70, "odds3": 100, "var1": 0, "var2": 0, "var3": 0 }, "Events": { "OnStart": { "Actions": [ //对诅咒的预处理 { "$type": "Share.CConfigSetSpecial", "SpecialName": "odds2", "SpecialValue": "specials(odds3)", "Predicates": [ { "$type": "Share.CConfigEventByCurse", "Count": 0, "Type": 1, "CompareType": "Equal" } ] }, { "$type": "Share.CConfigIf", "Conditions": [ //0是先触发,1是后触发 { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent)}", "Count": 0, "CompareType": "Equal" } ], "OnSuccess": "OnStartPre", "OnFailure": "OnStartAfter" } ] }, "OnStartPre": { "Actions": [ { "$type": "Share.CConfigSwitchServer", "Switch": [ { "Weight": 100, "Actions": [ //决定本次可能出现的流派库 { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase1", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreEvade)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase2", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreSP)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase3", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreCrit)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase4", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreArmor)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase5", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreStun)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecase6", "SpecialValue": 0, "Predicates": [ { "$type": "Share.CConfigEventByTarotCardGenre", "Count": 2, "Type": 0, "Genre": [ "specials(genreLowHP)" ], "Rare": [ 3, 4 ], "CompareType": "Less" } ] }, //如果所有概率都为0,则出现other情况,容错,其实已经错了 { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecaseother1", "SpecialValue": 50, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "genrecaseother1", "Param": "specials(genrecase1)+specials(genrecase2)+specials(genrecase3)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "genrecaseother2", "SpecialValue": 50, "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "genrecaseother2", "Param": "specials(genrecase4)+specials(genrecase5)+specials(genrecase6)", "CompareType": "Equal" } ] }, //决定本次实际会出现的两个流派 - drop1 { "$type": "Share.CConfigSwitchServer", "Switch": [ { "Weight": "specials(genrecase1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop1", "SpecialValue": 1 } ] }, { "Weight": "specials(genrecase2)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop1", "SpecialValue": 2 } ] }, { "Weight": "specials(genrecase3)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop1", "SpecialValue": 3 } ] }, { "Weight": "specials(genrecaseother1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop1", "SpecialValue": 4 } ] } ] }, //决定本次实际会出现的两个流派 - drop2 { "$type": "Share.CConfigSwitchServer", "Switch": [ { "Weight": "specials(genrecase4)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop2", "SpecialValue": 1 } ] }, { "Weight": "specials(genrecase5)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop2", "SpecialValue": 2 } ] }, { "Weight": "specials(genrecase6)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop2", "SpecialValue": 3 } ] }, { "Weight": "specials(genrecaseother2)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "drop2", "SpecialValue": 4 } ] } ] } ] } ] }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "昏暗的房间里有一个自动贩卖机还在勉强运作" "JsonText_857" // 你们看见了一只负伤的邦布商人,看样子不是以骸弄的,而是被某个东西砸了。这一下砸得不轻,自主AI都有些紊乱了。 ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "试试看能不能买点东西", "Description": "Event_1011014_Sec1_Des_1", "Choices": [ //【1】买买买!,如果拥有两张B卡 { // "OptionText" : "看看能不能“买”点东西", "OptionText": "Event_1011014_Sec1_OP_1", "OptionText2": "Event_1011014_Sec1_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventByTarotCard", "Count": 2, "CardType": 0, "CardRare": [ 2 ], "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec1" } ] } ] }, //【2】零元购 { // "OptionText" : "再大胆点,看看能不能“零元购”。", "OptionText": "Event_1011014_Sec1_OP_2", "OptionText2": "Event_1011014_Sec1_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec2" } ] } ] }, //【3】离开 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec1_OP_3", "OptionText2": "Event_1011014_Sec1_OP_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] } ] } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "够了,见好就收,别到时候诬赖说是我们把它弄坏的。" "Event_1011014_Sec1_OP_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Choose_Sec1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "“欢迎光……嗝!”", "Description": "Event_1011014_Sec1_OP_1_Des_1", "Choices": [ //【1】资源一,部分指定流派随机 { // "OptionText" : "红色盲盒(将两个低级骸章,替换成闪避倾向骸章)", "OptionText": "Event_1011014_Sec1_OP_1_1_1", "OptionText2": "Event_1011014_Sec1_OP_1_1_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop1", "Param": 1, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreEvade)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, { // "OptionText" : "红色盲盒(将两个低级骸章,替换成SP倾向骸章)", "OptionText": "Event_1011014_Sec1_OP_1_1_2", "OptionText2": "Event_1011014_Sec1_OP_1_1_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop1", "Param": 2, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreSP)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, { // "OptionText" : "红色盲盒(将两张低级卡牌,等量替换成某种倾向的高级卡牌)", "OptionText": "Event_1011014_Sec1_OP_1_1_3", "OptionText2": "Event_1011014_Sec1_OP_1_1_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop1", "Param": 3, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreCrit)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, //【2】资源二,部分指定流派随机 { // "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)", "OptionText": "Event_1011014_Sec1_OP_1_2_1", "OptionText2": "Event_1011014_Sec1_OP_1_2_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop2", "Param": 1, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreArmor)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, { // "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)", "OptionText": "Event_1011014_Sec1_OP_1_2_2", "OptionText2": "Event_1011014_Sec1_OP_1_2_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop2", "Param": 2, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreStun)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, { // "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)", "OptionText": "Event_1011014_Sec1_OP_1_2_3", "OptionText2": "Event_1011014_Sec1_OP_1_2_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "drop2", "Param": 3, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 2, "Type": 0, "Genre": [ "specials(genreLowHP)" ], "Rare": [ 3, 4 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "Rare": [ 2 ], "Type": 0, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, //【3】资源三,全范围随机 { // "OptionText" : "白色盲盒(将两张低级骸章,等量替换成随机的高级骸章)", "OptionText": "Event_1011014_Sec1_OP_1_3", "OptionText2": "Event_1011014_Sec1_OP_1_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 1, "Type": 0, "Specials": [ "RandomCard1" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, // { // "$type" : "Share.CConfigDropPool", // "Type" : "Card", // "ItemID" : "specials(RandomCard2)", // "Num" : 1 // }, // { // "$type":"Share.CConfigRemoveCard", // "Rare":[2], // "Type":0, // "Count":2 // }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_1_Over_1" } ] } ] }, //【4】不买 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec1_OP_1_4", "OptionText2": "Event_1011014_Sec1_OP_1_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] } ] } ] }, "Pre_Op_1_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“谢谢惠……嗝!”邦布嗝了一下,一副不认识齿轮硬币的样子,用不需要的骸章糊弄过去吧!" "Event_1011014_Sec1_OP_1_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Choose_Sec2": { "Actions": [ //零元购 { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "“欢迎光……嗝!”", "Description": "Event_1011014_Sec1_OP_2_Des_1", "Choices": [ //【1】资源一,金币+1200 { // "OptionText" : "我要买齿轮硬币(增加{specials(Award)}齿轮硬币)", "OptionText": "Event_1011014_Sec1_OP_2_1", "OptionText2": "Event_1011014_Sec1_OP_2_1_split", "OptionContents": [ { "Actions": [ { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_1_Over_1" } ] } ] }, //【2】资源二,全范围随机 { // "OptionText" : "我要买0硬币的骸章(随机获得一张高级骸章)", "OptionText": "Event_1011014_Sec1_OP_2_2", "OptionText2": "Event_1011014_Sec1_OP_2_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropCard", "Num": 1, "Type": 0, "Rare": [ 3, 4 ], "Specials": [ "RandomCard1" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_2_Over_1" } ] } ] }, //【3】资源三,降压 { // "OptionText" : "我要买火辣热舞(降低{specials(stamina)}压力)", "OptionText": "Event_1011014_Sec1_OP_2_3", "OptionText2": "Event_1011014_Sec1_OP_2_3_split", "OptionContents": [ { "Actions": [ { //降低 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(stamina)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_3_Over_1" } ] } ] }, //【4】不买 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec1_OP_2_4", "OptionText2": "Event_1011014_Sec1_OP_2_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] } ] } ] }, "Pre_Op_2_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“谢谢惠……嗝!”邦布商人乖乖交出了齿轮硬币,看来它的确出BUG了,好耶!" "Event_1011014_Sec1_OP_2_1_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“谢谢惠……嗝!”邦布商人乖乖交出了“价值0枚齿轮硬币”的骸章,看来它的确出BUG了,好耶!" "Event_1011014_Sec1_OP_2_2_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "跳了,它真的跳了!我的天呐太辣眼睛了!" "Event_1011014_Sec1_OP_2_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //后触发时 "OnStartAfter": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们看到前方有大量的塌落碎石,这个位置,似乎就是之前塌陷通道的下方。而碎石中间有一双商人邦布的小腿在乱蹬,它的脑袋似乎被埋进了石头里。" "Event_1011014_Sec2_Log_1" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011014_Sec2_Des_1", "Choices": [ //【1】拆掉贩卖机,如果没有拆过 { // "OptionText" : "看看别的碎石(有{specials(odds1)}%几率选择一只支援邦布)", "OptionText": "Event_1011014_Sec2_OP_1_1", "OptionText2": "Event_1011014_Sec2_OP_1_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "specials(odds1)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_1_win" } ] }, { "Weight": "100-specials(odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_1_1_defeat" } ] } ] }, //【2】找货物,如果没找过 { // "OptionText" : "搜刮一下邦布商人(有{specials(odds1)}%触发随机两张高级骸章)", "OptionText": "Event_1011014_Sec2_OP_2_1", "OptionText2": "Event_1011014_Sec2_OP_2_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "specials(odds1)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_2_win" } ] }, { "Weight": "100-specials(odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_1_2_defeat" } ] } ] }, //【3】修复,如果没有修过 { // "OptionText" : "将它拉出来(有{specials(odds1)}%几率清除两个诅咒)", "OptionText": "Event_1011014_Sec2_OP_3_1", "OptionText2": "Event_1011014_Sec2_OP_3_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" }, { "$type": "Share.CConfigEventByCurse", "Count": 1, "Type": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Weight": "specials(odds1)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_3_win" } ] }, { "Weight": "100-specials(odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_1_3_defeat" } ] } ] }, //【4】离开 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec2_OP_4", "OptionText2": "Event_1011014_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_OnChoice_sec2": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011014_Sec2_Des_1", "Choices": [ //【1】拆掉贩卖机,如果没有拆过 { // "OptionText" : "看看别的碎石(有{specials(odds2)}%几率选择一只支援邦布)", "OptionText": "Event_1011014_Sec2_OP_1_2", "OptionText2": "Event_1011014_Sec2_OP_1_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "specials(odds2)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_1_win" } ] }, { "Weight": "100-specials(odds2)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_2_1_defeat" } ] } ] }, //【2】找货物,如果没找过 { // "OptionText" : "搜刮一下邦布商人(有{specials(odds2)}%几率随机两张高级骸章)", "OptionText": "Event_1011014_Sec2_OP_2_2", "OptionText2": "Event_1011014_Sec2_OP_2_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "specials(odds2)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_2_win" } ] }, { "Weight": "100-specials(odds2)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_2_2_defeat" } ] } ] }, //【3】修复,如果没有修过 { // "OptionText" : "将它拉出来(有{specials(odds2)}%几率清除两个诅咒)", "OptionText": "Event_1011014_Sec2_OP_3_2", "OptionText2": "Event_1011014_Sec2_OP_3_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" }, { "$type": "Share.CConfigEventByCurse", "Count": 1, "Type": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Weight": "specials(odds2)", "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_3_win" } ] }, { "Weight": "100-specials(odds2)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "After_op_2_3_defeat" } ] } ] }, //【3】离开 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec2_OP_4", "OptionText2": "Event_1011014_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_OnChoice_sec3": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011014_Sec2_Des_1", "Choices": [ //【1】拆掉贩卖机,如果没有拆过 { // "OptionText" : "看看别的碎石(有{specials(odds3)}%几率获得{specials(Award)}齿轮硬币)", "OptionText": "Event_1011014_Sec2_OP_1_3", "OptionText2": "Event_1011014_Sec2_OP_1_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_1_win" } ] } ] }, //【2】找货物,如果没找过 { // "OptionText" : "搜刮一下邦布商人(有{specials(odds3)}%几率随机两张高级骸章)", "OptionText": "Event_1011014_Sec2_OP_2_3", "OptionText2": "Event_1011014_Sec2_OP_2_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_2_win" } ] } ] }, //【3】修复,如果没有修过 { // "OptionText" : "将它拉出来(有{specials(odds3)}%几率清除两个诅咒)", "OptionText": "Event_1011014_Sec2_OP_3_3", "OptionText2": "Event_1011014_Sec2_OP_3_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" }, { "$type": "Share.CConfigEventByCurse", "Count": 1, "Type": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_op_3_win" } ] } ] }, //【3】离开 { // "OptionText" : "离开", "OptionText": "Event_1011014_Sec2_OP_4", "OptionText2": "Event_1011014_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_op_1_win": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "你们很快又找到了几双乱蹬的小腿,看来刚才的二次塌陷埋了不少邦布啊。", "Event_1011014_Sec2_OP_1_Over_11", // "你们将除邦布商人以外的邦布都拉了出来,按照协议,选一个辅助你们行动吧。" "Event_1011014_Sec2_OP_1_Over_12" ] }, //发神器,然后结束 { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, // { // "$type":"Share.CConfigRandomArcana", // "ArcanaCount": 3, // "Slot1" : 1, // "Slot2" : 2, // "Slot3" : 3, // "OnSuccess" : "After_OnEnd" // }, { "$type": "Share.CConfigJump", "Jump": "After_OnEnd" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_op_2_win": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "趁着它不能动弹,你们好好搜刮了一番,在它身上找到了一些骸章。" "Event_1011014_Sec2_OP_2_Over_1" ] }, //发2张A,然后结束 { "$type": "Share.CConfigDropCard", "Num": 1, "Type": 0, "Rare": [ 3 ], "Specials": [ "RandomCard1", "RandomCard2" ] }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard1)", "Num": 1 }, { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard2)", "Num": 1 }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_op_3_win": { "Actions": [ //随机清两诅咒,然后结束 { "$type": "Share.CConfigLogText", "Messages": [ // "“非常感谢!刚才头顶上掉了一些石头,我刚抬起头看看怎么回事,更多的石头掉下来了。”" "Event_1011014_Sec2_OP_3_Over_11", // "……似乎第二次事故,就是我们造成的,还是闭嘴吧。" "Event_1011014_Sec2_OP_3_Over_12" ] }, { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_2)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_op_1_1_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "找了一圈似乎没发现其它邦布" "Event_1011014_Sec2_OP_1_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_op_1_2_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "它身上似乎什么也没有" "Event_1011014_Sec2_OP_2_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_op_1_3_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拉了半天也没办法拉出来" "Event_1011014_Sec2_OP_3_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_op_2_1_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "找了一圈似乎没发现其它邦布" "Event_1011014_Sec2_OP_1_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_op_2_2_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "它身上似乎什么也没有" "Event_1011014_Sec2_OP_2_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_op_2_3_defeat": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "找了一圈似乎没发现其它邦布" "Event_1011014_Sec2_OP_1_Over_2" ] }, //进入二阶段 { "$type": "Share.CConfigJump", "Jump": "After_OnChoice_sec2" } ] }, "After_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这或许能成为一个空洞景点,就这样让它去吧。" "Event_1011014_Sec2_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_OnEnd": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011014, "WeightFactor": 0 }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011014", "Value": 1 }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011014, // "EventID" : 1011014, // "Events" : // { // //黑心商人·其三 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_Log_1_1" // ] // }, // { // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011014_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011014_op_1", // "OptionContents" : // [ // { // "Actions" : // [ // { // //178金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_1_0)" // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // //67金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_1_1)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_2" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011014_op_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // //祝福 // "$type" : "Share.CConfigDropPool", // "Type" : "Blessing", // "Num" : 1 // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // //祝福 // "$type" : "Share.CConfigDropPool", // "Type" : "Blessing", // "Num" : 1 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_2" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011014_op_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // //-16点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_3_0)" // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // //-6点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_3_1)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // }, // { // "Weight" : 50, // "WeightGroup" : 2, // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_2" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_1_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_1_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_1_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_2_over_1", // "Event_1011014_op_2_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_2_over_3", // "Event_1011014_op_2_over_4" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_3_over_1", // "Event_1011014_op_3_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011014_op_3_over_3" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // }, // "Specials" : // { // "op_1_0" : 178, // "op_1_1" : 67, // "op_3_0" : 16, // "op_3_1" : 6 // } // }