//孩子,来自双标记 { "ID": 1011021, "Specials": { //来自汇合点 "BeTriggeredEvent1": 1011022, //来自玩具 "BeTriggeredEvent2": 1011023, "TriggerEvent": 1011021, "Award": 100, "CurseID1": 1155002, //猜拳变量 "var1": 0, "var2": 0, "var3": 0, //猜拳的概率倍率差 "Odds1": 3, //木头人的概率倍率差 "Odds3": 1, //猜拳金币 "Award1": 100, //木头人生命 "Award2": 5, //井字棋压力 "Award3": 10, //救援队奖励 "Award4": 1000, "Award5": 600, //降压药 "Seamina_juice": 204010, //救援队奖励,单件 "Card1": 1000910, "Card2": 1000911, "Card3": 1000912, //两件 "Card4": 1000913, "Card5": 1000914, "Card6": 1000915, //完整版 "Card7": 1000916, //超牛逼版 "Card8": 1000917 }, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011021, "WeightFactor": 0 }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011021", "Value": 1 }, { "$type": "Share.CConfigSetHollowVariable", "Key": "EventTrigger.{specials(TriggerEvent)}", "Value": 1 }, //A&B? { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent1)}", "Count": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent2)}", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "OnStartAfterAB", "OnFailure": "OnStartAorB" } ] }, "OnStartAorB": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartAorB" }, //A? { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent1)}", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "OnStartA", "OnFailure": "OnStartIsB" } ] }, "OnStartIsB": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartIsB" }, //B? { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent2)}", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "OnStartB", "OnFailure": "OnStartPre" } ] }, "OnStartPre": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartPre" }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。" "Event_1011021_Sec11_Log_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_sec1_A" } ] }, //和孩子玩的逻辑 "Pre_Choose_sec1_A": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "房间里布满了监视屏幕、邦布,以及一个科学家模样的人。“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”", "Description": "Event_1011021_Sec11_Des_1", "Choices": [ //【1】资源一,猜拳 { // "OptionText" : "拿齿轮硬币(三分之二概率获得{specials(Award1)}齿轮硬币)", "OptionText": "Event_1011021_SecA1_OP_1", "OptionText2": "Event_1011021_SecA1_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Defeat_A1" } ] }, { "Weight": "50*specials(Odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Win_A1" } ] } ] }, //【2】资源二,木头人 { // "OptionText" : "拿恢复药剂(有{sceneproperty(Stamina)/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)", "OptionText": "Event_1011021_SecA1_OP_2", "OptionText2": "Event_1011021_SecA1_OP_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Defeat_A2" } ] }, { "Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Win_A2" } ] } ] }, //【3】资源三,井字棋 { // "OptionText" : "拿镇静剂(二分之一概率降低{specials(Award3)}压力)", "OptionText": "Event_1011021_SecA1_OP_3", "OptionText2": "Event_1011021_SecA1_OP_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Defeat_A3" } ] }, { "Weight": "50*specials(Odds3)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Game_Win_A3" } ] } ] }, //【4】什么都不要 { // "OptionText" : "观察桌子(什么都不选)", "OptionText": "Event_1011021_SecA1_OP_4", "OptionText2": "Event_1011021_SecA1_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_OP_4_Over_1" } ] } ] } ] } ] }, "Pre_Game_Win_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了齿轮硬币。" "Event_1011021_SecA1_OP_1_Over_2" ] }, { //+100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award1)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_sec1_B" } ] }, "Pre_Game_Defeat_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_1_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "Pre_Choose_sec1_B", "OnFailure": "Pre_Choose_sec1_A" } ] }, "Pre_Game_Win_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了恢复药剂。" "Event_1011021_SecA1_OP_2_Over_2" ] }, { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(Award2)*0.01" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_sec1_B" } ] }, "Pre_Game_Defeat_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_2_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "Pre_Choose_sec1_B", "OnFailure": "Pre_Choose_sec1_A" } ] }, "Pre_Game_Win_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了镇静剂。" "Event_1011021_SecA1_OP_3_Over_2" ] }, { //降低压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Award3)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_sec1_B" } ] }, "Pre_Game_Defeat_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "Pre_Choose_sec1_B", "OnFailure": "Pre_Choose_sec1_A" } ] }, "Pre_OP_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”", "Event_1011021_SecA1_OP_4_Over_1", // "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”" "Event_1011021_SecA1_OP_4_Over_2" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_sec1_B" } ] }, //救济队伍 "Pre_Choose_sec1_B": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,没听说过?那可是能够定位和测量空洞的科学奇迹!但是奇怪了,图钉机为什么不运作了呢……”", "Description": "Event_1011021_Sec12_Des_1", "Choices": [ //【1】资源一,索要资金 { // "OptionText" : "索要资金(获得{specials(Award4)}齿轮硬币)", "OptionText": "JsonText_864", // 拿走全部的齿轮硬币 "OptionText2": "JsonText_865", // (获得{specials(Award4)}齿轮硬币) "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_1" } ] } ] }, //【2】资源二,制式救援装备 { // "OptionText" : "拿走骸章(选择一块特殊骸章)", "OptionText": "Event_1011021_SecB_OP_2", "OptionText2": "Event_1011021_SecB_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_ExtraChoose_1" } ] } ] }, //【3】资源三,井字棋 // { // // "OptionText" : "呼唤邦布(选择一只支援邦布)", // "OptionText" : "Event_1011021_SecB_OP_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "Pre_Op_3_ExtraChoose_2" // } // ] // } // ] // }, //【4】什么都不要 { // "OptionText" : "做好事,不留名(离开)", "OptionText": "JsonText_847", // 离开 "OptionText2": "JsonText_860", // (结束) "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_4_Over_1" } ] } ] } ] } ] }, "Pre_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。" "Event_1011021_SecB_OP_1_Over_1" ] }, { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award4)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_ExtraChoose_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还放着骸章,一并拿走吧!" "Event_1011021_SecB_OP_2_Over_1" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card1)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card1)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card2)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card2)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card3)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card3)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card8)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card8)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "ItemID": "specials(Card7)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "Pre_Op_2_Over_1" // } // ] // } // ] // } } ] }, "Pre_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_3_ExtraChoose_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!" "Event_1011021_SecB_OP_3_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "Pre_Op_3_Over_1" } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。" "Event_1011021_SecB_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //触发了汇合点的情况 "OnStartA": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartA" }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。" "Event_1011021_Sec21_Log_1" ] }, { "$type": "Share.CConfigJump", "Jump": "A_Choose_sec1_A" } ] }, "A_Choose_sec1_A": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "房间里布满了监视屏幕、邦布,以及一个科学家模样的人。“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”", "Description": "Event_1011021_Sec21_Des_1", "Choices": [ //【1】资源一,猜拳 { // "OptionText" : "拿齿轮硬币(三分之二概率获得{specials(Award1)}齿轮硬币)", "OptionText": "Event_1011021_SecA1_OP_1", "OptionText2": "Event_1011021_SecA1_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Defeat_A1" } ] }, { "Weight": "50*specials(Odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Win_A1" } ] } ] }, //【2】资源二,木头人 { // "OptionText" : "拿恢复药剂(有{sceneproperty(Stamina)/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)", "OptionText": "Event_1011021_SecA1_OP_2", "OptionText2": "Event_1011021_SecA1_OP_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Defeat_A2" } ] }, { "Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Win_A2" } ] } ] }, //【3】资源三,井字棋 { // "OptionText" : "拿镇静剂(二分之一概率降低{specials(Award3)}压力)", "OptionText": "Event_1011021_SecA1_OP_3", "OptionText2": "Event_1011021_SecA1_OP_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Defeat_A3" } ] }, { "Weight": "50*specials(Odds3)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Game_Win_A3" } ] } ] }, //【4】什么都不要 { // "OptionText" : "观察桌子(离开)", "OptionText": "Event_1011021_SecA1_OP_4", "OptionText2": "Event_1011021_SecA1_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "A_OP_4_Over_2" } ] } ] } ] } ] }, "A_Game_Win_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了齿轮硬币。" "Event_1011021_SecA1_OP_1_Over_2" ] }, { //+100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award1)" }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "A_SpecialSec", "OnFailure": "A_Choose_sec1_B" } ] }, "A_Game_Defeat_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_1_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "A_Defeat_predicates", "OnFailure": "A_Choose_sec1_A" } ] }, "A_Game_Win_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了恢复药剂。" "Event_1011021_SecA1_OP_2_Over_2" ] }, { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(Award2)*0.01" }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "A_SpecialSec", "OnFailure": "A_Choose_sec1_B" } ] }, "A_Game_Defeat_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_2_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "A_Defeat_predicates", "OnFailure": "A_Choose_sec1_A" } ] }, "A_Game_Win_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了镇静剂。" "Event_1011021_SecA1_OP_3_Over_2" ] }, { //降低压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Award3)" }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "A_SpecialSec", "OnFailure": "A_Choose_sec1_B" } ] }, "A_Game_Defeat_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?" "Event_1011021_SecA1_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "A_Defeat_predicates", "OnFailure": "A_Choose_sec1_A" } ] }, "A_Defeat_predicates": { "Actions": [ { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "A_SpecialSec", "OnFailure": "A_Choose_sec1_B" } ] }, "A_OP_4_Over_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”", "Event_1011021_SecA1_OP_4_Over_1", // "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”" "Event_1011021_SecA1_OP_4_Over_2" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "A_SpecialSec", "OnFailure": "A_Choose_sec1_B" } ] }, "A_SpecialSec": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这房间到处都放着齿轮硬币,这下之前欠下的帐也能还请了吧。", "Event_1011021_Sec22_Log_1" ] }, { //+600金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award5)" }, //去除诅咒,如果有的话 { "$type": "Share.CConfigRemoveCurse", "ItemID": "specials(CurseID1)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByCurse", "Count": 1, "ItemID": "specials(CurseID1)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "A_Choose_sec1_B" } ] }, //救济队伍 "A_Choose_sec1_B": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,没听说过?那可是能够定位和测量空洞的科学奇迹!但是奇怪了,2号图钉怎么关闭了呢……”", "Description": "Event_1011021_Sec22_Des_1", "Choices": [ //【1】资源一,索要资金 { // "OptionText" : "拿走全部的齿轮硬币(获得{specials(Award4)}齿轮硬币)", "OptionText": "Event_1011021_SecB_OP_1", "OptionText2": "Event_1011021_SecB_OP_1_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "A_Op_1_Over_1" } ] } ] }, //【2】资源二,制式救援装备 { // "OptionText" : "拿走骸章(选择一块特殊骸章)", "OptionText": "Event_1011021_SecB_OP_2", "OptionText2": "Event_1011021_SecB_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "A_Op_2_Over_2" } ] } ] }, //【3】资源三,神器 // { // // "OptionText" : "呼唤邦布(选择一只支援邦布)", // "OptionText" : "Event_1011021_SecB_OP_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "A_Op_3_ExtraChoose_2" // } // ] // } // ] // }, //【4】什么都不要 { // "OptionText" : "离开", "OptionText": "Event_1011021_SecB_OP_4", "OptionText2": "Event_1011021_SecB_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "A_Op_4_Over_1" } ] } ] } ] } ] }, "A_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。" "Event_1011021_SecB_OP_1_Over_1" ] }, { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award4)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "A_Op_2_ExtraChoose_1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card1)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card1)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card2)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card2)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card3)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card3)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "A_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card8)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card8)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "ItemID": "specials(Card7)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "A_Op_2_Over_1" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "A_Op_2_Over_1" // } // ] // } // ] // } } ] }, "A_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "A_Op_2_Over_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "JsonText_866" // 桌上还放着骸章,一并拿走吧! ] }, { "$type": "Share.CConfigJump", "Jump": "A_Op_2_ExtraChoose_1" } ] }, "A_Op_3_ExtraChoose_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!" "Event_1011021_SecB_OP_3_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "A_Op_3_Over_1" } ] }, "A_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "A_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。" "Event_1011021_SecB_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //触发了玩具的情况 "OnStartB": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartB" }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。", "Event_1011021_Sec31_Log_1", // "房间里布满了监视屏幕、邦布,以及镇静剂。" "Event_1011021_Sec31_Log_2" ] }, { "$type": "Share.CConfigAddItem", "ItemID": "specials(Seamina_juice)", "Count": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Choose_sec1_A" } ] }, //和孩子玩的逻辑 "B_Choose_sec1_A": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "一个科学家模样的人正在房间中央忙碌着:“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”", "Description": "Event_1011021_Sec31_Des_1", "Choices": [ //【1】资源一,猜拳 { // "OptionText" : "拿齿轮硬币(三分之一概率获得{specials(Award1)}齿轮硬币)", "OptionText": "Event_1011021_SecA2_OP_1", "OptionText2": "Event_1011021_SecA2_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "50*specials(Odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Defeat_A1" } ] }, { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Win_A1" } ] } ] }, //【2】资源二,木头人 { // "OptionText" : "拿恢复药剂(有{(sceneproperty(Stamina_Max)-sceneproperty(Stamina))/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)", "OptionText": "Event_1011021_SecA2_OP_2", "OptionText2": "Event_1011021_SecA2_OP_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Defeat_A2" } ] }, { "Weight": "sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Win_A2" } ] } ] }, //【3】资源三,井字棋 { // "OptionText" : "拿镇静剂(二分之一概率降低{specials(Award3)}压力)", "OptionText": "Event_1011021_SecA2_OP_3", "OptionText2": "Event_1011021_SecA2_OP_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "50*specials(Odds3)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Defeat_A3" } ] }, { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Game_Win_A3" } ] } ] }, //【4】什么都不要 { // "OptionText" : "观察桌子(什么都不选)", "OptionText": "Event_1011021_SecA2_OP_4", "OptionText2": "Event_1011021_SecA2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "B_OP_4_Over_1" } ] } ] } ] } ] }, "B_Game_Win_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了齿轮硬币。" "Event_1011021_SecA2_OP_1_Over_2" ] }, { //+100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award1)" }, { "$type": "Share.CConfigJump", "Jump": "B_Choose_sec1_B" } ] }, "B_Game_Defeat_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_1_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "B_Choose_sec1_B", "OnFailure": "B_Choose_sec1_A" } ] }, "B_Game_Win_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了恢复药剂。" "Event_1011021_SecA2_OP_2_Over_2" ] }, { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(Award2)*0.01" }, { "$type": "Share.CConfigJump", "Jump": "B_Choose_sec1_B" } ] }, "B_Game_Defeat_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_2_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "B_Choose_sec1_B", "OnFailure": "B_Choose_sec1_A" } ] }, "B_Game_Win_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了镇静剂。" "Event_1011021_SecA2_OP_3_Over_2" ] }, { //降低压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Award3)" }, { "$type": "Share.CConfigJump", "Jump": "B_Choose_sec1_B" } ] }, "B_Game_Defeat_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "B_Choose_sec1_B", "OnFailure": "B_Choose_sec1_A" } ] }, "B_OP_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”", "Event_1011021_SecA2_OP_4_Over_1", // "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”" "Event_1011021_SecA2_OP_4_Over_2" ] }, { "$type": "Share.CConfigJump", "Jump": "B_Choose_sec1_B" } ] }, //救济队伍 "B_Choose_sec1_B": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,没听说过?那可是能够定位和测量空洞的科学奇迹!但是奇怪了,1号图钉怎么关闭了呢……”", "Description": "Event_1011021_Sec32_Des_1", "Choices": [ //【1】资源一,索要资金 { // "OptionText" : "拿走全部的齿轮硬币(获得{specials(Award4)}齿轮硬币)", "OptionText": "Event_1011021_SecB_OP_1", "OptionText2": "Event_1011021_SecB_OP_1_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "B_Op_1_Over_1" } ] } ] }, //【2】资源二,制式救援装备 { // "OptionText" : "拿走骸章(选择一块特殊骸章)", "OptionText": "Event_1011021_SecB_OP_2", "OptionText2": "Event_1011021_SecB_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "B_Op_2_ExtraChoose_1" } ] } ] }, //【3】资源三,三选一神器 // { // // "OptionText" : "呼唤邦布(选择一只支援邦布)", // "OptionText" : "Event_1011021_SecB_OP_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "B_Op_3_ExtraChoose_2" // } // ] // } // ] // }, //【4】什么都不要 { // "OptionText" : "离开", "OptionText": "Event_1011021_SecB_OP_4", "OptionText2": "Event_1011021_SecB_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "B_Op_4_Over_1" } ] } ] } ] } ] }, "B_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。" "Event_1011021_SecB_OP_1_Over_1" ] }, { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award4)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "B_Op_2_ExtraChoose_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还放着骸章,一并拿走吧!" "Event_1011021_SecB_OP_2_Over_1" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card1)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card1)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card2)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card2)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card3)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card3)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "B_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card8)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card8)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "ItemID": "specials(Card7)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "B_Op_2_Over_1" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "B_Op_2_Over_1" // } // ] // } // ] // } } ] }, "B_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "B_Op_3_ExtraChoose_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!" "Event_1011021_SecB_OP_3_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "B_Op_3_Over_1" } ] }, "B_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "B_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。" "Event_1011021_SecB_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //都触发的情况 "OnStartAfterAB": { "Actions": [ { "$type": "Share.CConfigLog", "Message": "OnStartB" }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。", "Event_1011021_Sec41_Log_1", // "建筑内的设施进入全力运作的状态,宜人的空调风令队员们感到舒适。" "Event_1011021_Sec41_Log_2" ] }, //清除两个诅咒 { "$type": "Share.CConfigRemoveCurse", "BuffType": 1, "Count": 2 }, { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_A" } ] }, "AB_Choose_sec1_A": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,你们见过了吧,插在空洞两端的图钉射出的光线,只要继续观察这些光线,我们就能弄清楚空洞变化的根本原因!”", "Description": "Event_1011021_Sec42_Des_1", "Choices": [ //【1】资源一,猜拳 { // "OptionText" : "拿齿轮硬币(三分之一概率获得{specials(Award1)}齿轮硬币)", "OptionText": "Event_1011021_SecA2_OP_1", "OptionText2": "Event_1011021_SecA2_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "50*specials(Odds1)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Defeat_A1" } ] }, { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Win_A1" } ] } ] }, //【2】资源二,木头人 { // "OptionText" : "拿恢复药剂(有{(sceneproperty(Stamina_Max)-sceneproperty(Stamina))/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)", "OptionText": "Event_1011021_SecA2_OP_2", "OptionText2": "Event_1011021_SecA2_OP_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Defeat_A2" } ] }, { "Weight": "sceneproperty(Stamina)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Win_A2" } ] } ] }, //【3】资源三,井字棋 { // "OptionText" : "拿镇静剂(二分之一概率降低{specials(Award3)}压力)", "OptionText": "Event_1011021_SecA2_OP_3", "OptionText2": "Event_1011021_SecA2_OP_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Weight": "50*specials(Odds3)", "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Defeat_A3" } ] }, { "Weight": 50, "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var3", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Game_Win_A3" } ] } ] }, //【4】什么都不要 { // "OptionText" : "观察桌子(什么都不选)", "OptionText": "Event_1011021_SecA2_OP_4", "OptionText2": "Event_1011021_SecA2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_B" } ] } ] } ] } ] }, "AB_Game_Win_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了齿轮硬币。" "Event_1011021_SecA2_OP_1_Over_2" ] }, { //+100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award1)" }, { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_A" } ] }, "AB_Game_Defeat_A1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_1_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "AB_SpecialSec", "OnFailure": "AB_Choose_sec1_A" } ] }, "AB_Game_Win_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了恢复药剂。" "Event_1011021_SecA2_OP_2_Over_2" ] }, { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(Award2)*0.01" }, { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_A" } ] }, "AB_Game_Defeat_A2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_2_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "AB_SpecialSec", "OnFailure": "AB_Choose_sec1_A" } ] }, "AB_Game_Win_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "拿到了镇静剂。" "Event_1011021_SecA2_OP_3_Over_2" ] }, { //降低压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Award3)" }, { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_A" } ] }, "AB_Game_Defeat_A3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?" "Event_1011021_SecA2_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var3", "Param": 1, "CompareType": "Equal" } ], "OnSuccess": "AB_SpecialSec", "OnFailure": "AB_Choose_sec1_A" } ] }, "AB_OP_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”", "Event_1011021_SecA2_OP_4_Over_1", // "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”" "Event_1011021_SecA2_OP_4_Over_2" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByCurse", "ItemID": "specials(CurseID1)", "Count": 1, "CompareType": "Equal" } ], "OnSuccess": "AB_SpecialSec", "OnFailure": "AB_Choose_sec1_B" } ] }, "AB_SpecialSec": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这房间到处都放着齿轮硬币,这下之前欠下的帐也能还请了吧。...", "Event_1011021_Sec42_Log_1" ] }, { //+600金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award5)" }, //去除诅咒,如果有的话 { "$type": "Share.CConfigRemoveCurse", "ItemID": "specials(CurseID1)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByCurse", "Count": 1, "ItemID": "specials(CurseID1)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "AB_Choose_sec1_B" } ] }, //救济队伍 "AB_Choose_sec1_B": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,你们见过了吧,插在空洞两端的图钉射出的光线,只要继续观察这些光线,我们就能弄清楚空洞变化的根本原因!”", "Description": "Event_1011021_Sec42_Des_1", "Choices": [ //【1】资源一,索要资金 { // "OptionText" : "拿走全部的齿轮硬币(获得{specials(Award4)}齿轮硬币)", "OptionText": "Event_1011021_SecB_OP_1", "OptionText2": "Event_1011021_SecB_OP_1_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "AB_Op_1_Over_1" } ] } ] }, //【2】资源二,制式救援装备 { // "OptionText" : "拿走骸章(选择一块特殊骸章)", "OptionText": "Event_1011021_SecB_OP_2", "OptionText2": "Event_1011021_SecB_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "AB_Op_2_ExtraChoose_1" } ] } ] }, //【3】资源三,神器 // { // // "OptionText" : "呼唤邦布(选择一只支援邦布)", // "OptionText" : "Event_1011021_SecB_OP_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "AB_Op_3_ExtraChoose_2" // } // ] // } // ] // }, //【4】什么都不要 { // "OptionText" : "离开", "OptionText": "Event_1011021_SecB_OP_4", "OptionText2": "Event_1011021_SecB_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "AB_Op_4_Over_1" } ] } ] } ] } ] }, "AB_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。" "Event_1011021_SecB_OP_1_Over_1" ] }, { //+1000金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award4)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "AB_Op_2_ExtraChoose_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "桌上还放着骸章,一并拿走吧!" "Event_1011021_SecB_OP_2_Over_1" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card1)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card1)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card2)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card2)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card4)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card3)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card3)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card5)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card6)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "AB_Op_2_Over_1" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(Card8)", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" }, { "$type": "Share.CConfigEventByItemID", "Count": 0, "ItemID": "specials(Card8)", "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(Card8)", "Num": 1 }, { "$type": "Share.CConfigRemoveCard", "ItemID": "specials(Card7)", "Count": 1, "Predicates": [ { "$type": "Share.CConfigEventByItemID", "Count": 1, "ItemID": "specials(Card7)", "CompareType": "Equal" } ] }, { "$type": "Share.CConfigJump", "Jump": "AB_Op_2_Over_1" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "AB_Op_2_Over_1" // } // ] // } // ] // } } ] }, "AB_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "AB_Op_3_ExtraChoose_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!" "Event_1011021_SecB_OP_3_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "AB_Op_3_Over_1" } ] }, "AB_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "AB_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "科学家自顾自地絮絮叨叨,以以太为载体的光折射规律,空间悖论与空洞变化的传递关系……" // "听说他的最终目的是测量出空洞真正意义上的“大小”,但这和我们有什么关系呢,还是离开吧。" "Event_1011021_SecB_OP_4_Over_2", "Event_1011021_SecB_OP_4_Over_3" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011021, // "EventID" : 1011021, // "Events" : // { // //高温禁止 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // //对话框内容 // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_Log_1_1" // ] // }, // { // //根据选项模式选择选项 // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011021_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011021_op_1", // "Predicates" : // [ // { // //判断当前槽位角色状态 // "$type" : "Share.CConfigEventByCharacterState", // "TeamSlot" : "TeamCharacter1", // "CompareType" : "Equal", // "State" : "Death", // "Count" : 1 // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigChangePlayerState", // "Target" : "TeamCharacter1", // "State" : "Alive" // }, // { // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "ModifyType" : "Replace", // "Target" : "TeamCharacter1", // "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011021_op_2", // "Predicates" : // [ // { // //判断当前槽位角色状态 // "$type" : "Share.CConfigEventByCharacterState", // "TeamSlot" : "TeamCharacter2", // "CompareType" : "Equal", // "State" : "Death", // "Count" : 1 // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigChangePlayerState", // "Target" : "TeamCharacter2", // "State" : "Alive" // }, // { // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "ModifyType" : "Replace", // "Target" : "TeamCharacter2", // "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011021_op_3", // "Predicates" : // [ // { // //判断当前槽位角色状态 // "$type" : "Share.CConfigEventByCharacterState", // "TeamSlot" : "TeamCharacter3", // "CompareType" : "Equal", // "State" : "Death", // "Count" : 1 // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigChangePlayerState", // "Target" : "TeamCharacter3", // "State" : "Alive" // }, // { // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "ModifyType" : "Replace", // "Target" : "TeamCharacter3", // "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011021_op_4", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "ModifyType" : "Add", // "Target" : "All", // "Count" : "property(HpMax_Battle)*specials(op_hp_all)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_4_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011021_op_5", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_5_Over_1" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_op_1_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_op_2_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_op_3_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_4_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_op_4_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_5_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011021_op_5_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // }, // "Specials" : // { // "op_hp_alive" : 10, // "op_hp_all" : 10 // } // }