{ "AbilityName" : "Golem_Ability_InDefenceMode_DefUp", "AbilityStacking": "Unique", "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "LayerIndex": 0, "AnimatorStateName": "Attack_5_DefenceStart", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "AddDefenceMax" ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_5_DefenceLoop", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "AddDefenceMax" ] }, { "LayerIndex": 0, "AnimatorStateName": "Hit_InDefence", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "AddDefenceMax" ] } ] } ], "Modifiers" : { "AddDefenceMax" : { "ModifierStacking" : "Refresh", "Duration" : -1, "IgnoreTimeScale" : false, "OnBeingHit": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_DamageTakeRatio", "PropertyValue": -999, "Predicates": [ { "$type": "MoleMole.ByHitAngleRange", "AngleMin": 0, "AngleMax": 180 }, ] } ], "OnRemoved" : [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "Golem_Ability_ShieldBreak_Effect", "Target": "Self", "Predicates" : [ { "$type": "MoleMole.ByAnimatorStateNormalizedTime", "AnimatorStateName": "InDefence_Stun_Start", "LayerIndex": 0, "NormalizedTimeLow" : 0.0, "NormalizedTimeHigh" : 1.0, }, ] } ] }, //防御中被击晕(破防)触发的特效 "Golem_Ability_ShieldBreak_Effect": { "ModifierStacking" : "Unique", "Duration": 2, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Defence_Broken_Spark_01", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", // "AttachPoint" : "bone_Death_Head", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, ], }, } }