{ //敌人拥有更多血量 "AbilityName" : "StaminaPunish_MonsterHPUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_MaxHPRatio" : "%AddedEnemyHPRatio" } }, "AbilitySpecials": { "AddedEnemyHPRatio": { "Value" : 0 } } }