{ //元素攻击造成的晕值-10%,并对眩晕状态下的怪物穿透率+10% "AbilityName":"Suit_Ability_50233500", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnHitOtherPre": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_PenRatio", "PropertyValue": "%PenRatio", "Predicates" : [ { "$type" : "MoleMole.ByBuffGroup", "BuffGroupList" : ["Stun"], "Target" : "Target" }, { "$type": "MoleMole.ByOr", "Predicates" : [ { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Elec" }, { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Fire" }, { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Ice" }, ] }, ] }, { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "BreakStun_Ratio", "PropertyValue": "%BreakStunRatio", "Predicates" : [ { "$type": "MoleMole.ByOr", "Predicates" : [ { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Elec" }, { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Fire" }, { "$type":"MoleMole.ByDamageElementType", "DamageElement":"Ice" }, ] }, ] }, ] }, "AbilitySpecials" : { "BreakStunRatio": { "Value": -0.1 }, "PenRatio": { "Value": 0.9 }, } }