{ //"已[引燃]的敌人被再次[引燃]时,会引发[爆燃],该效果每10秒可触发1次 //[爆燃]:清除敌人的[引燃]状态,并将[引燃]状态的剩余火焰伤害一次性爆发。" "AbilityName" : "TestPlayer_Ability_Jiantong_01", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "Properties": { "AnimEventBuffOddsDelta_Burn": 1 }, "OnBuffAddToOther": [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "FlameBurstModifier", "Predicates" : [ { //加了一个Burn "$type" : "MoleMole.ByBuffID", "BuffIDList" : [1], //添加的Buff是灼烧本体Buff "Target" : "Target" } ] } ] }, "Modifiers" : { "FlameBurstModifier": { "ModifierStacking" : "Unique", "Duration": -1, "ModifierMixins" : [ { "$type": "MoleMole.FlameBurstMixin", "TriggerStackingCount": 1, //触发爆燃的引燃层数,触发后仅移除触发的Buff。 "CD": "%CD", //同一个单位两次爆燃触发间隔 "FlameBurstActions" : [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Buff_BurnBurst_S", "Target": "SelfAttackTarget", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", // "AttachPoint" : "LockBone", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : false }, "Offset" : { "PositionOffset" : {"x":0, "y":0.0, "z":0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true } } }, { "$type" : "MoleMole.ModifyMaterialPropertyAction", "Target" : "SelfAttackTarget", "key" : "Monster_Common_MA_BurnBurst_Override_01" }, { "$type" : "MoleMole.ModifyMaterialPropertyAction", "Target" : "SelfAttackTarget", "key" : "Monster_Common_MA_BurnBurst_Override2Tone_01" }, { "$type" : "MoleMole.RemoveBuffModifier", "BuffID" : 1, //灼烧buff-->打击帧 "Target" : "SelfAttackTarget" } ] } ] } }, "AbilitySpecials" : { "CD" : { "Value" : 1 } } }