//Entity和Render的visible控制测试脚本 { "AbilityName" : "TestPlayer_Ability_KVL_01", "AbilityStacking": "Unique", "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Attack_Normal_01", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "HideEntityModifier" ] }, { "AnimatorStateName": "Attack_Normal_02", "LayerIndex": 0, "NormalizedTimeLow": 0.5, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "HideRenderModifier" ] }, { "AnimatorStateName": "Attack_Normal_03", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 0.5, "ModifierNameList": [ "HideRenderModifier" ] }, //若Action和Zone同时作用于同一个render,则Action的优先级更高,Action执行后再执行Zone的结果 { "AnimatorStateName": "Idle", "LayerIndex": 0, "NormalizedTimeLow": 0.3, "NormalizedTimeHigh": 0.8, "ModifierNameList": [ "ShowRenderModifier" ] } ] } ], "Modifiers" : { "HideEntityModifier" : { "ModifierStacking" : "Unique", "Duration" : -1, "IgnoreTimeScale" : false, "OnAdded" : [ //整体隐藏:tag作用为标记,同一tag最多被push1次,无tag则使用几次action,则push几次,相对的,想解除此效果就需要pop几次 { "$type" : "MoleMole.PushEntityVisibleWithTagAction", "Visible" : false, "Tag" : "Unagi" } ], "OnRemoved" : [ //pop掉之前setvisible的entity,使之恢复 默认的 可见/隐藏状态,或正在生效中的zone所设置的状态 { "$type" : "MoleMole.PopEntityVisibleWithTagAction", "Tag" : "Unagi" } ] }, "HideRenderModifier" : { "ModifierStacking" : "Unique", "Duration" : -1, "IgnoreTimeScale" : false, "OnAdded" : [ //局部隐藏;tag作用为标记,同一tag最多被push1次,无tag则使用几次action,push几次 { "$type" : "MoleMole.PushRenderVisibleAction", "Path" : "Unagi_Weapon03", "Visible" : true, "Tag" : "MagicBladeShow" }, { "$type" : "MoleMole.PushRenderVisibleAction", "Path" : "Unagi_Weapon02", "Visible" : false, "Tag" : "BladeHide" } ], "OnRemoved" : [ //pop掉之前setvisible的render,使之恢复 默认的 可见/隐藏状态,或正在生效中的zone所设置的状态 { "$type" : "MoleMole.PopRenderVisibleAction", "Path" : "Unagi_Weapon03", "Tag" : "MagicBladeShow" }, { "$type" : "MoleMole.PopRenderVisibleAction", "Path" : "Unagi_Weapon02", "Tag" : "BladeHide" } ] }, "ShowRenderModifier" : { "ModifierStacking" : "Unique", "Duration" : -1, "IgnoreTimeScale" : false, "OnAdded" : [ //若对同一render进行visible控制,则需要用tag进行标识,来进行push和pop { "$type" : "MoleMole.PushRenderVisibleAction", "Path" : "Unagi_Weapon03", "Visible" : false, "Tag" : "MagicBladeHide" }, { "$type" : "MoleMole.PushRenderVisibleAction", "Path" : "Unagi_Weapon02", "Visible" : true, "Tag" : "BladeShow" } ], "OnRemoved" : [ //pop掉之前setvisible的render,使之恢复 默认的 可见/隐藏状态,或正在生效中的zone所设置的状态 { "$type" : "MoleMole.PopRenderVisibleAction", "Path" : "Unagi_Weapon03", "Tag" : "MagicBladeHide" }, { "$type" : "MoleMole.PopRenderVisibleAction", "Path" : "Unagi_Weapon02", "Tag" : "BladeShow" } ] } } }