//漆黑过道 { "ID": 1011015, "Specials": { "BeTriggeredEvent": 1011015, "odds1": 20, "odds2": 80, "odds3": 100, //各种选项的显示可能性 "var1": 0, "var2": 0, "stamina1": 5, "stamina2": 10, "stamina3": 60, //after降压 "hp3": 10, //textmap的key改变 "text_key1": 1, "Award": 1000, "RandomCard_1": 0, "RandomCard_2": 0, "RandomCard_3": 0 }, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011015, "WeightFactor": 0 }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011015", "Value": 1 }, { "$type": "Share.CConfigIf", "Conditions": [ //0是先触发,1是后触发 { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent)}", "Count": 0, "CompareType": "Equal" } ], "OnSuccess": "OnStartPre", "OnFailure": "OnStartAfter" } ] }, "OnStartPre": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们发现了一个老旧的地下室,地下室有3个门,上面配了3把锁,这古老传统的样式,不像是这个时代的产物。" "Event_1011015_Sec1_Log_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec1" } ] }, "Pre_Choose_Sec1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", //摸黑镶嵌的不同阶段这里的文本会有改变 //准备怎么办 //前方依然是一片漆黑 //前方依然是一片漆黑 //前方似乎有一个房间 "Description": "Event_1011015_Sec1_Des_{specials(text_key1)}", "Choices": [ //【1】摸黑探索 { // "OptionText" : "强行开门(增加{specials(stamina1)}压力)", "OptionText": "Event_1011015_Sec1_OP_1_1", "OptionText2": "Event_1011015_Sec1_OP_1_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": "specials(var1)+1" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": "1", "Predicates": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(odds1)" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "text_key1", "SpecialValue": "2" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "text_key1", "SpecialValue": "3", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" } ] }, { //增加 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "specials(stamina1)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec1" } ] } ] }, { // "OptionText" : "强行开门(增加{specials(stamina2)}压力)", "OptionText": "Event_1011015_Sec1_OP_1_2", "OptionText2": "Event_1011015_Sec1_OP_1_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": "specials(var1)+1" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": "1", "Predicates": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(odds2)" } ] }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "text_key1", "SpecialValue": "2" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "text_key1", "SpecialValue": "3", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" } ] }, { //增加 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "specials(stamina2)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec1" } ] } ] }, { // "OptionText" : "强行开门(减少{specials(hp3)}%生命)", "OptionText": "Event_1011015_Sec1_OP_1_3", "OptionText2": "Event_1011015_Sec1_OP_1_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 2, "CompareType": "Equal" }, { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 0, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": "specials(var1)+1" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "var2", "SpecialValue": "1" }, { "$type": "Share.CConfigSetSpecial", "SpecialName": "text_key1", "SpecialValue": "3" }, { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "-property(HpMax_Battle)*0.01*specials(hp3)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choose_Sec1" } ] } ] }, //【1-1】进入房间 { // "OptionText" : "搜索室内(选择一块高级骸章)", "OptionText": "Event_1011015_Sec1_OP_2", "OptionText2": "Event_1011015_Sec1_OP_2_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_over_1" } ] } ] }, //【1-2】绕过房间 { // "OptionText" : "观察地下室周围(获得{specials(Award)}齿轮硬币)", "OptionText": "Event_1011015_Sec1_OP_3", "OptionText2": "Event_1011015_Sec1_OP_3_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var2", "Param": 1, "CompareType": "Equal" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_over_1" } ] } ] }, //【2】利用邦布进行区域扫描 /*{ "OptionText" : "利用邦布进行区域扫描", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var1", "Param":0, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type" : "Share.CConfigJump", "Jump" : "Pre_Choose_Sec2" } ] } ] },*/ //【3】离开 { "OptionText": "JsonText_847", // 离开 "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] } ] } ] }, "Pre_Op_1_over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "进入了房间内,想象中的危险并没有出现,倒是一块陈旧的骸章引起了大家的注意。" "Event_1011015_Sec1_OP_2_Over_1" ] }, { "$type": "Share.CConfigRandomDropID", "Type": "Card", "Rare": [ 4 ], "SpecialName": [ "RandomCard_1", "RandomCard_2", "RandomCard_3" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_1)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_2)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_3)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "Pre_Op_1_Over_2" // } // ] // } // ] // } } ] }, "Pre_Op_1_Over_2": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "你们在地下室内并没有找到什么有价值的东西,在周围寻找一番后,倒是捡到了不少齿轮硬币。" "Event_1011015_Sec1_OP_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "算了,这地下室给人一种阴森可怖的感觉,还是不要久留。" "Event_1011015_Sec1_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //暂时不做了 /*"Pre_Choose_Sec2": [ { "$type" : "Share.CConfigChoiceServer", "OptionsMode" : "Normal", "Description" : "强力的电磁波产生了不错的效果", "Choices" : [ //【1】摸黑探索 { "OptionText" : "摸黑探索", "OptionText2" : "(增加{specials(stamina1)}压力)", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var1", "Param":0, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type":"Share.CConfigSetSpecial", "SpecialName":"var1", "SpecialValue":"specials(var1)+1" }, { "$type":"Share.CConfigSetSpecial", "SpecialName":"var2", "SpecialValue":"1", "Predicates": [ { "$type":"Share.CConfigEventByRandom", "Odds":"specials(odds1)" } ] }, { //增加 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "specials(stamina1)" }, { "$type" : "Share.CConfigJump", "Jump" : "Pre_Choose_Sec1" } ] } ] }, { "OptionText" : "摸黑探索", "OptionText2" : "(增加{specials(stamina2)}压力)", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var1", "Param":1, "CompareType":"Equal" }, { "$type":"Share.CConfigEventBySpecials", "ParamName":"var2", "Param":0, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type":"Share.CConfigSetSpecial", "SpecialName":"var1", "SpecialValue":"specials(var1)+1" }, { "$type":"Share.CConfigSetSpecial", "SpecialName":"var2", "SpecialValue":"1", "Predicates": [ { "$type":"Share.CConfigEventByRandom", "Odds":"specials(odds2)" } ] }, { //增加 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "specials(stamina2)" }, { "$type" : "Share.CConfigJump", "Jump" : "Pre_Choose_Sec1" } ] } ] }, { "OptionText" : "摸黑探索", "OptionText2" : "(降低{specials(hp3)}%生命)", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var1", "Param":2, "CompareType":"Equal" }, { "$type":"Share.CConfigEventBySpecials", "ParamName":"var2", "Param":0, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type":"Share.CConfigSetSpecial", "SpecialName":"var1", "SpecialValue":"specials(var1)+1" }, { "$type":"Share.CConfigSetSpecial", "SpecialName":"var2", "SpecialValue":"1" }, { "$type" : "Share.CConfigModifyProperty", "Property" : "Hp", "Count" : "-property(HpMax_Battle)*0.01*specials(hp3)" }, { "$type" : "Share.CConfigJump", "Jump" : "Pre_Choose_Sec1" } ] } ] }, //【1-1】进入房间 { "OptionText" : "进入房间", "OptionText2" : "(高稀有度卡牌三选一)", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var2", "Param":1, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type" : "Share.CConfigJump", "Jump" : "Pre_Op_1_over_1" } ] } ] }, //【1-2】绕过房间 { "OptionText" : "绕过房间", "OptionText2" : "(增加{specials(Award)}齿轮硬币)", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var2", "Param":1, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type" : "Share.CConfigAddItem", "ItemID" : 1, "Count" : "specials(Award)" }, { "$type" : "Share.CConfigJump", "Jump" : "Pre_Op_2_over_1" } ] } ] }, //【2】利用邦布进行区域扫描 { "OptionText" : "利用邦布进行区域扫描", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"var1", "Param":0, "CompareType":"Equal" } ], "OptionContents" : [ { "Actions" : [ { "$type" : "Share.CConfigJump", "Jump" : "Pre_Choose_Sec2" } ] } ] }, //【3】离开 { "OptionText" : "不要在这里浪费时间了", "OptionText2" : "(离开)", "OptionContents" : [ { "Actions" : [ { "$type" : "Share.CConfigJump", "Jump" : "Pre_Op_3_Over_1" } ] } ] } ] } ],*/ //后触发的时候 "OnStartAfter": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你们发现了一个老旧的地下室,地下室有3个门,上面配了3把锁,这古老传统的样式,和你们之前捡到的钥匙似乎很匹配。" "Event_1011015_Sec2_Log_1" ] }, { "$type": "Share.CConfigJump", "Jump": "After_Choice_sec1" } ] }, "After_Choice_sec1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011015_Sec2_Des_1", "Choices": [ //【1】摸黑探索 { // "OptionText" : "左边的门(选择一只支援邦布)", "OptionText": "Event_1011015_Sec2_OP_1", "OptionText2": "Event_1011015_Sec2_OP_1_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_OP_1_Over_1" } ] } ] }, { // "OptionText" : "中间的门(选择一块高级骸章)", "OptionText": "Event_1011015_Sec2_OP_2", "OptionText2": "Event_1011015_Sec2_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_OP_2_Over_1" } ] } ] }, { // "OptionText" : "右边的门(增加{specials(Award)}齿轮硬币)", "OptionText": "Event_1011015_Sec2_OP_3", "OptionText2": "Event_1011015_Sec2_OP_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "After_OP_3_Over_1" } ] } ] }, //【3】离开 { // "OptionText" : "离开", "OptionText": "Event_1011015_Sec2_OP_4", "OptionText2": "Event_1011015_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_OP_4_Over_1" } ] } ] } ] } ] }, "After_OP_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "打开左边的锁,钥匙便卡在里面再也拔不出来了。而房间里有3只进入待机休眠状态的邦布。" "Event_1011015_Sec2_OP_1_Over_1" ] }, { "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(stamina3)" }, // { // "$type":"Share.CConfigRandomArcana", // "ArcanaCount": 3, // "Slot1" : 1, // "Slot2" : 2, // "Slot3" : 3, // "OnSuccess" : "OnEnd" // }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_OP_1_Over_2": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_OP_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "打开中间的锁,钥匙便卡在里面再也拔不出来了。想象中的危险并没有出现,倒是一块陈旧的骸章引起了大家的注意。" "Event_1011015_Sec2_OP_2_Over_1" ] }, { "$type": "Share.CConfigRandomDropID", "Type": "Card", "Rare": [ 4 ], "SpecialName": [ "RandomCard_1", "RandomCard_2", "RandomCard_3" ] }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Card", "Choices": [ { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_1)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_1)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_2)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_2)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] }, { "OptionText": "Event_Common_Choose", // 选择 "OptionItemID1": "specials(RandomCard_3)", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigDropPool", "Type": "Card", "ItemID": "specials(RandomCard_3)", "Num": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_2" } ] } ] } ] // "ExtraChoice": { // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigJump", // "Jump": "Pre_Op_1_Over_2" // } // ] // } // ] // } } ] }, "After_OP_2_Over_2": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_OP_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "打开右边的锁,钥匙便卡在里面再也拔不出来了。这个房间意外空旷,只有一个空书架,上面有一袋齿轮硬币。" "Event_1011015_Sec2_OP_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_OP_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这钥匙看来很有收藏价值,还是不用了,趁它没有变成骸章之前带离空洞吧。" "Event_1011015_Sec2_OP_4_Des_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011015, // "EventID" : 1011015, // "Events" : // { // //秘密房间 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_Log_1_1", // "Event_1011015_Log_1_2" // ] // }, // { // //根据选项模式选择选项 // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011015_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011015_op_1", // "OptionContents" : // [ // { // "Weight" : 33, // "Actions" : // [ // { // //全体10% // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //全体20% // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.02" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_2" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //全体30% // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.03" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_3" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011015_op_2", // "OptionContents" : // [ // { // "Weight" : 33, // "Actions" : // [ // { // //200金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_2_0)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //200金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_2_0)*2" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_2" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //300金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_2_0)*3" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_3" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011015_op_3", // "OptionContents" : // [ // { // "Weight" : 33, // "Actions" : // [ // { // //-10点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_3_0)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //-20点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_3_0)*2" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_2" // } // ] // }, // { // "Weight" : 33, // "Actions" : // [ // { // //-30点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_3_0)*3" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_3" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_1_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_1_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_1_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_1_Over_3": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_1_over_3" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_2_over_1", // "Event_1011015_op_2_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_2_over_1", // "Event_1011015_op_2_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_3": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_2_over_1", // "Event_1011015_op_2_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_3_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_3_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_3": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011015_op_3_over_3" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // }, // "Specials" : // { // //表格参数 // "op_1_0" : 10, // "op_2_0" : 100, // "op_3_0" : 10 // } // }