{ "ID": 1011103, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Title":"Event1011103_1", "Description": "Event1011103_2", "QuestionDescription":"Event1011103_3", "Choices": [ { "OptionText": "Event1011103_4", // 掩埋遗体 "OptionText2": "Event1011103_5", // (增加{specials(op_stamina)}点压力值,恢复{specials(op_hp)}%生命值) "OptionIcon1": 103, "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_1_Over_1" } ] } ] }, { "OptionText": "Event1011103_6", // 快速离开 "OptionIcon1": 106, "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_2_Over_1" } ] } ] } ] } ] }, "Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event1011103_7", // 小队成员怀着沉闷的心情将遗体掩埋。战场中还残留了一些补给品,物尽所用,就一起拿走吧。 "Event1011103_8" // 离开的时候,小队找到了一些宝贵的图像资料。 ] }, { //+25压力值 "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "specials(op_stamina)" }, { //+20%血 "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*20*0.01" }, { "$type": "Share.CConfigJump", "Jump": "OnPopUp" } ] }, "Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ "Event1011103_8" // 离开的时候,小队找到了一些宝贵的图像资料。 ] }, { "$type": "Share.CConfigJump", "Jump": "OnPopUp" } ] }, "OnPopUp":{ "Actions":[ { "$type": "Share.CConfigCloseDialog" }, //线索2弹窗 { "$type": "Share.CConfigShowPopWindow", "PopID": 1011103, "ShowDirectly": true }, { "$type": "Share.CConfigShowTip", "TipID": 101110301 }, { //次数+1 "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060045, "Progress":1, "ModifyType":"Add" }, { //线索计数器+1 "$type": "Share.CConfigSetHollowVariable", "Key": "EventState.1011102", "Value": "scenevar(EventState.1011102)+1" }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigFinishEvent" } ] }, "Specials": { //表格参数 "op_stamina": 25, "op_hp": 20 } } }