{ "ID": 2020855, //移动敌人2之二,普通2 "EventTypeTag": [ "CameraMoveToCenter" ], "Events": { "OnStart": { "Actions": [ { "$type":"Share.CConfigEmpty" }, //anim 上下左右 //b { //右 "$type": "Share.CConfigPlayAnim", "WaitingTime": 1, "AnimID":21004, "Predicates":[ //从右-->左 { "$type": "Share.CConfigEventByHollowVariable", "Key": "AniRight.20208119", "CompareType": "Equal", "Count": 1 } ] }, { //左 "$type": "Share.CConfigPlayAnim", "WaitingTime": 1, "AnimID":21005, "Predicates":[ //从左-->右 { "$type": "Share.CConfigEventByHollowVariable", "Key": "AniLeft.20208009", "CompareType": "Equal", "Count": 1 } ] }, { //下 "$type": "Share.CConfigPlayAnim", "WaitingTime": 1, "AnimID":21006, "Predicates":[ //从下--上 { "$type": "Share.CConfigEventByHollowVariable", "Key": "AniDown.20208339", "CompareType": "Equal", "Count": 1 } ] }, { //上 "$type": "Share.CConfigPlayAnim", "WaitingTime": 1, "AnimID":21007, "Predicates":[ //从上--下 { "$type": "Share.CConfigEventByHollowVariable", "Key": "AniUp.20208229", "CompareType": "Equal", "Count": 1 } ] }, { "$type":"Share.CConfigDropBattleID", "Type":["specials(difficult)"], "SpecialName":"BattleID" }, { "$type": "Share.CConfigTriggerBattle", "BattleID": "specials(BattleID)", "OnSuccess": "OnRandomResult" } ] }, "OnRandomResult":{ "Actions":[ { "$type": "Share.CConfigIf", "OnSuccess": "OnChooseNormal", "OnFailure": "OnFinish", "Conditions":[ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(odd)" //跳转概率 } ] } ] }, "OnChooseNormal": { "Actions": [ { "$type": "Share.CConfigPreset", "PerformKey" : "Chessboard_BattleEnd_Pre" }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "ShowMode": "Event", "Choices": [ { "OptionText": "Event_Common_RecoverHp", "OptionItemID1": "specials(ShowHp)", "OptionDesc1": "Event_Common_RecoverHp_Des", "TitleText": "Item_TeamMedicineHp_02_name", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(Hp)*0.01" }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] } ] }, { "OptionText": "Event_Common_GetCoin", "OptionItemID1": "specials(ShowGold)", "OptionDesc1": "Event_Common_GetCoin_Des", "TitleText": "Item_RL_Purse_03_name", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Gold)" }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] } ] }, { "OptionText": "Event_Common_StaminaDown", "OptionItemID1": "specials(ShowStamina)", "OptionDesc1": "Event_Common_StaminaDown_Des", "TitleText": "Item_TeamMedicinePr_03_name", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina", "Count": "-specials(Stamina)" }, { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] } ] } ] } ] }, "OnFinish": { "Actions": [ { "$type": "Share.CConfigPreset", //无交互 "PerformKey" : "Chessboard_BattleEnd_None" }, //判断是否开门 { "$type": "Share.CConfigJump", "Jump":"Door", "Predicates":[ { "$type": "Share.CConfigEventByHollowVariable", "Key": "EnemyCount.2020832", "CompareType": "Equal", "Count": 1 } ] }, //自加 { "$type": "Share.CConfigSetHollowVariable", "Key": "EnemyCount.2020832", "Value":"scenevar(EnemyCount.2020832)+1" }, //杀了一个的tips { "$type": "Share.CConfigShowTip", "TipID": 202080510 }, { "$type": "Share.CConfigFinishEvent" } ] }, "Door":{ "Actions":[ //镜头 { "$type": "Share.CConfigCameraMove", "StretchKey": "Far", "Type": "CustomBound", "BoundIndexX": 4, "BoundIndexY": 58 }, { "$type": "Share.CConfigWaitSeconds", "Time": "0.5" }, //开门 { "$type": "Share.CConfigSetMapState", "X": 7, "Y": 4, "Position": "Absolute", "Radius": 0, "Count": 1, "FromVisibleState": [ "VisibleByTriggerEvent" ], "ToVisibleState": [ "Visible" ] }, { "$type": "Share.CConfigSetMapState", "X": 8, "Y": 2, "Position": "Absolute", "Radius": 0, "Count": 1, "FromVisibleState": [ "VisibleByTriggerEvent" ], "ToVisibleState": [ "Visible" ] }, { "$type": "Share.CConfigWaitSeconds", "Time": "1" }, { "$type": "Share.CConfigShowTip", "TipID": 202080511 }, { "$type": "Share.CConfigCameraMove", "StretchKey": "Back", "Type": "Player" }, //关门标记 { "$type": "Share.CConfigSetHollowVariable", "Key": "CloseDoor.2020834", "Value": 0 }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigPreset", //无交互 "PerformKey" : "Chessboard_BattleEnd_After" }, { "$type": "Share.CConfigFinishEvent" } ] } }, "Specials": { "odd":0, "difficult":11, "BattleID": 0, "Gold": 500, "Stamina": 30, "Hp": 15, "ShowGold": 900001, "ShowStamina": 900002, "ShowHp": 900003, //开门计数 "OpenDoor":0 } }