//传送1 { "ID": 3010103, "Events": { "OnStart": { "Actions": [ { "$type":"Share.CConfigEmpty" }, { //战斗计数器+1 "$type": "Share.CConfigSetHollowVariable", "Key": "Teleport_3010103", "Value": 1 }, // { // "$type": "Share.CConfigSetMapState", // "ExcludePlayerPos":true, // "Position": "Absolute", // "NodeType": "All", // "X":"specials(x_pos)-3", // "Y":"specials(y_pos)", // "Radius": 4, // "Count": 20, // "FromVisibleState": [ // "VisibleAtGridAround" // ], // "ToVisibleState": ["Visible"] // }, { "$type": "Share.CConfigSetMapState", "ExcludePlayerPos":true, "Position": "Absolute", "NodeType": "All", "X":"specials(x_pos)", "Y":"specials(y_pos)", "Radius": 0, "Count": 1, "FromVisibleState": [ "VisibleByTriggerEvent" ], "ToVisibleState": ["Visible"] }, { "$type": "Share.CConfigTransfer", "X":"specials(x_pos)", "Y":"specials(y_pos)", "Random":false }, { "$type":"Share.CConfigFinishEvent" } ] } }, "Specials": { "x_pos":20, "y_pos":5 } }