{ // 满血情况下攻击力增强 "AbilityName" : "Follower_Attack_Increase_FullHP", "AbilityStacking":"Unique", "DefaultModifier" : { //"ModifierStacking" : "GlobalUnique", "OnHitOther" : [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AddedPlayerAttackRatio", "Predicates" : [ { "$type": "MoleMole.ByPlayerPropertyValue", "IsUsePercent" : true, "Numerator":"CurHP", "Denominator":"MaxHP", "CompareType": "Equal", "Val1" : 0.9, "Val2" : 0, "Target" : "Self" } ], } ] }, "AbilitySpecials": { "AddedPlayerAttackRatio": { "Value" : 0 }, } }