{ // 击杀一个敌人后血量增加 "AbilityName" : "Follower_CurHP_Increase_KillEnemy", "AbilityStacking":"Unique", "AbilityMixins" : [ { "$type" : "MoleMole.KillTargetMixin", "Actions" : [ { "$type": "MoleMole.ModifyProperty", "Target" : "Self", "PropertyType": "CurHP", "PropertyModifyFunction": "Add", "Percentage": "%AddedPlayerCurHpPercent", "Amount": 0, "Predicates": [ { "$type" : "MoleMole.ByMonsterFunctionType", "Target" : "Target", "CompareType" : "Equal", "MonsterFunctionType" : "Monster" }, ] } ] } ], "AbilitySpecials": { "AddedPlayerCurHpPercent": { "Value" : 0 }, } }