{ // 对玩家指定范围内的敌人造成伤害提升 "AbilityName" : "Follower_DistanceEnemy_IncreaseAttack", "AbilityStacking": "Unique", "DefaultModifier" : { "OnHitOther" : [ { "$type": "MoleMole.ModifyAttackDataAction", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%Dynamic_Actor_AddedAttackRatio", "Predicates" : [ { "$type": "MoleMole.ByDistance", "Target" : "Target", "Distance" : "%Dynamic_Distance", "CompareType": "LessEqual", } ], } ] }, "AbilitySpecials": { "Dynamic_Actor_AddedAttackRatio": { "Value" : 0 }, "Dynamic_Distance": { "Value" : 1 }, } }