{ //路径过程中触发的以太爆弹反击刺陷阱 "AbilityName": "GamePlayGDRun_FierySerpent_BeatBackSting", "AbilityStacking": "Unique", "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "LayerIndex": 0, "AnimatorStateName": "Teleport", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 0.17, "IsLoop": false, "ModifierNameList": [ "SkillTrigger_Delay", ], } , ] } ], "Modifiers" : { "SkillTrigger_Delay": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type" : "MoleMole.RemoveModifier", "ModifierName" : "Trigger_Skill02", "Target" : "Self", }, ], "OnRemoved": [ { "$type" : "MoleMole.ApplyModifier", "ModifierName" : "Trigger_Skill02", "Target" : "Self", }, ], }, "Trigger_Skill02": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_AttackIndex", "Target" : "Self", "IntVal" : 2, }, { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_PressAttackA", "Target" : "Self", "BoolVal" : true, }, ], }, } }