{ //主城人形NPC测试 "ID": 19900002, "Specials": { "Radius": 2000, //强制触发交互时间(500毫秒)(默认为5秒,配置于Configmisc中) "OverrideInteractMaxTime": 500 }, "Events": { "OnInteract": { "ID": 100, "Actions": [ //操作指定NPC的状态机参数 //这个是诺查 { "$type": "Share.CActionAnimCtrlerParam", "ID": 101, "Target": 1031, "ParamType": "Int", "ParamName": "Int_Test", "IntVal": 233 }, //未填写Target时,默认选择被交互者 { "$type": "Share.CActionAnimCtrlerParam", "ID": 102, //"Target": 1031, "ParamType": "Trigger", "ParamName": "Trigger_Interacted", "BoolVal": true }, //这个是猫又(在马路对面) { "$type": "Share.CActionAnimCtrlerParam", "ID": 103, "Target": 1032, "ParamType": "Trigger", "ParamName": "Trigger_PressAttackA", "BoolVal": true }, //这个是主角(摇了摇头) { "$type": "Share.CActionAnimCtrlerParam", "ID": 104, "Target": -1, "ParamType": "Int", "ParamName": "Int_ActionIndex", "IntVal": 2 }, { "$type": "Share.CActionAnimCtrlerParam", "ID": 105, "Target": -1, "ParamType": "Trigger", "ParamName": "Trigger_Action", "BoolVal": true }, //这个是主角(向后走) { "$type": "Share.CActionWalkFarAway", "ID": 106, "Target": -1, "Move": true }, //该Action已废弃 // { // "$type": "Share.CActionSetAnimatorTrigger", // "Key": "Trigger_Interacted" // }, //重置交互(否则仅能交互一次) { "$type": "Share.CActionResetEventCfg", "ID": 107 } //开启Galgame // { // "$type": "Share.CActionPerformCfg", // "PerformID": 101 // }, ] } } }