{ "AbilityName" : "Spray_Bullet", "AbilityStacking":"Unique", "AbilityMixins" : [ { //初始位置及朝向 "$type" : "MoleMole.BulletMixin", "BulletName" : "Bullet_Empty", "Targetting" : "All", "AliveDuration" : 10, "BulletInitPosRot" : { "CoordsOption" : "Self", "NeedRaycastGround": true, "RaycastGroundOffset": 1.0, "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Root", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : false, "IsUseRotationXZ" : false, }, }, //位移 "MovementConfig" : { "$type" : "MoleMole.ConfigMovementSimple", "Duration" : 0.0, "Gravity" : 0.0, "HitTangentialRatio" : 0, "HitNormalRatio" : 0, "TimesUpMoveOption" : "Remain", "InitVelocity" : {"x":0, "y":0, "z":0}, "Acceleration" : {"x":0, "y":0, "z":0}, "CoordinateType" : "Local", }, //子弹打击相关 "BulletColliderConfig": { "ColliderType" : "Sphere", "SphereColliderRadius" : 5.0, "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0}, "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, "BulletHitTypeName" : "Penetrate", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击 "HitInterval" : 0.1, //多段打击间隔(仅在Penetrate类型中生效) "CanHitStage" : false, //能否命中墙壁 "MaxHitNum" : -1, //总打击次数 "MaxHitTargetNum" : 1, //单位打击次数 "MaxHitStageNum" : 0, //墙壁打击次数 "MaxTouchStageNum" : 0, //墙壁反弹次数 "HitAnimEventID" : "LeveLItem_Searchlight_BulletAttackproperty", //子弹爆炸相关 "HitOtherExplode" : false, //命中怪物是否爆炸 "HitStageExplode" : false, //命中墙壁是否爆炸 "DestroyExplode" : false, //消失是否爆炸(达到最大打击次数时即为消失) "ExplodePosType": "Bullet", "HitExplodeRadius" : 1.0, //"ExplodeAnimEventID" : "Monster_StrikeJaeger_ATK06_Attackproperty_1", //子弹特效 "BulletEffect" : { "EffectPattern" : "Buff_Burn_02", }, //摧毁特效 // "HitExplodeEffect" : // { // "EffectPattern" : "Eff_Generade_Explosive" // }, } ] }