{ // 被动技能,双重观测。增加玩家的攻击力以及暴击概率 "AbilityName" : "TalentTreeAbility_AttackCriticalDmgUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_CriticalDamageRatioRatio" : "%AddedCriticalDamageRatio", "Actor_AddedDamageRatio" : "%AddedPlayerAttackRatio" }, }, "AbilitySpecials": { "AddedCriticalDamageRatio": { "Value" : 0.025, }, "AddedPlayerAttackRatio": { "Value" : 0.05 } } }