{
//"已[引燃]的敌人被再次[引燃]时,会引发[爆燃],该效果每10秒可触发1次
//[爆燃]:清除敌人的[引燃]状态,并将[引燃]状态的剩余火焰伤害一次性爆发。"
"AbilityName" : "TestPlayer_Ability_Jiantong_01",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"ModifierStacking":"Unique",
"Properties":
{
"AnimEventBuffOddsDelta_Burn": 1
},
"OnBuffAddToOther":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "FlameBurstModifier",
"Predicates" : [
{ //加了一个Burn
"$type" : "MoleMole.ByBuffID",
"BuffIDList" : [1], //添加的Buff是灼烧本体Buff
"Target" : "Target"
}
]
}
]
},
"Modifiers" :
{
"FlameBurstModifier":
{
"ModifierStacking" : "Unique",
"Duration": -1,
"ModifierMixins" :
[
{
"$type": "MoleMole.FlameBurstMixin",
"TriggerStackingCount": 1, //触发爆燃的引燃层数,触发后仅移除触发的Buff。
"CD": "%CD", //同一个单位两次爆燃触发间隔
"FlameBurstActions" :
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Buff_BurnBurst_S",
"Target": "SelfAttackTarget",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
// "AttachPoint" : "LockBone",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : false
},
"Offset" :
{
"PositionOffset" : {"x":0, "y":0.0, "z":0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true
}
}
},
{
"$type" : "MoleMole.ModifyMaterialPropertyAction",
"Target" : "SelfAttackTarget",
"key" : "Monster_Common_MA_BurnBurst_Override_01"
},
{
"$type" : "MoleMole.ModifyMaterialPropertyAction",
"Target" : "SelfAttackTarget",
"key" : "Monster_Common_MA_BurnBurst_Override2Tone_01"
},
{
"$type" : "MoleMole.RemoveBuffModifier",
"BuffID" : 1, //灼烧buff-->打击帧
"Target" : "SelfAttackTarget"
}
]
}
]
}
},
"AbilitySpecials" :
{
"CD" :
{
"Value" : 1
}
}
}